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Items

2,665 bytes added, 19:30, 23 February 2019
m
Removed Unique Items
Please update information, thank you
==Equipment Types==
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.
 
===Weapons===
[[Weapons|Weapons]] are hero-specific gear.
 
''Primary Stat: [[Heroes#Power|Hero Power (Damage)]]''
 
===Armor===
[[Armor|Armor]] has four different types, each having their own equipment slot.
 
''Primary Stat: [[Heroes#Resistance|Hero Physical/Magical Resist]]''
 
===Relics===
[[Relics|Relics]] come in two different forms. Each Relic has its own Primary Stat. The four relics and their primary stat are: <br /><br/>
[[File:Totem.jpg|thumb|left]]
[[Totems]] ([[Defense#Health|Defense Health]]) - Increased HP of your tower/aura<br />
[[File:Medallion.jpg|thumb|left]]
[[Medallions]] ([[Defense#Power|Defense Power]]) - Increased base damage of your tower/aura <br />
 
Both gain additional stats and slots based on drop rarity. They come with 2 additional tower stats and 0 to 3 shard sockets. <br/>
 
Each Relic slot in the hero equipment page corresponds to the tower/aura on the hero hotkey bar. As an example for the Squire:<br/>
 
1st relic slot affects the Barricade.<br/>
2nd relic slot affects the Cannonball Tower. <br/>
3rd relic slot affects the Ballista. <br/>
4th relic slot affects the Training Dummy. <br/><br/>
 
<h4>Relic Stat Weights</h4>
 
<i>Need math done</i><br />
Conventional wisdom dictates:<br/>
Defense Health for walls (path blockers like barricade). <br/>
Defense Critical Damage for damage towers/auras. <br/>
Defense Power for damage towers/auras as secondary stat. <br/>
Defense Speed is worst stat. <br/>
 
Defense Critical Hit Chance is said to be capped around 33% chance so it's not needed much after you cap it with your ascension level points.
 
==Levels==
Each item has a few numbers which demonstrate what level it is at. These values, along with [[:Category:Prefixes|prefix]] quality, determines the value of its [[:Category:Stats|stats]] and its sell value.
 
===Required Level===
Determines the effective [[Experience#Levels|Level]] of the item. When used in rooms with a max level lower than the required level, the item is down leveled to that room, reducing its stats.
 
===Upgrade Level===
The amount of times an item can be upgraded at the Upgrade Station. Each time an item is leveled up, the player is given a point to add to one of the items stats
 
==Prefixes==
An Item's [[Prefixes|Prefix]] defines its stats, gg
based on its type and quality, split into two key words.
 
==Passives==
An Item's [[Passives|Passive]] offers one or two special stats, mentioned at the end of the item.
 
[[Category:Dungeon Defenders 2]]
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