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Items

556 bytes added, 14:46, 20 March 2018
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==Equipment Types==
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.
===Relics===
[[Relics|Relics]] come in four different forms. Each Relic has its own Primary Stat. The four relics and their primary stat are: <br /><br/>
[[File:Totem.jpg|thumb|left]]
[[Totems]] ([[Defense#Health|Defense Health]]) - Increased HP of your tower/aura<br />
[[File:Medallion.jpg|thumb|left]]
[[Medallions]] ([[Defense#Power|Defense Power]]) - Increased base damage of your tower/aura <br />
[[Marks]] ([[Defense#Crit|Defense Crit]]) - Increased critical hit damage of your tower/aura <br />
4th relic slot affects the Training Dummy. <br/><br/>
===<h4>Relic Stat Weights</h4> <i>Need math done</i><br />Conventional wisdom dictates:<br/>Defense Health for walls (path blockers like barricade). <br/>Defense Critical Damage for damage towers/auras. <br/>Defense Power for damage towers/auras as secondary stat. <br/>Defense Speed is worst stat. <br/> Defense Critical Hit Chance is said to be capped around 33% chance so it's not needed much after you cap it with your ascension level points. <h4>Relic Shards===</h4>
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