Changes

Jump to: navigation, search

Incursions

3,476 bytes added, 22:20, 8 January 2019
no edit summary
<u>Special Weapon MOD</u> - '''Chlorophyte Chip''', "fires a column of Chlorophyte Arrows that deal XX% bonus magical earth damage and may reflect off of one surface." Chaos 2 values [14.4-26%], Chaos 7 values [34.4-46%]. All 5 arrows can uniquely reflect off of surfaces, and that does not include enemiesand does not pierce.
<u>Special Weapon MOD</u> - '''Storm Rider''', "Ride a cloud that changes your attacks to lightning dealing XXX% Ability Power as Storm Damage for XX seconds. Enemies under get drenched and are hit for XXX% of Ability Power as Storm Damage every 2 seconds." Chaos 5 values [132-190%, 15-15s, 264-?%], Chaos 7 values [172-230%, 15-15s, 344-460%]. This MOD deals both drench and Storm Attack, so it has the ability to stun enemies. It has no Secondary attack, but instead gives the hero the ability of flight. On the ground, the primary attack is unaffected by the MOD. When the cloud is activated, the hero will raise up a small amount vertically, even after a double jump, which allows the hero to reach some hard to get to locations on maps. Your Primary attack while on the cloud changes to a stream of lightning that fires constantly to where you aim it, and you can hold down the fire button for a continuous attack. Your secondary attack button while on the cloud ends your flight right away.    ==[[Chaos#Chaos_VI|Chaos 6]] Incursions== ===Malthius Incursion=== <u>Map</u> - [[The_Ramparts|The Ramparts]] (Dragonfall Castle).  <u>Playing Condition</u> - the schedules on this map will produce enemies similar to a Chaos 5 expedition of the same map. The ground lanes are the same, except that one additional lane has been added as a [[Skeletons|skeleton]] spawn point in the north of the map under Malthius. There are no air lanes for Waves 1 and 2, and then both air lanes are active for Waves 3-5. No mutators are applied to any lanes. All normal minibosses may spawn, but typically just one spawns on wave 3 from the "Gazebo Tower" spawn in the NW corner. Sniper Warbleed (large version of a [[Hex_Throwers|Hex Thrower]]) also commonly spawns on Wave 5 from any lane. A new miniboss named Malthius (large version of a [[Dark_Mages|Dark Mage]]) is present as an NPC in the center of the map, hovering above the skeleton spawn point, right where the two lanes merge. He does not do anything on Waves 1-4, and you can actually jump on top of him. On Wave 5, we will drop down and become a miniboss about mid-way through the battle. Also on Wave 5, 2 [[Ogre|Ogres]] will spawn from the 2 lanes on either side. The Orges will spawn first, and then Malthius joins soon after that. What makes this incursion unique are the healing pads placed on the map. There are red auras placed on the map that heal enemy units at a rate of 100% every 1 second. Each wave, the number of auras will increase is predesignated locations on the map. See the picture below for the locations (pic coming soon). On Wave 1, only 1 aura is present, on the north double lane right where the two upper staircases end. On Wave 2, 2 more auras are added just outside each of the archways on either side of the doorway control crystals. On Wave 3, 2 more auras are added part of the way down on both the west and east lanes. On Wave 4, 2 more auras are added near the control crystals, at the bottom of each staircase. On Wave 5, no more additional auras are added. The auras heal the enemies, but do not cure ailments or statuses. They have no effect on the hero or your defenses. This map has 2 different Special Weapons it unlocks and also have a chance to drop in the victory chest, and at the same time is possible.   <u>Special Weapon 1</u> - '''Megashark''' ([[Rifles|rifle]] for the [[Gun_Witch|Gun Witch]]). Has 1 spread and 8 speed, and fires "Meteor Bullets".   <u>Special Weapon MOD</u> - '''Meteor Bullets''', "Rapidly fires Meteor Bullets that pierce one additional enemy target or reflect off of one surface for 50% damage." The values are fixed, so it does not matter what level the weapon is or what level the MOD is. This attack pierces, but that does not include Chaos enemy's defenses such as [[Shield_Geode|Geode]] or [[Vanguard|Vanguard]] shields.   <u>Special Weapon 2</u> - '''Tsunamic Jester''' ([[Weapons#Bows|bow]] for [[Huntress|Huntress]]). Has 5 spread and 2 speed, and fires "Jester Arrows" which is in the shape of a vertical straight line.   <u>Special Weapon MOD</u> - '''Jester Arrows''', "fires a column of Jester Arrows that pierce up to 5 targets." The values are fixed, so it does not matter what level the weapon is or what level the MOD is. This attack pierces, but that does not include Chaos enemy's defenses such as [[Shield_Geode|Geode]] or [[Vanguard|Vanguard]] shields.
173
edits

Navigation menu