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Dragonfall Castle
Dungeon Defenders II is set in the fictional world of Etheria, specifically within the Kingdom of Dragonfall. Etheria is Starting from The Private [[Tavern]] or in The Heroes [[Marketplace]] - the outdoor HUB, players will be able to head into various locations broken down into regions, and in each region, there are playable maps to explore. Each map is an arena with set enemy spawners and objectives to defendby accessing the Wartable.
==RegionsWhat does a map contain ==There are currently two playable regions:*Dragonfall*Gambler's Pass
{{#tag:tabber|Campaign=*Open Maps:#[[Dragonfall/Gates|The Gates of Dragonfall]] (max lvl 3):#[[Dragonfall/Bazaar|Dragonfall Bazaar]] (max lvl 5):#[[Dragonfall/Siphon Site D|Siphon Site D]] (max lvl 8):#[[Dragonfall/Sewers|Dragonfall Sewers]] (max lvl 10) :#[[Dragonfall/Forgotten Ruins|Forgotten Ruins]] (max lvl 12):#[[Dragonfall/Nimbus Reach|Nimbus Reach]] (max lvl 14):#[[Dragonfall/LittleHorn Valley|Little-Horn Valley]] (max lvl 16):#[[Dragonfall/Greystone Plaza|Greystone Plaza]] (max lvl 18):#[[Dragonfall/Ramparts|The Ramparts]] (max lvl 19):#[[Dragonfall/Throne Room|The Throne Room]] (max lvl 20){{!}}-{{!}}Free Play 20+=*Open Maps:#[[Dragonfall/Siphon Site D|Siphon Site D]]:#[[Dragonfall/Sewers|Dragonfall Sewers]]:#[[Dragonfall/Forgotten Ruins|Forgotten Ruins]]:#[[Dragonfall/Nimbus Reach|Nimbus Reach]]:#[[Dragonfall/LittleHorn Valley|Little-Horn Valley]]:#[[Dragonfall/Greystone Plaza|Greystone Plaza]] :#[[Dragonfall/Ramparts|The Ramparts]]:#[[Dragonfall/Throne Room|The Throne Room]]{{!}}-{{!}}Free Play 25+=*Open Maps:#[[Dragonfall/Siphon Site D|Siphon Site D]]:#[[Dragonfall/Sewers|Dragonfall Sewers]]:#[[Dragonfall/Forgotten Ruins|Forgotten Ruins]]:#[[Dragonfall/Nimbus Reach|Nimbus Reach]]:#[[Dragonfall/LittleHorn Valley|Little-Horn Valley]]:#[[Dragonfall/Greystone Plaza|Greystone Plaza]] :#[[Dragonfall/Ramparts|The Ramparts]]:#[[Dragonfall/Throne Room|The Throne Room]]{{!}}-{{!}}Free Play 25++=*Open Maps:#[[Dragonfall/Siphon Site D|Siphon Site D]]:#[[Dragonfall/Sewers|Dragonfall Sewers]]:#[[Dragonfall/Forgotten Ruins|Forgotten Ruins]]:#[[Dragonfall/Nimbus Reach|Nimbus Reach]]:#[[Dragonfall/LittleHorn Valley|Little-Horn Valley]]:#[[Dragonfall/Greystone Plaza|Greystone Plaza]] :#[[Dragonfall/Ramparts|The Ramparts]]:#[[Dragonfall/Throne Room|The Throne Room]]{{!}}-{{!}}Incursions 25+++=*Open Maps:#[[Dragonfall/Forgotten Ruins|Forgotten Ruins]]:#[[Dragonfall/Ramparts|The Ramparts]]}}Each map is an instance laid out like an arena containing lanes leading to objectives which will be required to defend.
===Lobby===* '''Lanes'''Before beginning :This is how most enemies travels within a matchmap. Each lane starts from an enemy spawner and ends where an objective is. While most lanes are separated to a singular path, [[Heroes]] get to rest in the [[Tavern]]some lanes will converge creating a chokepoint.===Regions===The various matches against the [[Enemies|Old Ones]] takes place in the area surrounding [[Dragonfall|Dragonfall Castle]]There are two types of enemy lanes - a ground lane for most regular enemies and a flyer lane for flying-type enemies.
==* '''Objectives==''':Objectives are the main thing to defend in every map of Dungeon Defenders 2. Each core has a specific amount of health, so they can be damaged by enemies. There are two types of Objectives for Heroes to be concerned with. The Main Objectives objectives - the main core (game over when destroyed) and a sub-objective (opening new lanes or Main Cores are defense points on maps that, if disabling environmental traps when destroyed, end the current map). The Sub Objectives Maps can either contain only main cores or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for [[Enemies]] in the next waveboth types of objectives.
==Main Objective Mechanics==[[File:Red Shield.png|thumb|right]]*Main Objectives can be identified by the spinning red trimmed yellow shield above them.'''Environmental Traps'''*Main Objectives are marked on the mini-map with a red trimmed yellow Shield Icon.[[File:Red Shield Icon.png]]*Main Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Main Objective is destroyed.*The players lose if the Main Objective is destroyed.*Main Objectives are fixed for each map and wont change.*Main Objectives have the highest target priority for the [[Aggression]] of nearby [[Enemies]].
==Sub Objective MechanicsMaps== ===Dragonfall Town=== [[File:Dragonfall_Town_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:TheGatesofDragonfall_MapIcon.png|none|link=The Gates of Dragonfall|''[[The Gates of Dragonfall]]''File:DragonfallBazaar_MapIcon.png|left|link=Dragonfall Bazaar|''[[Dragonfall Bazaar]]''File:GreystonePlaza_MapIcon.png|link=Greystone Plaza|''[[Greystone Plaza]]''File:LittleHornValley_MapIcon.png|link=Little-Horn Valley|''[[Little-Horn Valley]]''</gallery> ===Dragonfall Castle===[[File:Dragonfall_Castle_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:TheRamparts_MapIcon.png|link=The Ramparts|''[[The Ramparts]]''File:TheThroneRoom_MapIcon.png|link=The Throne Room|''[[The Throne Room]]''File:RampartsSiege_MapIcon.png|link=Ramparts Siege|''[[Ramparts Siege]]''File:AssaultOnThroneRoom_MapIcon.png|link=Assault On Throne Room|''[[Assault On Throne Room]]''File:Malakai's Sewer MapIcon.png|link=Malakai's Sewer|''[[Malakai's Sewer]]''File:Grey ShieldMalakai's Manor MapIcon.png|thumblink=Malakai's Manor|''[[Malakai's Manor]]''</gallery> ===The Liferoot===[[File:The_Liferoot_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:ForestCrossroads_MapIcon.png|link=Forest Crossroads|''[[Forest Crossroads]]''File:LiferootForest_MapIcon.png|link=Liferoot Forest|''[[Liferoot Forest]]''File:Forest_Biome_IconLowRes.png|link=Forest Biome|''[[Forest Biome]]''</gallery> ===Ancient Ruins===[[File:Ancient_Ruins_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:ForgottenRuins_MapIcon.png|link=Forgotten Ruins|''[[Forgotten Ruins]]''File:NimbusReach_MapIcon.png|link=Nimbus Reach|''[[Nimbus Reach]]''</gallery> ===Rotting Ravine===[[File:Rotting_Ravine_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:SiphonSiteD_MapIcon.png|link=Siphon Site D|''[[Siphon Site D]]''File:DragonfallSewers_MapIcon.png|link=Dragonfall Sewers|''[[Dragonfall Sewers]]''File:TheDeadRoad_MapIcon.png|link=The Dead Road|''[[The Dead Road]]''File:TempleOfTheNecrotic_MapIcon.png|link=Temple Of The Necrotic|''[[Temple Of The Necrotic]]''</gallery> ===Lost Dungeons===[[File:Lost_Dungeons_Region_Icon.png|right|100px]]*Sub Objectives can be identified by the spinning Grey shield above them <gallery widths=100px heights=120px mode="packed">File:UnholyCatacombs_MapIcon.png|link=Unholy Catacombs|''[[Unholy Catacombs]]''*Sub Objectives are marked on the mini-map with a Grey Shield IconFile:BuriedBastille_MapIcon.png|link=Buried Bastille|''[[Buried Bastille]]''File:Grey Shield IconMoltenCitadel_MapIcon.png|link=Molten Citadel|''[[Molten Citadel]]''*Sub Objectives have a Health PoolFile:Crumbled_Bulwark_IconLowRes. This gets fully healed at the start of each build phasepng|link=Crumbled Bulwark|''[[Crumbled Bulwark]]''File:Embermount_Volcano_IconLowRes. If the Health Pool is reduced to 0, the Sub Objective is destroyedpng|link=Embermount Volcano|''[[Embermount Volcano]]''</gallery> ===The High Seas===[[File:The_High_Seas_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">*File:The_Jacked_Sparrow_Icon.png|link=The Wave after a Sub Objective is destroyed will spawn Jacked Sparrow|''[[EnemiesThe Jacked Sparrow]] from an additional spawn point''File:Plunderer%27s_Paradise_IconLowRes.png|link=Plunderer's Paradise|''[[Plunderer's Paradise]]''</gallery> *Having a Sub Objective get destroyed does not end the map===Drakenfrost===[[File:Drakenfrost_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">*File:Drakenfrost_Resort_Icon.png|link=Drakenfrost Resort|''[[BillboardDrakenfrost Resort]]''File:Drakenfrost_Keep_IconLowRes.png|link=Drakenfrost Keep|Billboards''[[Drakenfrost Keep]] for these additional spawn points do not appear until the connected Sub Objective is destroyed''</gallery> ===The Wild West===[[File:The_Wild_West_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:Wildest_West_IconLowRes.png|link=Wildest West|''[[Wildest West]]''File:Wild_Westival_Icon.png|link=Wild Westival|''[[Wild Westival]]''</gallery> ===Tornado Valley===[[File:Tornado_Valley_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:Tornado_Canyons_IconLowRes.png|link=Tornado Canyons|''[[Tornado Canyon]]''*Sub Objectives and the extra spawn points they open File:Tornado_Highlands_IconLowRes.png|link=Tornado Highlands|''[[Tornado Highlands]]''</gallery> ===Hidden Caverns===[[File:Hidden_Caverns_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:Crystal Mine Icon.png|link=Crystal Mine|''[[Crystal Mine]]''File:Lava Caverns Icon.png|link=Lava Caverns|''[[Lava Caverns]]''</gallery> ===Others===''These maps are fixed for each map and wont changeavailable only in very specific gamemodes unlike most common maps.''<gallery widths=100px heights=120px mode="packed">*Sub Objectives have the highest target priority for the File:TheWyvernDen_MapIcon.png|link=The Wyvern Den|''[[AggressionThe Wyvern Den]] of nearby ''File:HarbingersWarship_MapIcon.png|link=Harbinger's Warship|''[[Harbinger's Warship]]''File:TheLostTemple_MapIcon.png|link=The Lost Temple|''[[EnemiesThe Lost Temple]]''</gallery>
[[Category:Dungeon Defenders 2]]
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