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Incursions

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The Demon's Lair
===The Demon's Lair===
[[File:The_Demon%27s_Lair_Banner_ver_2.png|500px|thumb]]
'''<u>Map</u> - ''' [[Molten Citadel]] (Lost Dungeons), 3 waves.
'''<u>Playing Condition</u> - ''' This is a Boss fight against the Demon Lord. This map has the same enemy schedules for all lanes as found in a Chaos 4 expedition of this map, with the addition of Lava Guardians. All normal minibosses can spawn. This incursion assigns two mutators to each lane and miniboss from the common pool of mutators.
'''<u>Victory Condition</u> - ''' On Wave 3, the main crystal core still has health, and the Demon Lord's health is brought down to zero. 
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<u>Playing Tips ('''WARNING - SPOILERS''')</u>:
The lava ball will then stun the Demon Lord. When you activate the catapult, a lightning debuff symbol will appear on the screen for 20 seconds, representing the total time the Demon Lord is stunned for. However, he must first fall down in range to be hit, and you cannot do any damage to him until his health bar shows up on the top of the screen. The actual time you have to damage him once he is in range is about 13 seconds. This is why you want to stand on the catapult, as it will launch you at the Demon Lord, and put you quickly within range. When you get launched, you can move your hero in mid-air. Try to land to the left of the Demon lord, near the Western double spawn point, so that you do not land on any lava patches and die. The Demon Lord will always fall over in the same location, and he can be damaged the Hero as well as by any defenses you build that are within range. Once the debuff timer is up, the Demon Lord will rise up again, and you will need to get another lava ball and stun him again. This process will continue until you lower his health by a total of one third of his total health. Once you lower his health by that much, that wave will end. When the wave ends, all lava balls and debuffs will be removed. On Wave 2, repeat the exact same process until you lower his health by another third, to end that wave. On Wave 3, you must then get his health to zero to end the wave and win the stage.</div>
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'''<u>Special Weapon Reward</u> -''' [[File:Bone_Glove_Icon.png|35px]] '''Bone Glove''' (fist for the [[Lavamancer]]). This weapon does not drop in the victory chest and can only be gotten from the Wayfarer.
<u>Special Weapon</u> - '''Bone Glove''' (fist for the [[Lavamancer]]). This weapon does not drop in the victory chest and can only be gotten from the Wayfarer.   * <u>Special Weapon MOD</u> - '''Fist of Bones''', "Attacks fire piercing bones that deal XX.X% Hero Damage as Magical Damage. Bones can hit for XX times and reflect off of surfaces." Chaos 4 values [?-?%, ?-? times], Chaos 7 values [42.45-55.5%, 10-13 times]. The Lavamancer's primary melee attack pattern still plays out, along with the fire attack, but while doing his combo, these spinning cross-shaped bones will shoot out, one at a time, in a linear horizontal path. The bones will pierce quite a lot of enemies and reflect off of most surfaces. The projectile will apply any crowd control or elemental values of the hero upon contact with the enemy. This attack pierces, but that does not include Chaos enemy's defenses such as [[Shield_Geode|Geode]] or [[Vanguard]] shields.
==[[Chaos#Chaos_V|Chaos V]] Incursions==
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