Changes

Jump to: navigation, search

Ascension

15,360 bytes added, 14:38, 25 October 2023
Ascension Powers: Added Hunter's Ascension Powers
==Ascension Powers==
[[Ancient Power|Ancient Power Resets]] have the capability to raise the point cap from some of the ascension powers, including Hero Health, Hero Damage, specific Ability Damage, Defense Power and Health, elevating them from 200 to 999 points.
<tabber>
Apprentice=
|-
| Angry Nimbus Range Gambit || Angry Nimbus gains 30 Defense Range and loses -30 Defense Power. || 50
|}
|}
|-|Initiate=
{|
'''Offense'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Hero Health || Hero gains 80 Hero Health. || 200
|-
| Hero Damage || Hero gains 80 Hero Damage. || 200
|-
| Chi Stomp Damage || Chi Stomp gains 30 Ability Power. || 200
|-
| Crippling Chi Wave Damage || Crippling Chi Wave gains 30 Ability Power. || 200
|-
| Talisman Of Empowerment Range || Increases Range on Defenses by 1%. || 20
|-
| TOE Damage Protection || Defense damage protection increased by 1%. || 20
|}
|-
'''Defense'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Water Aura Damage || Water Aura gains 20 Defense Power. || 200
|-
| Water Aura Health || Water Aura gains 15 Defense Health. || 200
|-
| Frost Aura Damage || Frost Strikes Aura gains 20 Defense Power. || 200
|-
| Frost Aura Health || Frost Strikes Aura gains 15 Defense Health. || 200
|-
| Firework Cannon Damage || Firework Cannon Tower gains 20 Defense Power. || 200
|-
| Firework Cannon Health || Firework Cannon Tower gains 15 Defense Health. || 200
|-
| Chi Spirit Tower Damage || Chi Spirit Tower gains 20 Defense Power. || 200
|-
| Chi Spirit Tower Health || Chi Spirit Tower gains 15 Defense Health. || 200
|-
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
|}
|-
'''Utility'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Ability Mana || Maximum Ability Mana increased by 5. || 20
|-
| Movement Speed || Movement Speed increased by 10. || 20
|-
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
|-
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
|-
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
|-
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
|-
| Firework Range Gambit || Firework Cannon Tower gains 30 Defense Range but loses -30 Defense Power. || 50
|-
| Water Aura Range Gambit || Water Aura gains 30 Defense Range and loses -30 Defense Power. || 50
|-
| Frost Range Gambit || Frost Strikes Aura gains 30 Defense Range and loses -30 Defense Power. || 50
|-
| Chi Spirit Range Gambit || Chi Spirit Tower gains 30 Defense Range and loses -30 Defense Power. || 50
|}
|}
|-|Adept=
{|
'''Offense'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Hero Health || Hero gains 80 Hero Health. || 200
|-
| Hero Damage || Hero gains 80 Hero Damage. || 200
|-
| Arc Lightning Damage || Arc Lightning gains 30 Ability Power. || 200
|-
| Tornado Damage || Tornado gains 30 Ability Power. || 200
|-
| Tornado Duration || Tornado Knockup duration increased by 0.1 seconds. || 20
|-
| Arcane Bubble Duration || Arcane Bubble duration increased by 0.1 seconds. || 20
|}
|-
'''Defense'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Flameburst Damage || Flameburst Tower gains 20 Defense Power. || 200
|-
| Flameburst Health || Flameburst Tower gains 15 Defense Health. || 200
|-
| Tesla Coil Damage || Tesla Coil Tower gains 20 Defense Power. || 200
|-
| Tesla Coil Health || Tesla Coil Tower gains 15 Defense Health. || 200
|-
| Hailstorm Damage || Hailstorm Tower gains 20 Defense Power. || 200
|-
| Hailstorm Health || Hailstorm Tower gains 15 Defense Health. || 200
|-
| Crystal Hammer Damage || Crystal Hammer Tower gains 20 Defense Power. || 200
|-
| Crystal Hammer Health || Crystal Hammer Tower gains 15 Defense Health. || 200
|-
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
|}
|-
'''Utility'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Ability Mana || Maximum Ability Mana increased by 5. || 20
|-
| Movement Speed || Movement Speed increased by 10. || 20
|-
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
|-
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
|-
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
|-
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
|-
| Flameburst Range Gambit || Flameburst Tower gains 30 Defense Range but loses -30 Defense Power. || 50
|-
| Tesla Coil Range Gambit || Tesla Coil gains 30 Defense Range and loses -30 Defense Power. || 50
|-
| Hailstorm Range Gambit || Hailstorm Tower gains 30 Defense Range and loses -30 Defense Power. || 50
|-
| Crystal Hammer Range Gambit || Crystal Hammer Tower gains 30 Defense Range and loses -30 Defense Power. || 50
|}
|}
|-|Barbarian=
{|
'''Fury'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Tornado Stance Fury || Tornado Stance Fury drain reduced by 0.5%. || 100
|-
| Turtle Stance Fury || Turtle Stance Fury drain reduced by 0.5%. || 100
|-
| Furious Slash Damage || Furious Slash gains 30 Ability Power. || 200
|-
| Siphon Stance Fury || Siphon Stance Fury drain reduced by 0.5%. || 100
|-
| Fury Capacity || Maximum Fury capacity increased by 5. || 20
|}
|-
'''Wrath'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Lightning Stance Wrath || Lightning Stance Wrath drain reduced by 0.5%. || 100
|-
| Whirlwind Wrath || Whirlwind Wrath drain reduced by 0.5%. || 100
|-
| Whirlwind Damage || Whirlwind Damage increased by 20 Ability Power. || 200
|-
| Hawk Strike Damage || Hawk Strike gains 30 Ability Power. || 200
|-
| Wrath Capacity || Maximum Wrath capacity increased by 5. || 200
|}
|-
'''Hero'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Hero Health || Hero gains 80 Hero Health. || 200
|-
| Hero Damage || Hero gains 80 Hero Damage. || 200
|-
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
|-
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
|-
| Movement Speed || Movement Speed increased by 10. || 20
|}
|}
|-|Mercenary=
{|
'''Offense'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Hero Health || Hero gains 80 Hero Health. || 200
|-
| Hero Damage || Hero gains 80 Hero Damage. || 200
|-
| Fan Of Knives Damage || Fan Of Knives gains 30 Ability Power. || 200
|-
| Dagger Throw Damage || Poison Dagger Throw gains 30 Ability Power. || 200
|-
| Preparation Damage || Preparation Damage Boost increased by 1%. || 20
|-
| Sweeping Strikes Damage || Sweeping Strikes gains 30 Ability Power. || 200
|-
| Predatory Instinct Healing Boost || Predatory Instinct Heal Increased by 5%. || 20
|}
|-
'''Defense'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Royal Guard Blockade Damage || Royal Guard gains 20 Defense Power. || 200
|-
| Royal Guard Blockade Health || Royal Guard gains 30 Defense Health. || 200
|-
| Nether Spider Damage || Nether Spider gains 20 Defense Power. || 200
|-
| Nether Spider Health || Nether Spider gains 15 Defense Health. || 200
|-
| Nether Archer Damage || Nether Archer gains 20 Defense Power. || 200
|-
| Nether Archer Health || Nether Archer gains 15 Defense Health. || 200
|-
| Elvish Artillery Damage || Elvish Artillery Cannon Tower gains 20 Defense Power. || 200
|-
| Elvish Artillery Health || Elvish Artillery Cannon Tower gains 15 Defense Health. || 200
|-
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
|}
|-
'''Utility'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Ability Mana || Maximum Ability Mana increased by 5. || 20
|-
| Movement Speed || Movement Speed increased by 10. || 20
|-
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
|-
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
|-
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
|-
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
|-
| Spider Range Gambit || Flameburst Tower gains 30 Defense Range but loses -30 Defense Power. || 50
|-
| Archer Range Gambit || Tesla Coil gains 30 Defense Range and loses -30 Defense Power. || 50
|-
| Artillery Range Gambit || Hailstorm Tower gains 30 Defense Range and loses -30 Defense Power. || 50
|}
|}
|-|Countess=
{|
'''Offense'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Hero Health || Hero gains 80 Hero Health. || 200
|-
| Hero Damage || Hero gains 80 Hero Damage. || 200
|-
| Flame Surge Damage || Flame Surge gains 30 Ability Power. || 200
|-
| Call To Arms Damage || Call To Arms Damage Boost increased by 1%. || 20
|-
| Valiant Charge Damage || Valiant Charge gains 30 Ability Power. || 200
|-
| Holy Fire Heal || Holy Fire Heal increased by 1%. || 20
|-
| Fury Damage || Fury Damage increased by 2%. || 20
|}
|-
'''Defense'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Flak Cannon Damage || Flak Cannon gains 20 Defense Power. || 200
|-
| Flak Cannon Health || Flak Cannon gains 15 Defense Health. || 200
|-
| Oil Catapult Damage || Oil Catapult gains 20 Defense Power. || 200
|-
| Oil Catapult Health || Oil Catapult gains 15 Defense Health. || 200
|-
| Dragon’s Nest Damage || Dragon’s Nest gains 20 Defense Power. || 200
|-
| Dragon’s Nest Health || Dragon’s Nest gains 15 Defense Health. || 200
|-
| Elder Dragon Damage || Elder Dragon gains 20 Defense Power. || 200
|-
| Elder Dragon Health || Elder Dragon gains 15 Defense Health. || 200
|-
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
|}
|-
'''Utility'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Ability Mana || Maximum Ability Mana increased by 5. || 20
|-
| Movement Speed || Movement Speed increased by 10. || 20
|-
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
|-
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
|-
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
|-
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
|-
| Flak Cannon Range Gambit || Flak Cannon gains 30 Defense Range but loses -30 Defense Power. || 50
|-
| Oil Catapult Range Gambit || Oil Catapult gains 30 Defense Range but loses -30 Defense Power. || 50
|-
| Dragon’s Nest Range Gambit || Dragon’s Nest gains 30 Defense Range but loses -30 Defense Power. || 50
|-
| Elder Dragon Range Gambit || Elder Dragon gains 30 Defense Range but loses -30 Defense Power. || 50
|}
|}
|-|Engineer=
{|
'''Offense'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Hero Health || Hero gains 80 Hero Health. || 200
|-
| Hero Damage || Hero gains 80 Hero Damage. || 200
|-
| Bunker Buster Damage || Bunker Buster gains 30 Ability Power. || 200
|-
| Drill Smash Damage || Drill Smash gains 30 Ability Power. || 200
|-
| Orbital Cannon Damage || Orbital Cannon gains 30 Ability Power. || 200
|-
| Steam Blast Damage || Steam Blast gains 30 Ability Power. || 200
|-
| Nanobots Healing Boost || Nanobots Healing increased by 5%. || 20
|-
| Heat Damage Scaling || Increases Engineer Damage by up to 4% scaling with Heat Percentage. || 20
|}
|-
'''Defense'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| EMP Trap Damage || EMP Trap gains 20 Defense Power. || 200
|-
| EMP Trap Health || EMP Trap gains 15 Defense Health. || 200
|-
| Sentry Turret Damage || Sentry Turret gains 20 Defense Power. || 200
|-
| Sentry Turret Health || Sentry Turret gains 15 Defense Health. || 200
|-
| Magnetic Knight Damage || Magnetic Knight gains 20 Defense Power. || 200
|-
| Magnetic Knight Health || Magnetic Knight gains 15 Defense Health. || 200
|-
| Rail Gun Damage || Rail Gun Tower gains 20 Defense Power. || 200
|-
| Rail Gun Health || Rail Gun Tower gains 15 Defense Health. || 200
|-
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
|}
|-
'''Utility'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Maximum Heat Capacity || Maximum Heat Capacity increased by 5. || 20
|-
| Movement Speed || Movement Speed increased by 10. || 20
|-
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
|-
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
|-
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
|-
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
|-
| EMP Trap Range Gambit || EMP Trap gains 30 Defense Range but loses -30 Defense Power. || 50
|-
| Sentry Range Gambit || Sentry Turret gains 30 Defense Range but loses -30 Defense Power. || 50
|-
| Magnetic Knight Range Gambit || Magnetic Knight gains 30 Defense Range but loses -30 Defense Power. || 50
|-
| Rail Gun Range Gambit || Rail Gun Tower gains 30 Defense Range but loses -30 Defense Power. || 50
|-
|}
|}
|-|Hunter=
{|
'''Offense'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Hero Health || Hero gains 80 Hero Health. || 200
|-
| Hero Damage || Hero gains 80 Hero Damage. || 200
|-
| Wooden Stake Damage || Wooden Stake gains 30 Ability Power. || 200
|-
| Blood Effigy Damage || Blood Effigy gains 30 Ability Power. || 200
|-
| Cloaked Crit Damage || While Cloaked crit damage is increased by 1%. || 20
|-
| Blood Syphon Damage || Blood Syphon damage gains 30 Ability Power. || 200
|-
| Blood Leach Empowerment || Increase Blood Leach Mana Amount by 0.5 mana per hit. || 20
|-
| Blood Syphon Heal|| Increase Blood Syphon Heal Amount by 0.2% of your max Health. || 20
|}
|-
'''Defense'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Spectral Knight Damage || Spectral Knight gains 20 Defense Power. || 200
|-
| Spectral Knight Health || Spectral Knight gains 15 Defense Health. || 200
|-
| Sonic Bat Damage || Sonic Bat gains 20 Defense Power. || 200
|-
| Sonic Bat Health || Sonic Bat gains 15 Defense Health. || 200
|-
| Gargoyle Statue Tower Damage || Gargoyles gais 20 Defense Power. || 200
|-
| Gargoyle Statue Tower Health || Gargoyles gain 15 Defense Health. || 200
|-
| Werewolf Commander Damage || Werewolfs gain 20 Defense Power. || 200
|-
| Werewolf Commander Health || Werewolfs gain 15 Defense Health. || 200
|-
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
|}
|-
'''Utility'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Ability Mana || Maximum Ability Mana increased by 5. || 20
|-
| Movement Speed || Movement Speed increased by 10. || 20
|-
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
|-
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
|-
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
|-
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
|-
| Knight Range Gambit || Knights gain 30 Defense Range but lose -30 Defense Power. || 50
|-
| Sonic Bat Range Gambit || Sonic Bat gains 30 Defense Range but loses -30 Defense Power. || 50
|-
| Gargoyle Range Gambit || Gargoyles gain 30 Defense Range but lose -30 Defense Power. || 50
|-
| Werewolf Range Gambit || Werewolfs gain 30 Defense Range but lose -30 Defense Power. || 50
|-
|}
|}
</tabber>
WikiDefender
360
edits

Navigation menu