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Incursions

296 bytes added, 21:01, 4 January 2019
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<u>Playing Condition</u> - this stage is very similar to a Chaos 4 expedition of the same map, however a new boss, enemy, and stage mechanic have been added. All air and ground lanes are the same as normal play. This incursion assigns two mutators to each lane from the common pool of mutators. All normal lane bosses can spawn, and with separate mutators. Gnash the Flame Lance (large [[Berserker_Orc|Berserker]] boss) will often spawn at the beginning of any wave. This is a boss stage fight against the Demon Lord. Each wave will spawn infinite enemies until a third of his health has been taken away. There are 3 waves, and the stage is won when the Demon Lord is defeated. At the start of the round, you cannot attack the Demon Lord, but he will attack you. He will Ignite you causing fire damage over time, and this attack hits all heroes and is unavoidable. Having a way to heal your hero is highly recommended on this stage. The Demon Lord will also repeatedly throw lava balls at or near each hero, that have a slight homing quality to them, and do splash damage when they land. This attack will hurt your towers and the crystal, so be mindful of where you are standing, and be prepared to dodge. This is a very bad stage to AFK on. The lava balls he throws at you can also snap you out of a jump animation, and can cause you to fall to your death if you are over a lava pool when you are hit by one.
In order to damage the Demon Lord, you must stun him. Once each wave begins, at some point during the wave a Lava Guardian will spawn from any of the ground lanes at random. A white exclamation mark will be shown above the area he will spawn from, but will vanish once he actually spawns, and no icon showing their location will exist after that. These units will spawn repeatedly over time, but are spaced out in frequency. Upon defeating a Lava Guardian, it will drop a lava ball on the ground. This is a Hero debuff that you can acquire by having your hero touch it. Once you dotouch a lava ball, it will vanish and you will see a lava ball debuff icon on your screen, and the hero will have a red glow to them. There is no timer on this debuff, and you can only carry one lava ball debuff at a time. More than one lava ball can be on the ground at one time. If you swap heroes once you have the debuff, you will lose it and need to get another lava ball. The lava balls the Demon Lord throws do not end up as debuffs on the ground in any way. Once you have the debuff, return to the area where your hero spawned when the map started, also where you spawn when your hero dies. In that room, there is a hallway on the side that leads up some stairs to a long rampart that oversees most of the map. On that rampart you will notice a catapult. If you approach the catapult while you have the lava ball debuff, the debuff will be removed from you and a lava ball will then become loaded into the catapult for use. When the debuff is removed, all existing lava balls on the map are also removed at that time. Before you use the loaded catapult, jump onto it. You cannot stand on the actual lava ball, but you can stand on the catapult where the ball is, and the graphics will just overlap. You can then activate the catapult, which will then also launch you with it. The lava ball will stun the Demon Lord. When you activate the catapult, a lightning debuff symbol will appear on the screen for 20 seconds, representing the total time the Demon Lord is stunned for, however, he must first fall down in range to be hit, and you cannot do any damage to him until his health bar shows up on the top of the screen. The actual time you have to damage him once he is in range is about 13 seconds. This is why you want to stand on the catapult, as it will launch you at the Demon Lord, and put you quickly within range. When you get launched, you can move your hero in mid-air. Try aiming to land to the left of the Demon lord, near the Western double spawn point, so that you do not land on any lava patches and die. The Demon Lord will always fall over in the same location, and he can be damaged by any defenses you build that are within range. Once the debuff timer is up, the Demon Lord will rise up again, and you will need to get another lava ball and stun him again. This process will continue until you lower his health to by one third. Once you lower his health by that much, that wave will end. When the wave ends, all lava balls and debuffs will be removed. On wave 2, repeat the exact same process until you lower his health by another third, to end that wave. On wave 3, you must then get his health to zero to win the wave and the stage.
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