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Incursions

834 bytes added, 21:57, 30 January 2019
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<u>Playing Condition</u> - Each wave pads are placed on the map that heal enemies. You will also face the schedules miniboss Malthius on this the final wave. This map will produce enemies similar to has the same enemy schedules for all ground lanes as found in a Chaos 5 6 expedition of the same this map. The ground lanes are the same, except that and one additional lane has been added as a [[Skeletons|skeleton]] spawn point in the north of the map under Malthius. There are no air lanes for Waves 1 and 2, and then both air lanes are active for Waves 3-5. No mutators are applied to any Air lanesspawn on less waves. All normal minibosses may spawn, but typically just one spawns on Wave 3 from the "Gazebo Tower" spawn in the NW corner. Sniper Warbleed (large version of a [[Hex_Throwers|Hex Thrower]]) also commonly spawns on Wave 5 from No mutators are applied to any lane. A miniboss named Malthius (large version of a [[Dark_Mages|Dark Mage]]) is present as an NPC in the center of the map, hovering above the skeleton spawn point, right where the two lanes merge. He does not do anything on Waves 1-4, and you can actually jump on top of him. On Wave 5, he will drop down and become a miniboss about mid-way through the battle. Also on Wave 5, 2 [[Ogre|Ogres]] will spawn from the 2 lanes on either side of Malthius. The Orges will spawn first, and then Malthius drops soon after that.
 This map has 2 different Special Weapons it unlocks and getting them both in the victory chest at the same time is possible.   <u>Victory Condition</u> - On Wave 5, all main crystal cores still have health, and all enemies are defeated.   <div class="mw-collapsible mw-collapsed"><u>Playing Tips ('''WARNING - SPOILERS''')</u>:<div class="mw-collapsible-content"> Chaos six enemies add Hex Throwers to schedules. These units have very long range and target towers and barricades. It is best to try and kill them with traps, nodes, and auras before they get in range of anything they target. If you need to protect a defense against them, the best way is to use EV2's Reflect beam. Set one up in front of the defense you want to protect, with about one hero length away from it as the spears they throw penetrate the shield slightly and will hit your defense if it is placed too close. Dark Assassins also spawn, so be prepared to remove those as necessary.   What makes this incursion unique are the enemy healing pads placed on the map. There are red auras that heal enemy units at a rate of 100% every 1 second. Each wave, the number of auras will increase in predesignated locations on the map. See the picture below for the locations (pic coming soon). On Wave 1, only 1 aura is present, on the north double lane right where the two upper staircases end. On Wave 2, 2 more auras are added (3 total) just outside each of the archways on either side of the doorway control crystals. On Wave 3, 2 more auras are added (5 total) part of the way down on both the West and East lanes. On Wave 4, 2 more auras are added (7 total) near the control crystals, at the bottom of each staircase. On Wave 5, no more additional auras are added. The auras heal the enemies, but do not cure ailments or statuses. They have no effect on the hero or your defenses. This   All normal minibosses may spawn, but typically just one spawns on Wave 3 from the "Gazebo Tower" spawn in the NW corner. Sniper Warbleed (large version of a [[Hex_Throwers|Hex Thrower]]) also commonly spawns on Wave 5 from any lane. A miniboss named Malthius (large version of a [[Dark_Mages|Dark Mage]]) is present as an NPC in the center of the map has , hovering above the skeleton spawn point, right where the two lanes merge. He does not do anything on Waves 1-4, but on Wave 5, he will drop down and become a miniboss about mid-way through the battle. Also on Wave 5, 2 [[Ogre|Ogres]] will spawn from the 2 lanes on either side of Malthius. The Orges will spawn first, and then Malthius drops soon after that. There are no air lanes for Waves 1 and 2 different Special Weapons it unlocks , and getting them then both in the victory chest at the same time is possibleair lanes are active for Waves 3-5. </div></div>
<u>Victory Condition</u> - on Wave 5, all main crystal cores still have health, and all enemies are defeated.
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