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Incursions

1,010 bytes removed, 06:34, 4 May 2022
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'''<u>Map</u>''' - [[Forgotten Ruins]] (Ancient Ruins), 5 waves.
'''<u>Playing Condition</u>''' - All enemies will 5 waves; all lanes have the 'Chrome' mutator, "cannot be stopped". This map has the same enemy schedules for all lanes as found in a Chaos 1 expedition of this map. All normal minibosses may spawn. No ; no other lane mutators are applied; ground and air lane enemies and minibosses are similar to Chaos 1 Expedition.
'''<u>Victory Condition</u>''' - On Wave 5, all main crystal No cores still have health, are destroyed and all enemies are defeatedon the last wave.
'''<u>Special Weapon Reward</u>''' - [[File:Terra_Blade_Icon.png|35px]] '''Terra Blade''' (Light [[Weapons#Swords|sword]] for [[Squire]]/[[Dryad]]/[[Barbarian]]). All Terra Blades are usable by all sword wielding heroes regardless of the description. This special weapon can drop twice from a victory chest.
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'''<u>Map</u>''' - [[The Gates of Dragonfall]] (Dragonfall Town), 5 waves.
'''<u>Playing Condition</u>''' - Each wave 5 waves; one of the three lanes lane will be designated as the Griblok Horde lane. This map each wave; each lane has the same enemy schedules for all ground lanes as found in a Chaos 1 expedition of this map. All normal minibosses may spawn. This incursion assigns one mutator to each lane from the common pool of mutators; ground and air lane enemies and minibosses are similar to Chaos 1 Expedition.
'''<u>Victory Condition</u>''' - On Wave 5, the main crystal core still has health, No cores are destroyed and all enemies are defeatedon the last wave.
'''<u>Special Weapon Reward</u>''' - [[File:Lunar_Portal_Staff_Icon.png|35px]] '''Lunar Portal''' ([[Weapons#Staves|staff]] for [[Apprentice]]/[[Adept]]). Staff has 4 spread, 3 speed, and "diamondshot" which is in the shape of a tight square pattern turned 45 degrees. This special weapon can drop from a victory chest.
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'''<u>Map</u>''' - [[Forest Crossroads]] (The Liferoot), 5 waves.
'''<u>Playing Condition</u>''' - Air 5 waves; air lanes have greatly increased numbers and enemy types, and ; a 3rd air lane has been is added. Several ; several Ogre minibosses will also spawn on the final wave. This map ; each lane has the same enemy schedules for all ground lanes as found in a Chaos 2 expedition of this map. This incursion assigns one mutator to each lane from the common pool of mutatorsground and air lane enemies and minibosses are similar to Chaos 2 Expedition.
'''<u>Victory Condition</u>''' - On Wave 5, the main crystal core still has health, No cores are destroyed and all enemies are defeatedon the last wave.
'''<u>Special Weapon Reward</u>''' - [[File:North_Pole_Icon.png|35px]] '''North Pole''' (light [[Weapons#Polearms|polearm]] for [[Monk]]/[[Initiate]]). It has 1 spread and 2 speed. This special weapon can not drop from a victory chest.
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'''<u>Map</u>''' - [[Liferoot Forest]] (The Liferoot), 5 waves.
'''<u>Playing Condition</u>''' - Four Poachers inhabit this map and 5 waves; four Poacher minibosses spawn as minibosses on separate waves. This map ; each lane has the same enemy schedules for all ground lanes as found in a Chaos 2 expedition of this map. This incursion assigns one mutator to each lane from the common pool of mutators; ground and air lane enemies and minibosses are similar to Chaos 2 Expedition.
'''<u>Victory Condition</u>''' - On Wave 5, the main crystal core still has health, No cores are destroyed and all enemies are defeatedon the last wave.
'''<u>Special Weapon Reward</u>''' - [[File:Tusnami_Icon.png|35px]] '''Tsunamic Chlorophyte''' ([[Weapons#Bows|bow]] for [[Huntress]]). Has 5 spread, 2 speed, and "Chlorophyte Arrows" which is in the shape of a vertical straight line.
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'''<u>Map</u>''' - [[Forest Biome]] (The Liferoot), 5 waves.
'''<u>Playing Condition</u>''' - This is a [https://terraria.org/ Terraria] crossover map, 5 waves; normal air lanes are removed and replaced with a big red moon added to the sky. In the final wave you will face the boss Eye of Cthulhu. This map has the same enemy schedules for all regular ground lanes as found in a Chaos 3 expedition of this map, but air lanes contain containing only Demon Eyes. Additional spawn points have also been Eye enemies; 4 additional unmarked lanes added to this stage that are not marked on the map that generate containing [[Skeletons]]. No ; Skeleton Hero minibosses spawn from marked lanes throughout the waves; special miniboss Treet spawns during wave 4; special boss Eye of Cthulhu spawns on wave 5; no lane mutators are found on any lanes for this incursionapplied; ground lane enemies and minibosses are similar to Chaos 3 Expedition.
'''<u>Victory Condition</u>''' - On Wave 5, all main crystal No cores still have health, are destroyed and Eye of Cthulhu is defeatedon the last wave.
'''<u>Special Weapon Reward</u>''' - [[File:Celebration_Canister_Icon.png|35px]] '''Celebration!!!''' ([[Weapons#Canisters|canister]] for [[Series EV2]]). It has 2 spread, 2 speed, and fires "Celebration!!!" shots. This special weapon can not drop from a victory chest.
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'''<u>Map</u>''' - [[Little-Horn Valley]] (Dragonfall Town), 5 waves.
'''<u>Playing Condition</u>''' - This 5 waves; enemies infinitely spawn until wave is a gathering mission where you collect complete; gather gold nuggets crystals that drop from golden crystal beasts or spawn randomly around the map and bring it return them to the Kobold King found in the center of the map. Each wave has a gold amount that must be collected to end the stage, and enemies will infinitely spawn until then. Each ; each wave has a time limit that the required gold amount must be collected and returned to the King by, or you will fail the incursion. This map ; each lane has the same enemy schedules for all lanes as found in a Chaos 3 expedition of this map, with the addition of Golden Crystal Beasts. All normal minibosses can spawn, but will not drop any gold. This incursion assigns one mutator to each lane and miniboss from the common pool of mutators; ground and air lane enemies and minibosses are similar to Chaos 3 Expedition.
'''<u>Victory Condition</u>''' - On Wave 5, all main crystal No cores still have health, are destroyed and all required nuggets are brought to the Kobold King gold crystal requirements at met before the timer expiresruns out.
'''<u>Special Weapon Reward</u>''' - [[File:Bling-O-Midas_Icon.png|35px]] '''Bling King Bow''', which shows up in inventory as "Bling-O-Midas" ([[Weapons#Bows|bow]] for [[Huntress]]). Has 1 spread, 2.5 speed, and Single II type. Primary attacks are lava ball flair that burst on impact, but have no AOE effect and do not Ignite. It is only cosmetic. This special weapon can drop from a victory chest.
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'''<u>Map</u>''' - [[Unholy Catacombs]] (Lost Dungeons), 5 waves.
'''<u>Playing Condition</u>''' - Spectral Knights have been added to this stage. This map has the same enemy schedules for all lanes as found in a Chaos 4 expedition of this map5 waves; purple, red, with the addition of the and green Spectral Knights. All normal minibosses can spawn. This incursion assigns during waves; each lane has two mutators to each lane and miniboss from the common pool of mutators; ground and air lane enemies and minibosses are similar to Chaos 4 Expedition.
'''<u>Victory Condition</u>''' - On Wave 5, the main crystal core still has health, No cores are destroyed and all enemies are defeated - which does not include on the Spectral Knightslast wave.
'''<u>Special Weapon Reward</u>''' - [[File:ScreenShot00777.png|35px]] '''Molten Tome''' ([[Weapons#Books|tome]] for [[Abyss Lord]])
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'''<u>Map</u>''' - [[Molten Citadel]] (Lost Dungeons), 3 waves.
'''<u>Playing Condition</u>''' - This 3 waves; enemies infinitely spawn until wave is a Boss fight against complete; during all waves the Demon Lord. This map has the same enemy schedules for all lanes as found in a Chaos 4 expedition of this map, with the addition of boss spawns; Lava Guardians. All normal minibosses can randomly spawn. This incursion assigns two mutators to during all waves; each lane and miniboss has one mutator from the common pool of mutators; ground and air lane enemies and minibosses are similar to Chaos 4 Expedition.
'''<u>Victory Condition</u>''' - On Wave 3, the main crystal core still has health, No cores are destroyed and the Demon Lord's health boss is brought down to zerodefeated on the last wave.
'''<u>Special Weapon Reward</u>''' - [[File:Bone_Glove_Icon.png|35px]] '''Bone Glove''' (fist for [[Lavamancer]]). This special weapon can not drop from a victory chest.
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'''<u>Map</u>''' - Crumbled Bulwark (Lost Dungeons), 4 waves.
'''<u>Playing Condition</u>''' - 4 waves; This is a miniboss battle against Dark Realm Statues and Altar Assassins. Collect Ritual Items to perform the ritual that will summon the Dark Realm Statues, and then kill of all Altar Assassins. This map has the same enemy schedules for all ground lanes as found in a Chaos 5 expedition of this map but with higher Dark Assassin spawn rates, and the addition of Dark Prophets. Air lanes spawn only Altar Assassins. All normal minibosses may spawn. This incursion uses no mutators.
'''<u>Victory Condition</u>''' - On Wave 4, all main crystal cores still have health, and all Altar Assassins are defeated.
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