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Incursions

405 bytes added, 19:03, 5 September 2019
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Chaos 2 Incursions
<u>Special Weapon MOD</u> - '''Lunar Caller''', "secondary attacks summon Lunar Portals that deal XX% Ability Power as magical damage per second for XX seconds. Up to X portals." Chaos 1 values [56-155%, 9.65-17.5s, 1-6 portals], Chaos 7 values [116-215%, 18.65-33.5s, 4-9 portals]. The portal is a stationary star with wide range that you place with the secondary fire button. It then fires a single continuous beam out from it, attacking a singular enemy until that enemy dies. Each portal can only attack one separate enemy at a time, and they do not stack attacks.
==[[Chaos#Chaos_II|Chaos 2II]] Incursions==
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'''<u>Special Weapon Reward</u>''' - [[File:North_Pole_Icon.png|35px]] '''North Pole''' (light [[Weapons#Polearms|polearm]] for the [[Monk]]/[[Initiate]]). It has 1 spread and 2 speed. This weapon does not drop in the victory chest and can only be gotten from the Wayfarer.
 
* <u>Special Weapon MOD</u> - '''Pole Launcher''', "Secondary Attacks fire additional North Poles that deal XXX-XXX% Hero Damage as Frost Damage, pierce 2 enemies and slows them by 40% for X-XX seconds". Chaos 2 values [?-?, ?-?], Chaos 7 values [303-390%, 8.1-11s]. This attack fires in an upwards arc path and has a short range. You must aim high or jump to increase its range to hit enemies further away. Attacks hit with Frost, so they have a chance to chill the enemy on contact.
* <u>Special Weapon MOD</u> - '''Pole Launcher''', "Secondary Attacks fire additional North Poles that deal XXX-XXX% Hero Damage as Frost Damage, pierce 2 enemies and slows them by 40% Defeating this Incursion for X-XX seconds". Chaos 2 values [?-?, ?-?], Chaos 7 values [303-390%, 8.1-11s]. This attack fires in an upwards arc path and has a short range. You must aim high or jump the first time also unlocks the weapon to increase its range to hit enemies further away. Attacks hit with Frost, so they have a chance to chill the enemy on contactbe available for purchase from The Wayfarer.
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===Forrest Poachers===
[[File:Forest_Poachers_Banner.png|700px]]
'''<u>Map</u> ''' - [[Liferoot Forest]] (The Liferoot), 5 waves.
'''<u>Playing Condition</u> ''' - Four Poachers inhabit this map and spawn as minibosses on separate waves. This map has the same enemy schedules for all ground lanes as found in a Chaos 2 expedition of this map. This incursion assigns one mutator to each lane from the common pool of mutators.
<u>Victory Condition</u> - On Wave 5, the main crystal core still has health, and all enemies are defeated.
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<u>Playing Tips ('''WARNING - SPOILERS''')</u>:
The 4 Poachers spawn once per a wave, starting on Wave 2. They do not get separate mutators from the lane they spawn in, and can spawn on any lane at random. When they first spawn, their icon will appear as a purple question mark, until they pass the spawn point. All 4 are enlarged versions of normal enemies with large health amounts and unique skin flairs. The lane they spawn on will blink red, and you can see them on the schedule. Sammie the Trapper spawns on Wave 2 as a [[Goblins_(Bomb)|Bomb Goblin]] whose attacks inflict Oiled status. Sach the Stalker spawns on Wave 3 as a [[Javelin_Throwers|Javelin Thrower]] whose attacks inflict Poisoned status. Steiner the Hunter spawns on Wave 4 as an [[Orcs|Orc]]. Sturgis the Falconer spawns on Wave 5 as a [[Lady_Orcs|Lady Orc]]. The only additional miniboss that spawns is [[Thorc_the_Terrible|Thorc]]. He can spawn on multiple waves, and more than one lane at a time, but his spawn rate is low. On Wave 4 only, there are no air lanes. </div>
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'''<u>Special Weapon Reward</u>''' - '''Tsunamic Chlorophyte''' ([[Weapons#Bows|bow]] for [[Huntress]]). Has 5 spread, 2 speed, and "Chlorophyte Arrows" which is in the shape of a vertical straight line.
* <u>Special WeaponMOD</u> - '''Tsunamic ChlorophyteChip''' (, "fires a column of Chlorophyte Arrows that deal XX% bonus magical earth damage and may reflect off of one surface." Chaos 2 values [[Weapons#Bows|bow14.4-26%]] for , Chaos 7 values [[Huntress34.4-46%]]). Has All 5 spread, 2 speedarrows can uniquely reflect off of surfaces, and "Chlorophyte Arrows" which is in that does not include enemies and does not pierce. The projectile will apply any crowd control or elemental values of the hero upon contact with the shape of a vertical straight lineenemy. This attack does not pierce.
<u>Special Weapon MOD</u> - '''Chlorophyte Chip''', "fires a column of Chlorophyte Arrows that deal XX% bonus magical earth damage and may reflect off of one surface." Chaos 2 values [14.4-26%], Chaos 7 values [34.4-46%]. All 5 arrows can uniquely reflect off of surfaces, and that does not include enemies and does not pierce. The projectile will apply any crowd control or elemental values of * Defeating this Incursion for the hero upon contact with first time also unlocks the enemy. This attack does not pierceweapon to be available for purchase from The Wayfarer.|}
==[[Chaos#Chaos_III|Chaos 3]] Incursions==
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