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Items

583 bytes added, 19:30, 23 February 2019
m
Removed Unique Items
Please update information, thank you
==Equipment Types==
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.
 
===Weapons===
[[:Category:Weapons|Weapons]] are hero-specific gear.
''Primary Stat: [[Heroes#Power|Hero Power (Damage)]]''
===Armor===
[[:Category:Armor|Armor]] has four different types, each having their own equipment slot.
''Primary Stat: [[Heroes#Resistance|Hero Physical/Magical Resist]]''
===Relics===
[[:Category:Relics|Relics]] come in three two different forms, but only one can be used at a time. Each Relic has its own Primary Stat. The 3 forms of a relic four relics and their primary stat are : <br /><br/>[[File:Totem.jpg|thumb|left]][[Totems]]([[Defense#Health|Defense Health]]), - Increased HP of your tower/aura<br />[[MedallionsFile:Medallion.jpg|thumb|left]]([[Defense Power]]), and [[RingsMedallions]]([[Ability Defense#Power|Defense Power]])- Increased base damage of your tower/aura <br /> ''Primary Stat: Various (Depending Both gain additional stats and slots based on drop rarity. They come with 2 additional tower stats and 0 to 3 shard sockets. <br/> Each Relic Type)''slot in the hero equipment page corresponds to the tower/aura on the hero hotkey bar. As an example for the Squire:<br/>
==Levels==1st relic slot affects the Barricade.<br/>Each item has a few numbers which demonstrate what level it is at2nd relic slot affects the Cannonball Tower. These values, along with [[:Category:Prefixes|prefix]] quality, determines <br/>3rd relic slot affects the Ballista. <br/>4th relic slot affects the value of its [[:Category:Stats|stats]] and its sell valueTraining Dummy.<br/><br/>
==Rarity==Each item has a rarity which is denoted by color and in the name of the item.<h4>Relic Stat Weights</h4>
There are 6 Tiers of rarity<i>Need math done</i><br />Conventional wisdom dictates: <br/>Defense Health for walls (path blockers like barricade). <br/>Defense Critical Damage for damage towers/auras. <br/>Defense Power for damage towers/auras as secondary stat. <br/>Defense Speed is worst stat. <br/>
Worn - Grey itemsSturdy - White itemsPowerful - Green itemsEpic - Blue itemsMythical - Magenta/Purple/Pink itemsLegendary - Orange itemsDefense Critical Hit Chance is said to be capped around 33% chance so it's not needed much after you cap it with your ascension level points.
===Item Power=Levels==The raw potential result of the specific Each item (IP)has a few numbers which demonstrate what level it is at. Higher Level These values, along with [[:Category:Prefixes|prefix]] quality, determines the value of its [[:Category:Stats|stats]] and Rarity items will have higher Item Power Levelsits sell value.
===Required Level===
===Upgrade Level===
An Item is dropped at upgrade level 1 with a potential cap The amount of upgrade levels determined by the power level and rarity of the times an item. Items may can be upgraded in at the Tavern and gain Upgrade Station. Each time an upgrade item is leveled up, the player is given a point for each level upgraded.to add to one of the items stats
==Prefixes==
An Item's [[:Category:Prefixes|Prefix]] defines its stats, gg based on its type and quality, split into two key words.
==Passives==
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