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Malthius

738 bytes added, 05:20, 6 January 2019
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{{Enemy Infobox|image = |damage_type = ??|damage = ??|health = ??}} ==Description==Malthius can spawn anywhere similar to other is a Special EnemiesEnemy. He is his own unique the mini-boss variant of the [[Dark Mages|Dark Mages]], frequently found in the [[Chaos|Chaos Expeditions]], [[Onslaught]] and [[Incursions]] maps. Malthius Incursionresembles a large [[Dark Mages|Dark Mage]]. Malthius follows He behaves similarly to [[Dark Mages|Dark Mages]], having the ability reanimate [[Skeletons|skeletons]] from anywhere on the same combat patterns as map, heal himself and nearby allies, and has two ranged attacks. One of his range attacks are a fast charge quick projectile with lower damage and the common Dark Mage except other has a long charge slow speed but with stronger effectsheavy damage. The most prominent problem Malthius is dangerous because he brings is reviving skeletal orcs known to fire at [[Maps#Objectives|Cores and skeletal goblins even while in another laneSub Cores]] from across the map. He is very slow and possesses incredibly long range so you will Notably, he seems to have a higher than normal resistance to bring the fight to him if you want him gone quicklystuns. In the Malthius Incursion he does not join the battle until Wave 5. Prior to Wave 5 he will occasionally summon [[Skeletons ]] below him where the two middle lanes intersect. He summons the Healing Pads in the same locations and adds them each wave in the same pattern. The healing pads are removed the moment he joins the battle. Malthius Incursion is the only Special Enemy who drops Unique Legendary Weapons directly when slain. ==Strategy==Malthius is fought the same way you would fight a [[Dark Mages|Dark Mage]] just with more health and skeletons popping up anywhere, though his long range can still become a threat if left alone. As a miniboss he has a very high amount of health. == Schedule Icon ==[[File:Malthius lane Icon.png]] [[Category:Enemies]]
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