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Dragonfall Castle
Dungeon Defenders II is set in the fictional world of Etheria, specifically within the Kingdom of Dragonfall. You'll start Starting from The Private [[Tavern]] or in Etheria's The Heroes [[TavernMarketplace]], - the gathering spotoutdoor HUB, the Social Hub/Lobby. This is where you'll spend any time not in battle players will be able to sell, manage, and test gear. Etheria is head into various locations broken down into playable maps to explore. Each map is an arena with set enemy spawners and objectives to defendby accessing the Wartable.
{{#tag:tabber|Defense (Normal)=*[[The Gates of Dragonfall]]*[[Dragonfall Bazaar]]*[[Siphon Site D]]*[[Dragonfall Sewers]]*[[Forgotten Ruins]]*[[Nimbus Reach]]*[[Little-Horn Valley]]*[[Greystone Plaza]]*[[The Ramparts]]*[[The Throne Room]]*[[Forest Crossroads]]*[[LifeRoot Forest]]*[[The Wyvern Den]]*[[Ramparts Siege]]*[[Assault On Throne Room]]*[[Harbinger's Warship]]{{!}}-{{!}}Defense (Hard->NM4)=*[[The Gates of Dragonfall]]*[[Dragonfall Bazaar]]*[[Siphon Site D]]*[[Dragonfall Sewers]]*[[Forgotten Ruins]]*[[Nimbus Reach]]*[[Little-Horn Valley]]*[[Greystone Plaza]]*[[The Ramparts]]*[[The Throne Room]]*[[Forest Crossroads]]*[[LifeRoot Forest]]*[[The Wyvern Den]]*[[Ramparts Siege]]*[[Assault On Throne Room]]*[[Harbinger's Warship]]*[[Unholy Catacombs]]*[[The Dead Road]]*[[Temple Of The Necrotic]]*[[Buried Bastille]]{{!}}-{{!}}Challenges (Normal)What does a map contain =*Kobold Bling King*Bastille Master{{!}}-{{!}}Challenges=*Dragonfall Maps:#[[Dragonfall/Gates|The Gates of Dragonfall]]:#[[Dragonfall/Bazaar|Dragonfall Bazaar]]:#[[Dragonfall/Siphon Site D|Siphon Site D]]:#[[Dragonfall/Sewers|Dragonfall Sewers]]:#[[Dragonfall/Forgotten Ruins|Forgotten Ruins]]:#[[Dragonfall/Nimbus Reach|Nimbus Reach]]:#[[Dragonfall/LittleHorn Valley|Little-Horn Valley]]:#[[Dragonfall/Greystone Plaza|Greystone Plaza]]:#[[Dragonfall/Ramparts|The Ramparts]]:#[[Dragonfall/Throne Room|The Throne Room]]:#[[Dragonfall/Forest Crossroads|Forest Crossroads]]:#[[Dragonfall/LifeRoot Forest|LifeRoot Forest]]:#[[Dragonfall/Wyvern Den|The Wyvern Den]]:#[[Dragonfall/Ramparts Siege|Ramparts Siege]]:#[[Dragonfall/Throne Room Assault|Assault On Throne Room]]:#[[Dragonfall/Harbingers Warship|Harbinger's Warship]]:#[[Dragonfall/Unholy Catacombs|Unholy Catacombs]]:#[[Dragonfall/Buried Bastille|Buried Bastille]]:#[[Dragonfall/Dead Road|The Dead Road]]:#[[Dragonfall/Temple Of The Necrotic|Temple Of The Necrotic]]{{!}}-{{!}}Onslaught=*Dragonfall Maps:#[[Dragonfall/Siphon Site D|Siphon Site D]]:#[[Dragonfall/Throne Room|The Throne Room]]}}
==Objectives==There are two types of Objectives for Heroes Each map is an instance laid out like an arena containing lanes leading to objectives which will be concerned with. The Main Objectives or Main Cores are defense points on maps that, if destroyed, end the current map. The Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for [[Enemies]] in the next waverequired to defend.
==Main Objective Mechanics==[[File:Red Shield.png|thumb|right]]*Main Objectives can be identified by the spinning red trimmed yellow shield above them.'''Lanes'''*Main Objectives are marked on the mini-map with a red trimmed yellow Shield Icon.[[File:Red Shield Icon.png]]*Main Objectives have This is how most enemies travels within a Health Poolmap. This gets fully healed at the start of each build phaseEach lane starts from an enemy spawner and ends where an objective is. If the Health Pool is reduced While most lanes are separated to 0a singular path, the Main Objective is destroyedsome lanes will converge creating a chokepoint.*The players lose if the Main Objective is destroyed.*Main Objectives There are fixed two types of enemy lanes - a ground lane for each map most regular enemies and wont change.*Main Objectives have the highest target priority a flyer lane for the [[Aggression]] of nearby [[Enemies]]flying-type enemies.
* '''Objectives''':Objectives are the main thing to defend in every map of Dungeon Defenders 2. Each core has a specific amount of health, so they can be damaged by enemies. There are two types of objectives - the main core (game over when destroyed) and a sub-objective (opening new lanes or disabling environmental traps when destroyed). Maps can either contain only main cores or both types of objectives.  * '''Environmental Traps''': ==Maps== ===Dragonfall Town=== [[File:Dragonfall_Town_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:TheGatesofDragonfall_MapIcon.png|none|link=The Gates of Dragonfall|''[[The Gates of Dragonfall]]''File:DragonfallBazaar_MapIcon.png|left|link=Dragonfall Bazaar|''[[Dragonfall Bazaar]]''File:GreystonePlaza_MapIcon.png|link=Greystone Plaza|''[[Greystone Plaza]]''File:LittleHornValley_MapIcon.png|link=Little-Horn Valley|''[[Little-Horn Valley]]''</gallery> ===Dragonfall Castle===[[File:Dragonfall_Castle_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:TheRamparts_MapIcon.png|link=The Ramparts|''[[The Ramparts]]''File:TheThroneRoom_MapIcon.png|link=The Throne Room|''[[The Throne Room]]''File:RampartsSiege_MapIcon.png|link=Ramparts Siege|''[[Ramparts Siege]]''File:AssaultOnThroneRoom_MapIcon.png|link=Assault On Throne Room|''[[Assault On Throne Room]]''File:Malakai's Sewer MapIcon.png|link=Malakai's Sewer|''[[Malakai's Sewer]]''File:Malakai's Manor MapIcon.png|link=Malakai's Manor|''[[Malakai's Manor]]''</gallery> ===The Liferoot=Sub Objective Mechanics==[[File:Grey ShieldThe_Liferoot_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:ForestCrossroads_MapIcon.png|thumblink=Forest Crossroads|''[[Forest Crossroads]]''File:LiferootForest_MapIcon.png|link=Liferoot Forest|''[[Liferoot Forest]]''File:Forest_Biome_IconLowRes.png|link=Forest Biome|''[[Forest Biome]]''</gallery> ===Ancient Ruins===[[File:Ancient_Ruins_Region_Icon.png|right|100px]]*Sub Objectives can be identified by the spinning Grey shield above them <gallery widths=100px heights=120px mode="packed">File:ForgottenRuins_MapIcon.png|link=Forgotten Ruins|''[[Forgotten Ruins]]''File:NimbusReach_MapIcon.png|link=Nimbus Reach|''[[Nimbus Reach]]''</gallery> ===Rotting Ravine===[[File:Rotting_Ravine_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:SiphonSiteD_MapIcon.png|link=Siphon Site D|''[[Siphon Site D]]''File:DragonfallSewers_MapIcon.png|link=Dragonfall Sewers|''[[Dragonfall Sewers]]''File:TheDeadRoad_MapIcon.png|link=The Dead Road|''[[The Dead Road]]''File:TempleOfTheNecrotic_MapIcon.png|link=Temple Of The Necrotic|''[[Temple Of The Necrotic]]''</gallery> ===Lost Dungeons===[[File:Lost_Dungeons_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:UnholyCatacombs_MapIcon.png|link=Unholy Catacombs|''[[Unholy Catacombs]]''File:BuriedBastille_MapIcon.png|link=Buried Bastille|''[[Buried Bastille]]''File:MoltenCitadel_MapIcon.png|link=Molten Citadel|''[[Molten Citadel]]''File:Crumbled_Bulwark_IconLowRes.png|link=Crumbled Bulwark|''[[Crumbled Bulwark]]''File:Embermount_Volcano_IconLowRes.png|link=Embermount Volcano|''[[Embermount Volcano]]''</gallery> *Sub Objectives are marked on the mini-map with a Grey Shield Icon===The High Seas===[[File:The_High_Seas_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:The_Jacked_Sparrow_Icon.png|link=The Jacked Sparrow|''[[The Jacked Sparrow]]''File:Grey Shield IconPlunderer%27s_Paradise_IconLowRes.png|link=Plunderer's Paradise|''[[Plunderer's Paradise]]''*Sub Objectives have a Health Pool</gallery> ===Drakenfrost===[[File:Drakenfrost_Region_Icon. This gets fully healed at the start of each build phasepng|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:Drakenfrost_Resort_Icon. If the Health Pool is reduced to 0, the Sub Objective is destroyedpng|link=Drakenfrost Resort|''[[Drakenfrost Resort]]''File:Drakenfrost_Keep_IconLowRes.png|link=Drakenfrost Keep|''[[Drakenfrost Keep]]''</gallery> *===The Wave after a Sub Objective is destroyed will spawn Wild West===[[File:The_Wild_West_Region_Icon.png|right|100px]]  <gallery widths=100px heights=120px mode="packed">File:Wildest_West_IconLowRes.png|link=Wildest West|''[[Wildest West]]''File:Wild_Westival_Icon.png|link=Wild Westival|''[[Wild Westival]]''</gallery> ===Tornado Valley===[[EnemiesFile:Tornado_Valley_Region_Icon.png|right|100px]] from an additional spawn point  <gallery widths=100px heights=120px mode="packed">File:Tornado_Canyons_IconLowRes.png|link=Tornado Canyons|''[[Tornado Canyon]]''*Having a Sub Objective get destroyed does not end the mapFile:Tornado_Highlands_IconLowRes.png|link=Tornado Highlands|''[[Tornado Highlands]]''</gallery> ===Hidden Caverns===*[[BillboardFile:Hidden_Caverns_Region_Icon.png|Billboardsright|100px]] for these additional spawn points do not appear until the connected Sub Objective is destroyed  <gallery widths=100px heights=120px mode="packed">File:Crystal Mine Icon.png|link=Crystal Mine|''[[Crystal Mine]]''File:Lava Caverns Icon.png|link=Lava Caverns|''[[Lava Caverns]]''</gallery> ===Others===*Sub Objectives and the extra spawn points they open ''These maps are fixed for each map and wont changeavailable only in very specific gamemodes unlike most common maps.''*Sub Objectives have the highest target priority for the <gallery widths=100px heights=120px mode="packed">File:TheWyvernDen_MapIcon.png|link=The Wyvern Den|''[[AggressionThe Wyvern Den]] of nearby ''File:HarbingersWarship_MapIcon.png|link=Harbinger's Warship|''[[EnemiesHarbinger's Warship]]''*Keeping Sub Objectives alive til the end of the map will yield bonus experienceFile:TheLostTemple_MapIcon. png|link=The Lost Temple|''[[The Lost Temple]]''</gallery>
[[Category:Dungeon Defenders 2]]
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