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3,836 bytes added, 05:09, 14 December 2023
Dragonfall Castle
==Regional Layout=={{stub}}===Lobby===Before beginning a matchDungeon Defenders II is set in the fictional world of Etheria, [[Heroes]] get to rest in specifically within the Kingdom of Dragonfall. Starting from The Private [[Tavern]].===Regions===or in The various matches against the Heroes [[Enemies|Old OnesMarketplace]] takes place in - the outdoor HUB, players will be able to head into various locations broken down into playable maps to explore and defend by accessing the area surrounding [[Dragonfall|Dragonfall Castle]]Wartable.
==ObjectivesWhat does a map contain ==There are two types of Objectives for Heroes to be concerned with. The Main Objectives or Main Cores are defense points on maps that, if destroyed, end the current map. The Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for [[Enemies]] in the next wave.
==Main Objective Mechanics==[[File:Red Shield.png|thumb|right]]*Main Objectives can be identified by the spinning red trimmed yellow shield above them.*Main Objectives are marked on the mini-Each map with a red trimmed yellow Shield Icon.[[File:Red Shield Icon.png]]*Main Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced an instance laid out like an arena containing lanes leading to objectives which will be required to 0, the Main Objective is destroyed.*The players lose if the Main Objective is destroyed.*Main Objectives are fixed for each map and wont change.*Main Objectives have the highest target priority for the [[Aggression]] of nearby [[Enemies]]defend.
* '''Lanes''':This is how most enemies travels within a map. Each lane starts from an enemy spawner and ends where an objective is. While most lanes are separated to a singular path, some lanes will converge creating a chokepoint. There are two types of enemy lanes - a ground lane for most regular enemies and a flyer lane for flying-type enemies. * '''Objectives''':Objectives are the main thing to defend in every map of Dungeon Defenders 2. Each core has a specific amount of health, so they can be damaged by enemies. There are two types of objectives - the main core (game over when destroyed) and a sub-objective (opening new lanes or disabling environmental traps when destroyed). Maps can either contain only main cores or both types of objectives.  * '''Environmental Traps''': ==Maps== ===Dragonfall Town=== [[File:Dragonfall_Town_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:TheGatesofDragonfall_MapIcon.png|none|link=The Gates of Dragonfall|''[[The Gates of Dragonfall]]''File:DragonfallBazaar_MapIcon.png|left|link=Dragonfall Bazaar|''[[Dragonfall Bazaar]]''File:GreystonePlaza_MapIcon.png|link=Greystone Plaza|''[[Greystone Plaza]]''File:LittleHornValley_MapIcon.png|link=Little-Horn Valley|''[[Little-Horn Valley]]''</gallery> ===Dragonfall Castle===[[File:Dragonfall_Castle_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:TheRamparts_MapIcon.png|link=The Ramparts|''[[The Ramparts]]''File:TheThroneRoom_MapIcon.png|link=The Throne Room|''[[The Throne Room]]''File:RampartsSiege_MapIcon.png|link=Ramparts Siege|''[[Ramparts Siege]]''File:AssaultOnThroneRoom_MapIcon.png|link=Assault On Throne Room|''[[Assault On Throne Room]]''File:Malakai's Sewer MapIcon.png|link=Malakai's Sewer|''[[Malakai's Sewer]]''File:Malakai's Manor MapIcon.png|link=Malakai's Manor|''[[Malakai's Manor]]''</gallery> ===The Liferoot===Sub Objective Mechanics[[File:The_Liferoot_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:ForestCrossroads_MapIcon.png|link=Forest Crossroads|''[[Forest Crossroads]]''File:LiferootForest_MapIcon.png|link=Liferoot Forest|''[[Liferoot Forest]]''File:Grey ShieldForest_Biome_IconLowRes.png|thumblink=Forest Biome|''[[Forest Biome]]''</gallery> ===Ancient Ruins===[[File:Ancient_Ruins_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:ForgottenRuins_MapIcon.png|link=Forgotten Ruins|''[[Forgotten Ruins]]''File:NimbusReach_MapIcon.png|link=Nimbus Reach|''[[Nimbus Reach]]''*Sub Objectives can be identified by the spinning Grey shield above them</gallery> ===Rotting Ravine===[[File:Rotting_Ravine_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:SiphonSiteD_MapIcon.png|link=Siphon Site D|''[[Siphon Site D]]''File:DragonfallSewers_MapIcon.png|link=Dragonfall Sewers|''[[Dragonfall Sewers]]''File:TheDeadRoad_MapIcon.png|link=The Dead Road|''[[The Dead Road]]''File:TempleOfTheNecrotic_MapIcon.png|link=Temple Of The Necrotic|''[[Temple Of The Necrotic]]''</gallery> ===Lost Dungeons===[[File:Lost_Dungeons_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:UnholyCatacombs_MapIcon.png|link=Unholy Catacombs|''[[Unholy Catacombs]]''File:BuriedBastille_MapIcon.png|link=Buried Bastille|''[[Buried Bastille]]''File:MoltenCitadel_MapIcon.png|link=Molten Citadel|''[[Molten Citadel]]''File:Crumbled_Bulwark_IconLowRes.png|link=Crumbled Bulwark|''[[Crumbled Bulwark]]''File:Embermount_Volcano_IconLowRes.png|link=Embermount Volcano|''[[Embermount Volcano]]''</gallery> ===The High Seas===[[File:The_High_Seas_Region_Icon.png|right|100px]]*Sub Objectives are marked on the mini-map with a Grey Shield Icon <gallery widths=100px heights=120px mode="packed">File:The_Jacked_Sparrow_Icon.png|link=The Jacked Sparrow|''[[The Jacked Sparrow]]''File:Grey Shield IconPlunderer%27s_Paradise_IconLowRes.png|link=Plunderer's Paradise|''[[Plunderer's Paradise]]''*Sub Objectives have a Health Pool</gallery> ===Drakenfrost===[[File:Drakenfrost_Region_Icon. This gets fully healed at the start of each build phasepng|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:Drakenfrost_Resort_Icon. If the Health Pool is reduced to 0, the Sub Objective is destroyedpng|link=Drakenfrost Resort|''[[Drakenfrost Resort]]''File:Drakenfrost_Keep_IconLowRes.png|link=Drakenfrost Keep|''[[Drakenfrost Keep]]''*</gallery> ===The Wave after a Sub Objective is destroyed will spawn Wild West===[[File:The_Wild_West_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:Wildest_West_IconLowRes.png|link=Wildest West|''[[Wildest West]]''File:Wild_Westival_Icon.png|link=Wild Westival|''[[Wild Westival]]''</gallery> ===Tornado Valley===[[EnemiesFile:Tornado_Valley_Region_Icon.png|right|100px]] from an additional spawn point  <gallery widths=100px heights=120px mode="packed">File:Tornado_Canyons_IconLowRes.png|link=Tornado Canyons|''[[Tornado Canyon]]''*Having a Sub Objective get destroyed does not end the mapFile:Tornado_Highlands_IconLowRes.png|link=Tornado Highlands|''[[Tornado Highlands]]''</gallery> ===Hidden Caverns===*[[BillboardFile:Hidden_Caverns_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:Crystal Mine Icon.png|link=Crystal Mine|Billboards''[[Crystal Mine]] for these additional spawn points do not appear until the connected Sub Objective is destroyed''File:Lava Caverns Icon.png|link=Lava Caverns|''[[Lava Caverns]]''*Sub Objectives and the extra spawn points they open </gallery> ===Others===''These maps are fixed for each map and wont changeavailable only in very specific gamemodes unlike most common maps.''*Sub Objectives have the highest target priority for the <gallery widths=100px heights=120px mode="packed">File:TheWyvernDen_MapIcon.png|link=The Wyvern Den|''[[The Wyvern Den]]''File:HarbingersWarship_MapIcon.png|link=Harbinger's Warship|''[[AggressionHarbinger's Warship]] of nearby ''File:TheLostTemple_MapIcon.png|link=The Lost Temple|''[[EnemiesThe Lost Temple]]''</gallery>
[[Category:Dungeon Defenders 2]]
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