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Incursions

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[[File:New_Chrome_Enemies_Banner.png|600px|right]]
<span style="color:#FFFFFF"> '''''A pack of Chrome-sprayed enemies have mistaken the ruins for Valhalla! Be the witness to their end!''''' </span>
 
<span style="color:#e1a07d">'''Daily Mission'''</span> - ''Shiny and Chrome.'' <span style="color:#e1a07d">'''Challenge Collection'''</span> - ''Bore Witness.''
* '''<u>Map</u>''' - [[Forgotten Ruins]] (Ancient Ruins).
* '''<u>Victory Condition</u>''' - No cores are destroyed and all enemies are defeated on the last wave.
* '''<u>Special Weapon Reward</u>''' - [[File:Terra_Blade_Icon.png|25px]] '''Terra Blade''' ''(Chance from Victory Chestor unlocked to be purchased from the Wayfarer.)''
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===Griblok's Horde===
[[File:Griblok%27s_Horde_Icon.png|600px|right]]
[[File<span style="color:#e1a07d">'''Daily Mission'''</span> - ''Griblok%27s_Horde_Icon's Demise.png|600px|right]]'' <span style="color:#e1a07d">'''Challenge Collection'''</span> - ''Goblin B Gone.''
* '''<u>Map</u>''' - [[The Gates of Dragonfall]] (Dragonfall Town).
* '''<u>Victory Condition</u>''' - No cores are destroyed and all enemies are defeated on the last wave.
* '''<u>Special Weapon Reward</u>''' - [[File:Lunar_Portal_Staff_Icon.png|25px]] '''Lunar Portal Staff''' ''(Chance from Victory Chestor unlocked to be purchased from the Wayfarer.)''
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===Wyvern Enthusiast===
[[File:Wyvern_Enthusiast_Banner.png|600px|thumbright]]
<span style="color:#FFFFFF"> '''''Some Wyvern Enthusiasts are up to no good! Time to put a stop to their fanatic fandom!''''' </span>
 
<span style="color:#e1a07d">'''Daily Mission'''</span> - ''Overly Enthusiastic.'' <span style="color:#e1a07d">'''Challenge Collection'''</span> - ''Wyvern Detractor.''
* '''<u>Map</u>''' - [[Forest Crossroads]] (The Liferoot).
* '''<u>Victory Condition</u>''' - No cores are destroyed and all enemies are defeated on the last wave.
* '''<u>Special Weapon Reward</u>''' - [[File:North_Pole_Icon.png|25px]] '''North Pole''' ''(Chance from Victory Chestor unlocked to be purchased from the Wayfarer.)''
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===Forest Poachers===
[[File:Forest_Poachers_Banner.png|600px|thumbright]]
<span style="color:#FFFFFF"> '''''The forest wildlife has been threatened by poachers! Jump in to the forest and save all the fluffy critters!''''' </span>
 
<span style="color:#e1a07d">'''Daily Mission'''</span> - ''Eywa Has Heard You.'' <span style="color:#e1a07d">'''Challenge Collection'''</span> - ''Game Warden.''
* '''<u>Map</u>''' - [[Liferoot Forest]] (The Liferoot).
* '''<u>Victory Condition</u>''' - No cores are destroyed and all enemies are defeated on the last wave.
'''<u>Special Weapon Reward</u>''' - [[File:Tusnami_IconTsunami_Icon.png|25px]] '''Tsunamic (Chlorophyte)''' ''(Chance from Victory Chestor unlocked to be purchased from the Wayfarer.)''
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===Dawn of the Blood Moon===
[[File:Dawn_of_the_Blood_Moon_Banner_II.png|600px|thumbright]]
<span style="color:#FFFFFF"> '''''The Blood Moon calls forth an all-seeing menace that threatens all worlds. Stop the corrupted terror at all costs.''''' </span>
 
<span style="color:#e1a07d">'''Daily Mission'''</span> - ''Blood Moon.'' <span style="color:#e1a07d">'''Challenge Collection'''</span> - ''Lunar Eclipse.''
* '''<u>Map</u>''' - [[Forest Biome]] (The Liferoot).
* '''<u>Victory Condition</u>''' - No cores are destroyed and Eye of Cthulhu is defeated on the last wave.
* '''<u>Special Weapon Reward</u>''' - [[File:Celebration_Canister_Icon.png|25px]] '''Celebration!!!''' ''(Chance from Victory Chestor unlocked to be purchased from the Wayfarer.)''
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Chaos Three enemies have hefty defenses against projectile attacks with reflective shields, so unless you have Piercing MODs on your Relics, try using AOE based attacks such as auras, traps, and nodes on normal lanes.
All air enemies are [https://terraria.gamepediawiki.comgg/Demon_Eye Demon Eyes] (A unique type of enemies from the world of Teraria.) which are mini eyeballs that tracks and attack only the hero. They do not attack any type of tower or the crystal. Waves 1, 3, and 5 have infinite building timers, however Waves 2 and 4 start automatically after 30 seconds unless you ready-up before then.
<u>In order to survive to wave 5, the next two points are something that the players have to be aware of -</u>
[[File:Eye_of_Cthulhu_forms.png|Left - The Eye of Cthulhu's form in it's first phase. Right - The Eye of Cthulhu's form in it's second phase.|thumb]]
'''<u>Wave 5 : The Eye of Cthulhu -</u>''' The final wave is a Boss round and enemies will infinitely spawn until the Boss is defeated, which will then end the stage immediately. The Boss is The [https://terraria.gamepediawiki.comgg/Eye_of_Cthulhu Eye of Cthulhu] which is a giant eyeball that's also a unique enemy from Terraria alongside [https://terraria.gamepediawiki.comgg/Demon_Eye Demon Eyes]. It spawns randomly from either air spawn point, and it can be seen on the schedule before the wave starts.
This boss has two phases -
[[File:True_Bling_King_Banner.png|600px|right]]
<span style="color:#FFFFFF"> '''''The Kobold King has setup a giant catapult facing Little Horn Inn. Give him the gold he demands to keep him from blowing the inn sky high.''''' </span>
 
<span style="color:#e1a07d">'''Daily Mission'''</span> - ''Bling's Demise.'' <span style="color:#e1a07d">'''Challenge Collection'''</span> - ''Got Dat Swagga.''
* '''<u>Map</u>''' - [[Little-Horn Valley]] (Dragonfall Town).
* '''<u>Victory Condition</u>''' - No cores are destroyed and all gold crystal requirements at met before the timer runs out.
* '''<u>Special Weapon Reward</u>''' - [[File:Bling-O-Midas_Icon.png|25px]] '''Bling-O-Midas''' ''(Chance from Victory Chestor unlocked to be purchased from the Wayfarer.)''
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[[File:Spectral_Assault_Banner_Ver_2.png|600px|right]]
<span style="color:#FFFFFF"> '''''The Unholy Catacombs is being haunted by Spectral Knights! Cleanse these spirits from the catacombs to keep these crystal safe.''''' </span>
 
<span style="color:#e1a07d">'''Daily Mission'''</span> - ''Grave Defense.'' <span style="color:#e1a07d">'''Challenge Collection'''</span> - ''Crypt Keeper.''
* '''<u>Map</u>''' - [[Unholy Catacombs]] (Lost Dungeons).
* '''<u>Victory Condition</u>''' - No cores are destroyed and all enemies are defeated on the last wave.
* '''<u>Special Weapon Reward</u>''' - [[File:ScreenShot00777Molten Tome Icon.png|25px]] '''[[Scorched Tome of Molten Brimstone]]''' ''(Chance from Victory Chestor unlocked to be purchased from the Wayfarer.)''
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===The Demon's Lair===
[[File:The_Demon%27s_Lair_Banner_ver_2.png|600px|thumbright]]
<span style="color:#FFFFFF"> '''''The Demon Lord threatens to erupt the Embermount Volcano! Stop him by loading the catapult with burning stones that drop from his army of Lava Guardians.''''' </span>
 
<span style="color:#e1a07d">'''Daily Mission'''</span> - ''Chaos Sanctuary.'' <span style="color:#e1a07d">'''Challenge Collection'''</span> - ''Exorcist.''
* '''<u>Map</u>''' - [[Molten Citadel]] (Lost Dungeons).
* '''<u>Victory Condition</u>''' - No cores are destroyed and the Demon Lord boss is defeated on the last wave.
* '''<u>Special Weapon Reward</u>''' - [[File:Bone_Glove_Icon.png|25px]] '''[[Bone Glove]]''' ''(Chance from Victory Chestor unlocked to be purchased from the Wayfarer.)''
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[[File:Altar_of_the_Athame_banner.png|600px|right]]
<span style="color:#FFFFFF"> '''''The restless souls of traitorous assassins are bound to the fortress by a dark ritual. Stop the ritual and purge the evil spirits.''''' </span>
 
<span style="color:#e1a07d">'''Daily Mission'''</span> - ''Those Without Faces.'' <span style="color:#e1a07d">'''Challenge Collection'''</span> - ''Martyrdom Denied.''
* '''<u>Map</u>''' - Crumbled Bulwark (Lost Dungeons).
* '''<u>Victory Condition</u>''' - On Wave 4, all main crystal cores still have health, and all Altar Assassins are defeated.
* '''<u>Special Weapon Reward</u>''' - [[File:Shadowflame_Knife_Icon.png|25px]] '''[[Shadowflame Knife]]''' ''(Chance from Victory Chestor unlocked to be purchased from the Wayfarer.)''
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[[File:Power_Surge_Banner.png|600px|right]]
<span style="color:#FFFFFF"> '''''Powered Up Towers build instantly, but they only last for a limited time!''''' </span>
 
<span style="color:#e1a07d">'''Daily Mission'''</span> - ''Voltage Regulator.'' <span style="color:#e1a07d">'''Challenge Collection'''</span> - ''Surge Protector.''
* '''<u>Map</u>''' - [[Dragonfall Bazaar]] (Dragonfall Town), 5 waves.
* '''<u>Victory Condition</u>''' - On Wave 5, the main crystal core still has health, and all enemies are defeated.
* '''<u>Special Weapon Reward</u>''' - [[File:Glaive_of_the_Storm_Icon.png|25px]] '''[[Glaive of the Storm]]''' ''(Chance from Victory Chestor unlocked to be purchased from the Wayfarer.)''
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[[File:Malthuis_Incursion_Stage_Banner.png|600px|right]]
<span style="color:#FFFFFF"> '''''The terrible Dark Mage Malthius is attacking the Ramparts! His powerful healing spells and summoned skeletons will prove quite the challenge to overcome.''''' </span>
 
<span style="color:#e1a07d">'''Daily Mission'''</span> - ''Wizard from the Moon.'' <span style="color:#e1a07d">'''Challenge Collection'''</span> - ''Malthius Busted.''
* '''<u>Map</u>''' - [[The Ramparts]] (Dragonfall Castle), 5 waves.
* '''<u>Victory Condition</u>''' - On Wave 5, all main crystal cores still have health, and all enemies are defeated. This map has 2 different Special Weapons it unlocks and getting them both in the victory chest at the same time is possible.
* '''<u>Special Weapon Rewards</u>''' - [[File:Megashark_Icon.png|25px]] '''[[Megashark]]''' and [[File:Tusnami_IconTsunami_Icon.png|25px]] '''[[Tsunami (Jester)]]''' ''(Chance to drop from Victory Chestor unlocked to be purchased from the Wayfarer.)''
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[[File:Return_of_Maldonis.png|600px|right]]
<span style="color:#FFFFFF"> '''''The Heroes make their way back to the Temple to find Maldonis the Dark has returned. Cleanse the Dark Marks and vanquish Maldonis!''''' </span>
 
<span style="color:#e1a07d">'''Daily Mission'''</span> - ''Return of the Wizard.'' <span style="color:#e1a07d">'''Challenge Collection'''</span> - ''Etheria Strikes Back.''
* '''<u>Map</u>''' - [[Temple Of The Necrotic]] (Rotting Ravine), 5 waves.
* '''<u>Victory Condition</u>''' - On Wave 5, all main crystal cores still have health, and all enemies are defeated.
* '''<u>Special Weapon Reward</u>''' - [[File:Meowmere_Icon.png|35px25px]] '''[[Meowmere]]''' ''(Chance to drop from Victory Chestor unlocked to be purchased from the Wayfarer.)''
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===Bastille Master===
[[File:True_Bastille_Master_Banner.png|600px|right]]
<span style="color:#FFFFFF"> '''''The Bastille Master has taken hold of the Buried Bastille. Complete her challenge to protect the remaining Crystal Core.''''' </span>
[[File<span style="color:True_Bastille_Master_Banner#e1a07d">'''Daily Mission'''</span> - ''Let Them Eat Cake.png|600px|thumb]]'' <span style="color:#e1a07d">'''Challenge Collection'''</span> - ''Cake Eater.''
* '''<u>Map</u>''' - [[Buried Bastille]] (Lost Dungeons), 5 waves.
* '''<u>Playing Condition</u>''' - All players/heroes on this map will share a pool of lives. The map has only 1 crystal and is timed once combat begins. You will face the miniboss the Bastille Master on the final wave. This map has the same enemy schedules for all lanes as found in a Chaos 7 expedition of this map. All normal minibosses may spawn. No mutators are applied to any lanes.
* '''<u>Victory Condition</u>''' - On Wave 5, the main crystal core still has health, all enemies are defeated before the timer reaches zero, and all heroes do not lose all lives. In the victory chest for this stage you can find this stage's weapon, the Haunted Halbred, and also a Demon Scythe (from [[Incursions#Revenge_of_the_Yeti|Revenge of the Yeti]]) can also possibly drop.
* '''<u>Main Special Weapon Reward 1</u>''' - [[File:Ghastly_Halberd_Icon.png|25px]] '''[[Haunted Halberd]]''''' ([[Weapons#Staves|staff]] for [[Apprentice]]/[[Adept]]Chance to drop from Victory Chest or unlocked to be purchased from the Wayfarer.). Has 4.5 speed, 1 spread, and Spooky I flair shots. ''
* <u>Special Weapon MOD</u> - '''Ghastly Halberd''', "Secondary Attack summons Ghastly Halberds that attack for XXX% Ability Power as damage, twice per second, for 15 seconds. You can summon up to X"" Chaos 7 values [263-485%, 5-9 halberds]. Using the secondary attack button allows you to choose a small area on the ground where the Ghastly Halbred will be placed. All enemies inside that circle will be hit with damage at the same time. Ghastly Halberds can be stacked upon one another and overlap. '''<u>Second Special Weapon Reward 2</u>''' - [[File:ScreenShot01065.png|25px]] '''[[Demon Scythe]]''''' ([[Weapons#Books|Tome]] for [[Abyss Lord]]). This special weapon is not unlocked for purchase from completing THIS incursion map, it is instead unlocked from the [[Incursions#Revenge_of_the_Yeti|Revenge of the Yeti]] incursion map. It can however be dropped from the THIS incursion map. * <u>Special Weapon MOD</u> - ')''Demonic Scythes''', "Secondary Attacks summon Demon Scythes that deal XXX.X% Ability Power as Magical Damage and pierce up to 5 targets. Charged Attacks deal XXX% Ability Power as Magical Damage and pierce up to 10 targets." Chaos 7 values [143.31-192.9%, 425.2-518%]. Primary Attacks are unaffected. The scythe is a cross-shaped spinning projectile that shoots one at a time, straight forward at chest level. You can rapid fire the scythes by quickly pressing the secondary attack button. The charged version is bigger in size. The projectile will apply any crowd control or elemental values of the hero upon contact with the enemy. This attack pierces, but that does not include Chaos enemy's defenses such as [[Shield_Geode|Geode]] or [[Vanguard]] shields.
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<u>'''''Playing Tips ('for Bastille Master''WARNING - SPOILERS''')</u>:
<div class="mw-collapsible-content"> Chaos seven enemies add [[Kobolts]] to schedules. These are flying units that spawn from ground lanes and follow those paths. They target towers, and will fly quickly forward once attacked, and explode on impact disabling everything in the explosion area for almost a half minute. It is recommended not to build any towers near spawn points. You can build a Weapon Manufacturer near the spawn point, as the Kobolt will dive to attack it, but will not disable it. Auras work very well to damage them as they are nor targeted or disabled. You can also put up high health towers or barricades between the spawn point and your towers to protect them. Mystic Obelisks work very well for this task.
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===Revenge of the Yeti===
[[File:Revenge_of_the_Yeti_Banner.png|600px|right]]
<span style="color:#FFFFFF"> '''''Etheria's local onsen is under siege by a group of yetis! Save the baths from their frosty rampage!''''' </span>
===Revenge of the Yetis===[[File:Revenge_of_the_Yeti_Banner.png|600px|thumb]]<span style="color:#FFFFFFe1a07d"> '''Daily Mission''Etheria's local onsen is under siege by a group of yetis! Save the baths from their frosty rampage!</span> - ''Spa Day.'' <span style="color:#e1a07d">'''Challenge Collection''' </span>- ''Summer Is Coming.''
* '''<u>Map</u>''' - Drakenfrost Resort (Drakenfrost), 5 waves.
* '''<u>Victory Condition</u>''' - On Wave 5, all main crystal cores still have health, and all enemies are defeated.
* '''<u>Special Weapon Reward</u>''' - [[File:ScreenShot01065.png|25px]] '''[[Demon Scythe]]''''' ([[Weapons#Books|Tome]] for [[Abyss Lord]]). This special weapon is only unlocked for purchase by completing THIS incursion map. It does not drop on THIS map. See [[Incursions#Bastille_Master|Bastille Master]] for more info.)''
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===Dark Awakening===
[[File:Dark_Awakening_Banner.png|600px|right]]
<span style="color:#FFFFFF"> '''''Stop Dreadbones and his crew from completing the ritual to awaken the Old One locked away on the island.''''' </span>
[[File<span style="color:Dark_Awakening_Banner.png|600px|thumb]] #e1a07d">'''Daily Mission'''<u/span>Map- ''Isle of Dread.'' </uspan style="color:#e1a07d">''' Challenge Collection'''</span> - Plunderer's Paradise (The High Seas), 5 waves'A Dreadly Encounter. ''
* '''<u>Playing ConditionMap</u>''' - Plunderer's Paradise (The miniboss Capt. Dreadbones constantly respawns during High Seas), 5 waves. This map has the same enemy schedules for all lanes as found in a Chaos 7 expedition of this map. All normal minibosses may spawn. No mutators are applied to any lanes.
* '''<u>Victory Playing Condition</u>''' - On Wave 5, The miniboss Capt. Dreadbones periodically respawns during waves randomly in designated spots . This map has the same enemy schedules for all main crystal cores still have health, and all enemies are defeated - which does not include the respawning version(s) lanes as found in a Chaos 7 expedition of Captthis map. All normal minibosses may spawn. DreadbonesNo mutators are applied to any lanes.
* '''<u>Special Weapon RewardVictory Condition</u>''' - '''The Last Word''' (medium axe for [[Squire]]/[[Countess]]/[[Barbarian]]). Although On Wave 5, all axe wielding classes can use this axemain crystal cores still have health, and all enemies are defeated - which does not include the mod is only valid for the [[Barbarian]]respawning version(s) of Capt. This weapon drops as campaign tierDreadbones. This special weapon can drop from a victory chest.
* '''<u>Special Weapon MODReward</u> ''' - [[File:The_Last_Word_Icon.png|25px]] '''Captain[[The Last Word]]'s Fury''', "Increases Barbarian's Hero Damage by XXXX and increases Hero Damage in and AOE around (Chance to drop from Victory Chest or unlocked to be purchased from the Barbarian by XXXX." Chaos 7 values [6479-9089, 6480-9090]. The AOE has very limited range directly around the BarbarianWayfarer.)''
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<div class="mw-collapsible mw-collapsed">
<u>'''''Playing Tips ('for Dark Awakening''WARNING - SPOILERS''')</u>:
<div class="mw-collapsible-content"> Chaos seven enemies add [[Kobolts]] to schedules. These are flying units that spawn from ground lanes and follow those paths. They target towers, and will fly quickly forward once attacked, and explode on impact disabling everything in the explosion area for almost a half minute. It is recommended not to build any towers near spawn points. You can build a Weapon Manufacturer near the spawn point, as the Kobolt will dive to attack it, but will not disable it. Auras work very well to damage them as they are nor targeted or disabled. You can also put up high health towers or barricades between the spawn point and your towers to protect them. Mystic Obelisks work very well for this task.
===Jester's Revenge===
[[File:Jesters_Revenge_Banner.png|600px|right]]
[[File<span style="color:placeholder#e1a07d">'''Daily Mission'''</span> - ''Jester's Fun House.png|600px|thumb]]''
* '''<u>Map</u>''' - [[Wild WestWestival]] (The Wild West), 6 waves.
* '''<u>Playing Condition</u>''' - To be addedEach wave spawns Jester Boxes that unleashes unique carnival mobs while Air lane schedules consist of only Carnival Kobold Fliers.There is also a 6th Boss wave where players will face MR.SKWISH'N SMASH.
* '''<u>Victory Condition</u>''' - On Wave Clear all 6, wave with Crystal Core intact. * There is no special weapon reward. ''(Unique loot drop is near-identical to the main crystal core still has health, all enemies are defeated before the timer reaches zero, and all heroes do not lose all lives. map's expedition counterpart)''
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<u>'''''Playing Tips (for Jester's Revenge''WARNING - SPOILERS''')</u>:<div class="mw-collapsible-content">'''Chaos VII''' Since this incursion is in Chaos 7 difficulty which features [[Kobolts]], you'll need to spawn-camp with some aura-type defenses to deal with them. However, it is best to not use all Defense Units for spawn camping as you'll also need to allocate some defenses around the crystal core to defend it from enemies unleashed from Jester Boxes which are spawned from areas that spawn-camped defenses won't be able to reach.  It is also possible to use full-on turtle strategies around the crystal core but a good amount of crowd control effects will be required to mitigate the risk of Kobolts being agrroed to the core.  '''Jester Boxes''' The first main gimmick of this incursion. There are 7 different spots that Jester Boxes can appear during the start of the combat phase. The first and second wave will always start with 3 boxes while the third wave have 4 boxes, 5 for fourth wave and 6 for fifth wave - if any of the boxes are destroyed, they will be replaced in the next combat phase. Jester Boxes are quite tanky but can be destroyed when enough damage is dealt to them. They will also be invulnerable during build phase but any damage sustained during the last combat phase will carry over to the next combat phase. Being additional enemy spawn points, the enemies these boxes randomly spawns are between a roster of carnival variants of certain enemies and other common enemies too. Some are near-harmless and will be easy to deal with while others may require a certain degree of wariness. They are quite tanky but can be destroyed when enough damage is dealt to them. Here's the list of enemy Squads Jester Boxes can spawn;* '''Carnival Goblins''' and '''Carnival Bomb Goblins''' - These carnival goblins are bigger variants of their regular counterparts. However aside from size, there isn't any other notable differences.* '''Pie Throwers''' - Javelin Throwers wielding pies instead of javelins. The pies applies Ogre's Snot Ball slow effect when a hero is struck by it.* '''Elemental Mages''' (with regular [[Goblins_(Regular)|Goblins]] and [[Bomb_Goblin|Bomb Goblins]] or [[Orcs]]) - Dark Mages imbued with an element. There are four variant of them (''Fire Mage, Poison Mage, Frost Mage'' and ''Electric Mage''). The most notable aspect of them are the mages sometimes applying crowd control effect on themselves and their enemy allies. * '''Tiny (tier 1) Kobolds''' - These tiny kobolds spawns in squads and when all Jester Boxes spawns these, their numbers can be frightening. And since they are in tier 1 form, these kobolds can be quite fast too.* '''Tiny (tier 3) Ogres''' - While these ogres may be small, it still might be a good idea to watch out and try not to trigger their stomp attacks when engaging them near the core.  '''Air lanes: Carnival Kobold Fliers''' A side gimmick of this incursion feature all air lanes to only consist of Carnival Kobold Flier. This Kobold Fliers variant are quite the scarier version of their regular counterpart pretty much because they are extremely easier to be aggroed from further distance and these fliers are much faster in diving to their target too. Anti-air defenses will need to be placed in proper location and as well be strong enough to take these kobold fliers down before they get agrroed by the core or other defenses and start diving.  '''Wave 6''' The second main gimmick of this incursion features a boss wave. Once all 5 waves has been cleared, the major miniboss called ''MR. SKWISH'N SMASH'' will be introduced, a giant clown ogre with a high health pool (about 269 Million HP for C7) that is spawned outside of the main stage which in quite a short distance from the core. All active Jester Boxes will despawn in this boss fight. The main strategy is to delay the miniboss from getting to the core as much as possible with crowd control effects or blockades while your defenses or hero does the dps. This wave also spawns witherbeasts that drops large orange crystals that grant damage buffs to the hero (which could assist with taking down the giant ogre) and Carnival Kobold Fliers (which altogether makes about 13 enemies). Once Mr. SKWISH'N SMASH and all spawned enemies are defeated, you have won this incursion.
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