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Incursions

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[[File:Altar_of_the_Athame_Mechanic_LocationsAs play commences on the first wave, the ground spawns will all commence with their schedules and the air lanes will produce a set number of Altar Assassins each wave.png|The Locations Altar Assassins are a version of the stage mechanics - (Clockwise) IDark Assassin with a unique flair that are invulnerable to any attacks. Altar Assassins will hunt down and attack the hero, and will follow them the entire wave. They do not latch onto the hero, like Dark Realm Assassins do. After they spawn, they follow their air lane to the crystal, and then seek out the hero the rest of the wave. If you come near one that just spawned, it will begin following you right away. They do not attack the crystal, so there is no need to try and stop them. They do not intentionally attack any defenses, however they will sometimes possibly attack a barricade on their path, so all you need to do is come near one and it will then chase you the rest of that wave. When attacking you, AltarAssassins can damage you along with what you are next to, so be mindful about standing on the crystal or next to a defense. They are covered in a dark skin flair while they are invulnerable, and they can be seen on the minimap as an air enemy. While you cannot damage then, you can still attack them and all crowd control effects will work. Slow, Stun, IIand Freeze can be applied and will have an effect. North Assassin's BellDefenses do not target these enemies, but Altar Assassins will be affected by any attack they are in the path of. This means that Tower based defenses are hard to hit them with, but Aura and AOE based ones are much easier to use against them. They move slow, and their attacks also push your hero slightly, moving them. You cannot pass under or jump through them. That can make getting around them a tad tricky at times, IIIespecially in large numbers that all follow you constantly throughout the wave. Assassin's Potion Table & IVBe careful not to stand in a corner or next to a ledge when they find and attack you, as they can push you over the side or you can get trapped in a corner. South Assassin's BellTo lead them away, just go stand anywhere else and wait for them to follow you.|thumb]]
[[File:HbryKcX.jpg|First part of the ritual - Collect the Ritual Items (left) dropped by defeating Dark Prophets (right).|thumb]]
[[File:ScreenShot03608Altar_of_the_Athame_Mechanic_Locations.png|Next, place the Ritual Item at The Locations of the stage mechanics - (Clockwise) I. Dark Realm Altar, II. Defeat Dark ProphetsNorth Assassin's Bell, collect the item, place again and repeat until the altar has 4 Ritual ItemsIII. Assassin's Potion Table & IV. South Assassin's Bell.|thumb]]
[[File:ScreenShot03618There are also stage mechanics that have been added to this incursion to assist you. On the East end of the map in the long horseshoe shaped hallway that the heroes first spawn in, there is the '''Assassin's Potion''' which is a table with a blue flask on it. You can interact with this flask to receive a blue potion debuff and gain invulnerability for 20 seconds. Dark Assassins can still attach to you, and you can still not jump through Altar Assassins, but you will take no damage from any enemy attacks.png|When readyIf you switch heroes or fall down a hole on the map, you may activate will lose the ritualdebuff. Also found in the hallway on the North and South ends are a single bell (Known as '''Assassin's Bell''') in both locations. Interact with the bell or attack it to ring it. Ringing the bell will stun all Altar Assassins on the stage for a few seconds. You can ring each bell once every 20 seconds.|thumb]]
[[File:Dark_Realm_Statues_Boss_Phases.png|The Phases of the Dark Realm Statue: Left - Idle, Middle - Ritual Activated, Right - Destroyed. Defeat the statue when the ritual is active to render the Altar Assassins vulnerable.|thumb]]
As play commences on the first wave, the ground spawns will all commence with their schedules and the air lanes will produce a set number of Altar Assassins each wave[[File:HbryKcX. Altar Assassins are a version jpg|First part of the Dark Assassin with a unique flair that are invulnerable to any attacks. Altar Assassins will hunt down and attack the hero, and will follow them ritual - Collect the entire wave. They do not latch onto the hero, like Ritual Items (left) dropped by defeating Dark Assassins do. After they spawn, they follow their air lane to the crystal, and then seek out the hero the rest of the wave. If you come near one that just spawned, it will begin following you Prophets (right away. They do not attack the crystal, so there is no need to try and stop them. They do not intentionally attack any defenses, however they will sometimes possibly attack a barricade on their path, so all you need to do is come near one and it will then chase you the rest of that wave. When attacking you, Altar Assassins can damage you along with what you are next to, so be mindful about standing on the crystal or next to a defense. They are covered in a dark skin flair while they are invulnerable, and they can be seen on the minimap as an air enemy. While you cannot damage then, you can still attack them and all crowd control effects will work. Slow, Stun, and Freeze can be applied and will have an effect. Defenses do not target these enemies, but Altar Assassins will be affected by any attack they are in the path of. This means that Tower based defenses are hard to hit them with, but Aura and AOE based ones are much easier to use against them. They move slow, and their attacks also push your hero slightly, moving them. You cannot pass under or jump through them. That can make getting around them a tad tricky at times, especially in large numbers that all follow you constantly throughout the wave. Be careful not to stand in a corner or next to a ledge when they find and attack you, as they can push you over the side or you can get trapped in a corner. To lead them away, just go stand anywhere else and wait for them to follow you). |thumb]]
[[File:ScreenShot03608.png|Next, place the Ritual Item at the Dark Realm Altar. Defeat Dark Prophets, collect the item, place again and repeat until the altar has 4 Ritual Items.|thumb]]
There are also stage mechanics that have been added to this incursion to assist To stop and ultimately kill an Altar Assassin, you. On the East end must first defeat one of the map in Dark Realm Statue miniboss at the long horseshoe shaped hallway that Altar through a ritual to remove their invulnerability. As play commences on the heroes first spawn inwave, there is the '''Assassin's Potion''' which is ground spawns will also intermittently produce Dark Prophets (an enlarged version of a table [[Warboars|Warboar]], with a blue flask light grey skin flair) on it. You can interact with this flask to receive random lanes, but usually a blue potion debuff and gain invulnerability for 20 secondsdifferent one each time cycling through the 4 ground lanes. Dark Assassins can still attach to you, and you can still not jump through Altar AssassinsA white exclamation mark will be shown above the area each will spawn from, but you will take vanish once it actually spawns, and no damage icon showing their location will exist after that apart from any a regular enemy attacks. If you switch heroes or fall down a hole on the mapminimap. Once defeated, you the Dark Prophets will lose drop a purple book on the debuffground called a Ritual Item. Also found in Be careful not to place or aim defenses too close to a spawn point so that when the Dark Prophets drops the hallway on Ritual Item, it falls outside of the North spawn point and South ends are a single bell (Known as '''Assassin's Bell''') in both locationsyou can reach it. Interact with When you collect the bell or attack Ritual Item by touching it to ring , it. Ringing the bell will stun all Altar Assassins disappear and then show as a light grey debuff icon on the stage for a few seconds. You can ring each bell once every 20 secondsyour screen, and your hero will glow purple.
To stop and ultimately kill an Altar Assassin[[File:ScreenShot03618.png|When ready, you must first defeat one of may activate the Dark Realm Statue miniboss at the Altar with a ritual to remove their invulnerability. As play commences on the first wave, the ground spawns will also intermittently produce Dark Prophets (an enlarged version of a [[Warboars|Warboarthumb]], with light grey skin flair) on random lanes, but usually a different one each time cycling through the 4 ground lanes. A white exclamation mark will be shown above the area each will spawn from, but will vanish once it actually spawns, and no icon showing their location will exist after that apart from a regular enemy on the minimap. Once defeated, the Dark Prophets will drop a purple book on the ground called a Ritual Item. Be careful not to place or aim defenses too close to a spawn point so that when the Dark Prophets drops the Ritual Item, it falls outside of the spawn point and you can reach it. When you collect the Ritual Item by touching it, it will disappear and then show as a light grey debuff icon on your screen, and your hero will glow purple.
Once you have a Ritual Item debuff, give it to the altar by touching the coffin anywhere with your hero. The Ritual Item debuff has no timer, but if you switch heroes or die, it will be lost. You can only hold one Ritual Item debuff at a time. You must collect and bring 4 Ritual Items to the altar to activate the summoning Ritual. There is no time limit for getting all 4 Ritual Items, and they will remain there until all four are collected. The altar will display a message after each Ritual Item is given successfully, and you can also see them placed on each corner of the coffin as you progress. The game will announce when the Ritual can be used to summon the Dark Realm Statue ("Dark Realm Ritual is Ready"), which will be immediately after the 4th Ritual Item is placed. Once the 4th Ritual Item is placed, all other Ritual Items currently on the map or in the possession of a hero will disappear, although more may spawn after this event as Dark Prophets continue to spawn. To activate the Ritual, you must interact with the coffin. When you do this, you will call forward a single Dark Realm Statue miniboss that is located in place of one of the 4 pillars, with the Northeast, Northwest, Southwest, and Southeast pillars always activating in that order, with only one being summoned on each of the 4 waves. The Dark Realm Statue does not move from its location, but will attack you. The ritual only lasts 10 seconds. When the ritual is activated, the entire altar area is covered in a purple glow. If the Dark Realm Statue is not defeated during the ritual, it will vanish and any heroes inside the altar area will be killed instantly, no matter your defense or health level. You will then need to collect 4 more Ritual Items to summon it once again. If you summon it again, the Dark Realm Statue will have the same remaining health as when it disappeared.
Once you have a Ritual Item debuff, give it to the altar by touching the coffin anywhere with your hero. The Ritual Item debuff has no timer, but if you switch heroes or die, it will be lost. You can only hold one Ritual Item debuff at a time. You must collect and bring 4 Ritual Items to the altar to activate the summoning Ritual. There is no time limit for getting all 4 Ritual Items, and they will remain there until all four are collected. The altar will display a message after each Ritual Item is given successfully, and you can also see them placed on each corner of the coffin as you progress. The game will announce when the Ritual can be used to summon the Dark Realm Statue ("Dark Realm Ritual is Ready"), which will be immediately after the 4th Ritual Item is placed. Once the 4th Ritual Item is placed, all other Ritual Items currently on the map or in the possession of a hero will disappear, although more may spawn after this event as Dark Prophets continue to spawn. To activate the Ritual, you must interact with the coffin. When you do this, you will call forward a single Dark Realm Statue miniboss that is located in place of one of the 4 pillars, with the Northeast, Northwest, Southwest, and Southeast pillars always activating in that order, with only one being summoned on each of the 4 waves. The Dark Realm Statue does not move from its location, but will attack you. The ritual only lasts 10 seconds. When the ritual is activated, the entire altar area is covered in a purple glow. If the Dark Realm Statue is not defeated during the ritual, it will vanish and any heroes inside the altar area will be killed instantly, no matter your defense or health level. You will then need to collect 4 more Ritual Items to summon it once again. If you summon it again, the Dark Realm Statue will have the same remaining health as when it disappeared.
[[File:Dark_Realm_Statues_Boss_Phases.png|The Phases of the Dark Realm Statue: Left - Dormant, Middle - Ritual Activated, Right - Destroyed. Defeat the statue when the ritual is active to render the Altar Assassins vulnerable.|thumb]]
When the Dark Realm Statue has been defeated, all of the Altar Assassins on the stage will lose their dark skin flair and they can then finally be damaged and killed. Each wave is over once all Altar Assassins on the map have been defeated. Defeated Dark Realm Statue pillars will be shown as broken in half afterwards. Once Wave 1 is over, repeat the whole process over again on each remaining wave.</div>
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