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Items
,Removed Unique Items
Please update information, thank you
==Equipment Types==
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.
===Weapons===
===Relics===
[[Relics|Relics]] come in three two different forms, but only one can be used at a time. Each Relic has its own Primary Stat. The 3 forms of a relic four relics and their primary stat are : <br /><br/>[[File:Totem.jpg|thumb|left]][[Totems]]([[Defense#Health|Defense Health]]), - Increased HP of your tower/aura<br />[[Medallions]]([[Defense#PowerFile:Medallion.jpg|thumb|Defense Powerleft]]), and [[RingsMedallions]]([[AbilityDefense#Power|Ability Defense Power]])- Increased base damage of your tower/aura <br /> Both gain additional stats and slots based on drop rarity. They come with 2 additional tower stats and 0 to 3 shard sockets. <br/> ''Primary Each Relic slot in the hero equipment page corresponds to the tower/aura on the hero hotkey bar. As an example for the Squire:<br/> 1st relic slot affects the Barricade.<br/>2nd relic slot affects the Cannonball Tower. <br/>3rd relic slot affects the Ballista. <br/>4th relic slot affects the Training Dummy. <br/><br/> <h4>Relic StatWeights</h4> <i>Need math done</i><br />Conventional wisdom dictates: Various <br/>Defense Health for walls (Depending on Relic Typepath blockers like barricade). <br/>Defense Critical Damage for damage towers/auras. <br/>Defense Power for damage towers/auras as secondary stat. <br/>Defense Speed is worst stat. <br/> Defense Critical Hit Chance is said to be capped around 33% chance so it''s not needed much after you cap it with your ascension level points.
==Levels==
Each item has a few numbers which demonstrate what level it is at. These values, along with [[:Category:Prefixes|prefix]] quality, determines the value of its [[:Category:Stats|stats]] and its sell value.
===Required Level===