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Incursions

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* '''<u>Victory Condition</u>''' - No cores are destroyed and all enemies are defeated on the last wave.
'''<u>Special Weapon Reward</u>''' - [[File:Tusnami_IconTsunami_Icon.png|25px]] '''Tsunamic (Chlorophyte)''' ''(Chance from Victory Chest or unlocked to be purchased from the Wayfarer.)''
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Chaos Three enemies have hefty defenses against projectile attacks with reflective shields, so unless you have Piercing MODs on your Relics, try using AOE based attacks such as auras, traps, and nodes on normal lanes.
All air enemies are [https://terraria.gamepediawiki.comgg/Demon_Eye Demon Eyes] (A unique type of enemies from the world of Teraria.) which are mini eyeballs that tracks and attack only the hero. They do not attack any type of tower or the crystal. Waves 1, 3, and 5 have infinite building timers, however Waves 2 and 4 start automatically after 30 seconds unless you ready-up before then.
<u>In order to survive to wave 5, the next two points are something that the players have to be aware of -</u>
[[File:Eye_of_Cthulhu_forms.png|Left - The Eye of Cthulhu's form in it's first phase. Right - The Eye of Cthulhu's form in it's second phase.|thumb]]
'''<u>Wave 5 : The Eye of Cthulhu -</u>''' The final wave is a Boss round and enemies will infinitely spawn until the Boss is defeated, which will then end the stage immediately. The Boss is The [https://terraria.gamepediawiki.comgg/Eye_of_Cthulhu Eye of Cthulhu] which is a giant eyeball that's also a unique enemy from Terraria alongside [https://terraria.gamepediawiki.comgg/Demon_Eye Demon Eyes]. It spawns randomly from either air spawn point, and it can be seen on the schedule before the wave starts.
This boss has two phases -
* '''<u>Victory Condition</u>''' - No cores are destroyed and all enemies are defeated on the last wave.
* '''<u>Special Weapon Reward</u>''' - [[File:ScreenShot00777Molten Tome Icon.png|25px]] '''[[Scorched Tome of Molten Brimstone]]''' ''(Chance from Victory Chest or unlocked to be purchased from the Wayfarer.)''
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* '''<u>Victory Condition</u>''' - On Wave 5, all main crystal cores still have health, and all enemies are defeated. This map has 2 different Special Weapons it unlocks and getting them both in the victory chest at the same time is possible.
* '''<u>Special Weapon Rewards</u>''' - [[File:Megashark_Icon.png|25px]] '''[[Megashark]]''' and [[File:Tusnami_IconTsunami_Icon.png|25px]] '''[[Tsunami (Jester)]]''' ''(Chance to drop from Victory Chest or unlocked to be purchased from the Wayfarer.)''
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* '''<u>Map</u>''' - [[Wild Westival]] (The Wild West), 6 waves.
* '''<u>Playing Condition</u>''' - Each wave spawns Jester Boxes that unleashes unique carnival mobs while Air lane schedules consist of only Carnival Kobold Fliers. There is also a 6th Boss wave where players will have to face MR. SKWISH'N SMASH.
* '''<u>Victory Condition</u>''' - Clear all 6 wave with Crystal Core intact.
'''Jester Boxes'''
The first main gimmick of this incursion. Each There are 7 different spots that Jester Boxes can appear during the start of the combat phase. The first and second wave will always start with 3 boxes while the third wave have 4 boxes, 5 for fourth wave and 6 for fifth wave spawns a specific amount - if any of the boxes and are destroyed, they will be replaced in the next combat phase. Jester Boxes are quite tanky but can be destroyed when enough damage is dealt to them. The enemies these boxes randomly spawns are between a roster of carnival variants of certain enemies and other common enemies too. Some are near-harmless and They will also be easy to deal with while others may require a certain degree of wariness. They are quite tanky invulnerable during build phase but can be destroyed when enough any damage is dealt sustained during the last combat phase will carry over to themthe next combat phase.
Being additional enemy spawn points, the enemies these boxes randomly spawns are between a roster of carnival variants of certain enemies and other common enemies too. Some are near-harmless and will be easy to deal with while others may require a certain degree of wariness. They are quite tanky but can be destroyed when enough damage is dealt to them. Here's the list of enemies enemy Squads Jester Boxes can spawn;* '''Carnival GoblinGoblins''' and '''Carnival Bomb GoblinGoblins''' - These carnival goblins are bigger variants of their regular counterparts. However aside from size, there isn't any other notable differences.
* '''Pie Throwers''' - Javelin Throwers wielding pies instead of javelins. The pies applies Ogre's Snot Ball slow effect when a hero is struck by it.
* '''Elemental Mages''' (with regular [[Goblins_(Regular)|Goblins]] and [[Bomb_Goblin|Bomb Goblins]] or [[Orcs]]) - Dark Mages imbued with an element. There are four variant of them (''Fire Mage, Poison Mage, Frost Mage'' and ''Electric Mage''). The most notable aspect of them are the mages sometimes applying crowd control effect on themselves and their enemy allies. * '''Tiny (tier 1) Kobolds''' - These tiny kobolds will spawn spawns in squads and when all Jester Boxes spawns these, their numbers can be frightening. And since they are in tier 1 form, these kobolds can be quite fast too.* '''Tiny (tier 3) Ogres''' * '''Regular [[Orcs]]''' - While these ogres may be small, it still might be a good idea to watch out and try not to trigger their stomp attacks when engaging them near the core.
'''Air lanes: Carnival Kobold Fliers'''
A side gimmick of this incursion feature all air lanes to only consist of Carnival Kobold Flier. This Kobold Fliers variant are pretty much a quite the scarier version of their regular counterpart as pretty much because they are extremely easier to be aggroed from further distance and these fliers are much faster in diving to their target too. Anti-air defenses will need to be placed in proper location and as well be strong enough to take these kobold fliers down before they get agrroed by the core or other defenses and start diving.
'''Wave 6'''
The second main gimmick of this incursion features a boss wave. Once all 5 waves has been cleared, a the major miniboss called ''MR. SKWISH'N SMASH'' will be introduced, a giant clown ogre with a very high health pool (about 269 Million HP for C7) that is spawned outside of the main stage which in quite a short distance from the core. All active Jester Boxes will despawn in this boss fight.
The main strategy is to delay the miniboss from getting to the core as much as possible with crowd control effects or blockades while your defenses or hero does the dps. This wave also spawns witherbeasts that drops large orange crystals that grant damage buffs to the hero (which could assist with taking down the giant ogre) and Carnival Kobold Fliers(which altogether makes about 13 enemies). Once Mr. SKWISH'N SMASH and all spawned enemies are defeated, you have won this incursion.
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