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Incursions

1,559 bytes added, 00:24, 26 January 2019
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<u>Playing Condition</u> - the schedules on this map will produce enemies similar to a Chaos 5 expedition of the same map. No mutators are applied to any lanes. All normal minibosses may spawn from any lane. On this map all defenses are built with zero build time, with increased attack and speed stats, but disappear from the map after 35 seconds. The timer starts All normal minibosses may spawn from when the defense is placed, no matter what phase it is, so it is recommend to ready-up the stage as quickly as you can on each build phaseany lane. Dryad Trees do not ever disappear, so that all Dryad defenses can be used. This is the only defense that does not disappear. Abyss Lord defenses still have a 4 second lag from placement until activation. EV2 Reflect Beams fire constantly at a fixed rate, no matter what size the beam is, and the node only travels along the bottom of the beam. If you sell a defense before it disappears, you get the mana back. If the defense disappears due No mutators are applied to the timer, you will not get any mana from it. You can still upgrade defenses if you choose tolanes.
<u>Victory Condition</u> - on Wave 5, the main crystal core still has health, and all enemies are defeated.
 
 
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<u>Playing Tips ('''WARNING - SPOILERS''')</u>:
<div class="mw-collapsible-content"> Chaos Five enemies see the return of Cyborks once again and then the addition of Dark Assassins. Be sure the defenses you select can combat both of these units. Dark Assassins can be instantly removed by Huntress Geyser Traps and Mystic Viper Fangs. They are also susceptible to stun attacks, so after they latch on, just stand in front of or near any defense that stuns to remove them. Having a high hero HP value is also advantageous to surviving their attacks.
 
The timer defenses disappears by starts from when the defense is placed, no matter what phase it is, so it is recommend to ready-up the stage as quickly as you can on each build phase. If you sell a defense before it disappears, you get the mana back. If the defense disappears due to the timer, you will not get any mana from it. You can still upgrade defenses if you choose to, but the mana may be better saved to build more towers with instead. The increased power and speed make it so that upgrading is not really necessary.
 
Dryad Trees do not ever disappear, so that all Dryad defenses can be used. This is the only defense that does not disappear. You can spam this blockade and build many of them in every lane as a way to block enemies. Abyss Lord defenses still have a 4 second lag from placement until activation, so these defenses may not be a good choice for this incursion. EV2 Reflect Beams fire constantly at a fixed rate, no matter what size the beam is, and the node only travels along the bottom of the beam. So if you use EV2, you don't have to worry about what size you make your nodes. Don't forget to defend the air lanes as well.
 
This incursion is one of the hardest ones to play solo. If you are not in a coordinated team, you may consider waiting to play this incursion until you have chaos 7 gear. Playing in a team of 4 has the best chance at success as 3 players can DPS support each of the three lanes, and one hero can be the designated builder. The supporting heroes should give all mana to the builder each round. Be mindful not to let the Subcore go down if you can, so that you are not facing 4 ground lanes then.</div>
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