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Incursions

15 bytes added, 02:53, 2 January 2019
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Skeleton Spawn Points (7 total)- a map can be found below (coming soon). 3 spawn points are on north end of map, in the front of each of the cottage doorways on the path that goes off east. One spawn point is just inside the lower southwest cave entrence (single enemy path), next to the crystal. One is found inside the cave on the second floor between the previous point and the triple spawn lane, next to the open treasure chest and skeleton. The final two are midway down the triple spawn lane, next to a group of sunflowers on either side of the lane.
Lane Bosses - on waves 2-4, the only normal lane bosses that spawn are giant Skeletons, and then on wave 5 a Prime Geode will also randomly spawn. Keep track of all the Skeletons, as they will regenerate on the beginning of the next wave where they died, and by wave 5 they can stack up. There is also a Orc lane boss named Treet that may spawn radomly and has a unique zombie skin flair. In addition to these bosses there is also 4 special hero skeleton bosses, one for each of the 4 starting heroes (Monk/Huntress/Apprentice/Squire)at normal size, and each will have a unique purple skeleton flair. They spawn with only a purple question mark as their icon and are named "Skeleton X", where X is the name of the class (e.g. Skeleton Monk). They mostly only spawn from the north spawn point, and the 3 skeleton points by the cottages, although they sometimes spawn from the south as well. Mutiples ones often spawn on each wave from waves 2-4. These 4 skeleton bosses are special because they each have a very low probability of dropping a unique weapon, only found on this map. Each class only drops weapons one weapon for their class, so only the Skeleton Squire drops the sword weapon. There are 4 special weapons, each with a unique skin, but no special MODs. MOD slot one will be empty, even though it shows a MOD level, and slot two will have a radom normal MOD. All shot styles are "spooky" flair.
Special Weapon Drops (4 total) -
Reward Weapon - Celebration!!! (cansiter for EV2). It has 2 spead amd spread and 2 speed, and fires "Celebration!!!" shots.
Reward Weapon MOD - Celebration!!!, "fires two homing projectiles that detonate in a festive explosion dealing 72% Hero Damage as magical damage over a small area." The values are fixed, so it does not matter what level the weapon is or what level the MOD is. The explosion is fireworks, which is a festive flair, and hits for a very limited AOE attack. The projectiles are two homing rockets that fire in sepeate horizontal arcs, making a oval shape, with the size Of the arc is based on how far away the target you are aiming at when you fire. If it misses, it will spin around the target and attempt to hit it again, and eventually explode. Since they arc, there is a void spot directly in front of EV2 that it cannot directly hit, so it is best used at a distance.
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