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Incursions

937 bytes added, 00:24, 10 January 2019
Revenge of the Yeti
<u>Playing Condition</u> - this stage has the same number of ground and air lanes, however the ground enemy schedules are all completely new. Air lanes are still the same, and have no new enemy types. No mutators are applied to any lanes. Five new enemy units have been added and one new miniboss. All new enemy additions are frost based and can cause heroes and defenses to be chilled if their attacks connect (or frozenare within the Frost Orc's aura). Chilled status causes attack speed to drop, and can stack all the way to zero speed. They are all immune to slow and freeze effects. Air lanes are still the same, as well as bubble and have no new unitspetrify attacks. No mutators are applied to any lanesFrost enemies will not target auras and traps, but anything inside the frost aura will be hit.
The new enemies include the following. The Frost Goblin, which is a frost skin version of a [[Goblins_(Regular)|Goblin]]) whose who uses melee attacks cause chillup close. The Frost Goblin Bomber, which is a frost skin version of a [[Goblins_(Bomb)|Goblin Bomber]], whose who uses bombs cause chill attacks from a range, but this does not chill the [[Reflect_Beam|Reflect Beam]]. The Frost Orc (, which is a frost skin version of a [[Orcs|Orc ]] who emits a cold aura around them (similar to the [[Drakenlord|Drakenlord]] ice shield), that slows any hero or defense it comes in contact with and the auras can stack. The Frost Mage (, which is a frost skin version of a [[Dark_Mages|Dark Mage)]], who attacks towers from a distance, heals enemies, and the summons regular [[Skeletons|skeletons]]. The Frost Drakin (, a frost skin version of a [[Drakins|Drakin)]], who fires frost balls from range. The Frost Goblin Bombs, Frost Mage attacks, and the Drakin Ice Balls can all be reflected by the [[Reflect_Beam|Reflect Beam]] without becoming slowed. The new miniboss is the Yeti. He is the only miniboss that will spawn on this incursion on all waves. 1 will spawn on Wave 2. 2 will spawn on Wave 4. 3 will spawn on Wave 5. He throws snowballs that chill anything it hits, and he will target all defenses.
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