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Incursions

956 bytes added, 21:09, 17 January 2019
Bastille Master
<u>Playing Condition</u> - this stage has the same number of ground and air lanes, and a new miniboss. (more info This stage uses no mutators. You are given a pool of 4 lives that all heroes on the map share. A Life Counter is shown in the center of the screen at all times so that you know how many lives you have left. If any hero dies during combat phase, that number will be reduced by one. Deaths on build phase or after the map is complete do not count towards this total. If the last hero on the map dies during combat and the life counter is set to come)zero, you will fail the incursion.
<u>Victory Condition</u> - all enemies on Wave 5 are defeated, and all heroes do not lose all lives.
<u>Special Weapon</u> - '''Haunted Halbred''' ([[Weapons#Staves|staff]] for [[Apprentice]]/[[Adept]]).  <u>Special Weapon MOD</u> - '''Ghostly Halbred'''Has 4.5 speed, 1 spread, "description" Chaos 7 values [#-#]and Spooky I flair shots.  
<u>Special Weapon MOD</u> - '''Ghostly Halbred''', "Secondary Attack summons Ghostly Halbreds that attack for XXX% Ability Power as damage, twice per second, for 15 seconds. You can summon up to X"" Chaos 7 values [263-485%, 5-9 halbreds]. Using the secondary attack button allows you to chose a small area on the ground where the Ghostly Halbred will be placed. All enemies inside that circle will be hit with damage at the same time. Ghostly Halbreds can be stacked upon one another and overlap.
===Revenge of the Yeti===
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