Difference between revisions of "Ability"

From Dungeon Defenders 2 Wiki
Jump to: navigation, search
(Stat Build Attributes)
Line 1: Line 1:
 +
{{stub}}
 
==Description==
 
==Description==
Hero abilities (default keybinds 1-4) only cost [[Mana|Blue Mana]] that can be dropped by enemys or generated automatically over time.
+
Hero abilities (default keybinds 1-4) costs some type of resource to be used, most Heroes use [[Mana|Blue Mana]] that is generated automatically over time.
{{stub}}
 
  
 
===Unlock Levels===
 
===Unlock Levels===
Line 9: Line 9:
 
# Level 9
 
# Level 9
  
===Shared Ability===
+
===Forth Ability===
Every [[:Category:Heroes|Hero]] shares a specific ability, available at first level, and taking the fourth ability slot:
+
Many [[:Category:Heroes|Heroes]] shares a specific ability, available at first level, and taking the fourth ability slot:
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
 
|{{Datafield|Heal_Self/icon|icon}}
 
|{{Datafield|Heal_Self/icon|icon}}
 
|{{Datafield|Heal_Self/name|self}}: {{Datafield|Heal Self/description}}
 
|{{Datafield|Heal_Self/name|self}}: {{Datafield|Heal Self/description}}
 
|}
 
|}
 +
Others Heroes have special abilities or towers.
  
 
==Stat Build Attributes==
 
==Stat Build Attributes==
 
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Abilities:
 
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Abilities:
 
*Ability Power: Increases damage done with any ability.
 
*Ability Power: Increases damage done with any ability.
*<s>Health</s>: N/A.
+
*Critical Chance: Chance to do additional damage.
*<s>Speed</s>: N/A.
+
*Critical Damage: Additional damage activated by critical chance.
 +
*Ability Cooldown: Wait time required to use an ability again.
 +
*Resource cost: How much of the hero resource is required to use the ability.
  
 
===Ability Power===
 
===Ability Power===
 
Also known as "Ability Damage", this stat greatly magnifies the damage result of any Ability used by the Hero, including from healing (Negative Damage).  While this damage has a minor increase from the [[:Category:Heroes#Power|Hero's]] [[:Category:Weapons|Weapon (Damage)]], it is not affected by any [[:Category:Elements|Elemental Bonus Damage]].
 
Also known as "Ability Damage", this stat greatly magnifies the damage result of any Ability used by the Hero, including from healing (Negative Damage).  While this damage has a minor increase from the [[:Category:Heroes#Power|Hero's]] [[:Category:Weapons|Weapon (Damage)]], it is not affected by any [[:Category:Elements|Elemental Bonus Damage]].
  
===Health===
+
There are mods and shards that creates projectiles that does damage based of ability power.
Since there is nothing to target when using abilities, there is no health stat for them.
 
 
 
===Speed===
 
There is no way to modify the actual attack speed of an ability.  However, some [[:Category:Weapons#Passives|Passives]] affect Ability Cooldown.
 
  
===Special===
+
Some weapons have special attacks that does ability instead of hero power.
====Cooldown====
 
Cooldown refers to the amount of time you must wait to use an ability again.{{stub}}
 
  
====Mana Cost====
+
====Ability Cooldown====
Mana Cost refers to the amount of mana consumed by an ability on use.
+
There is no way to modify the actual attack speed of an ability.  However, Ability Cooldown can be modified.
Some Passives reduce mana consumed.{{stub}}
+
Some mods and shards can change the cooldown time of abilities or change the hero stats based of how many abilities are in cooldown.
  
 +
====Resource Cost====
 +
Resource Cost refers to the amount of a specific type of mana required to use abilities.
 +
Most heroes uses mana has their resource, it regens passively over time.
 +
Others heroes have specific types of resource that doesn't regens like mana.
 
[[Category:Heroes]]
 
[[Category:Heroes]]
 
[[Category:Stats]]
 
[[Category:Stats]]

Revision as of 21:59, 24 March 2022

Description

Hero abilities (default keybinds 1-4) costs some type of resource to be used, most Heroes use Blue Mana that is generated automatically over time.

Unlock Levels

Each Hero Specific Ability is Unlocked at certain levels:

  1. Level 1
  2. Level 4
  3. Level 9

Forth Ability

Many Heroes shares a specific ability, available at first level, and taking the fourth ability slot:

Heal.png
Heal SelfAdvanced Edit : The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.Quick Edit

Others Heroes have special abilities or towers.

Stat Build Attributes

The following Attributes apply to Abilities:

  • Ability Power: Increases damage done with any ability.
  • Critical Chance: Chance to do additional damage.
  • Critical Damage: Additional damage activated by critical chance.
  • Ability Cooldown: Wait time required to use an ability again.
  • Resource cost: How much of the hero resource is required to use the ability.

Ability Power

Also known as "Ability Damage", this stat greatly magnifies the damage result of any Ability used by the Hero, including from healing (Negative Damage). While this damage has a minor increase from the Hero's Weapon (Damage), it is not affected by any Elemental Bonus Damage.

There are mods and shards that creates projectiles that does damage based of ability power.

Some weapons have special attacks that does ability instead of hero power.

Ability Cooldown

There is no way to modify the actual attack speed of an ability. However, Ability Cooldown can be modified. Some mods and shards can change the cooldown time of abilities or change the hero stats based of how many abilities are in cooldown.

Resource Cost

Resource Cost refers to the amount of a specific type of mana required to use abilities. Most heroes uses mana has their resource, it regens passively over time. Others heroes have specific types of resource that doesn't regens like mana.