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Dark Assassin

134 bytes added, 22:02, 13 November 2023
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|lane_type = [[File:Ground Spawn Symbol.png|30px]] Ground
[[File:Air Spawn Symbol.png|30px]] Air (Onslaught)
|appearances = [[Expeditions]], [[Onslaught]], [[Incursions ]], [[Mastery]], and Mastery[[Survival]]
|schedule_icon = File:Dark_Assassin_Icon.png
}}
|name = Skarnash the Terrible
|image = File:Chaos V Enemy - Skarnash the Terrible.png
|enemy_types = Melee, Chaos, Miniboss, Flying
|lane_type = Ground
|appearances = [[Expeditions]], [[Onslaught]], [[Incursions ]], [[Mastery]], and Mastery[[Survival]]
|schedule_icon = File:Skarnash_Miniboss_Icon.png
}}
The mini-boss variant for Dark Assassin is Skarnash the Terrible, a silver and black armored Dark Assassin. Just like regular Dark Assassins, Skarnash teleports to players from spawn. It is immune to being knocked up, but can still be stunned.
Skarnash usually have a chance appear at wave 5 in Chaos V Expeditions or at in Omega Waves in at the Lost Temple for Onslaught.
== Incursion Variant - Altar Assassin ==
This variant of Assassins found only in [[Incursions#Altar_of_the_Athame|Altar of the Athame ]] Incursions visually resembles a regular Dark Assassin, only bigger in size. The main difference comes in behavior - unlike those Chaos V enemies where they teleport to attack players, Altar Assissins Assassins will just slowly float toward their target (towers or heroes) without any tricks.
HoweverAside from differences in behavior, their main gimmick is quite tied to how the Incursion works where Altar Assassins are invulnerable to any forms of damage - in this state, these Assassins are entired entirely covered in a purple color to visually indicate their invulnerability. This immunity can only be removed once by completing the Incursion's Dark Ritual has been completed and deafeating all of them will end a wave. The Altar Assassins can also be stunned by activating a Assassin's Bell Bells found within Crumbled Bulwark.
== Notes and Trivia ==
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