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Maps

1,267 bytes added, 05:09, 14 December 2023
Dragonfall Castle
== What does a map contain ==
Each map is an instance laid out like an arena with set enemy spawners and containing lanes leading to objectives which will be required to defend.
* '''Lanes'''
:This is how most enemies travels within a map. Each lane starts from an enemy spawner and ends where an objective is. While most lanes are separated to a singular path, some lanes will converge creating a chokepoint. There are two types of enemy lanes - a ground lane for most regular enemies and a flyer lane for flying-type enemies.
* '''Objectives'''
:Objectives are the main thing to defend in every map of Dungeon Defenders 2. Each core has a specific amount of health, so they can be damaged by enemies. There are two types of objectives - the main core (game over when destroyed) and a sub-objective (opening new lanes or disabling environmental traps when destroyed). Maps can either contain only main cores or both types of objectives.
 
* '''Environmental Traps'''
:
==Maps==
File:RampartsSiege_MapIcon.png|link=Ramparts Siege|''[[Ramparts Siege]]''
File:AssaultOnThroneRoom_MapIcon.png|link=Assault On Throne Room|''[[Assault On Throne Room]]''
File:Malakai's Sewer MapIcon.png|link=Malakai's Sewer|''[[Malakai's Sewer]]''
File:Malakai's Manor MapIcon.png|link=Malakai's Manor|''[[Malakai's Manor]]''
</gallery>
File:Tornado_Canyons_IconLowRes.png|link=Tornado Canyons|''[[Tornado Canyon]]''
File:Tornado_Highlands_IconLowRes.png|link=Tornado Highlands|''[[Tornado Highlands]]''
</gallery>
 
===Hidden Caverns===
[[File:Hidden_Caverns_Region_Icon.png|right|100px]]
 
 
<gallery widths=100px heights=120px mode="packed">
File:Crystal Mine Icon.png|link=Crystal Mine|''[[Crystal Mine]]''
File:Lava Caverns Icon.png|link=Lava Caverns|''[[Lava Caverns]]''
</gallery>
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