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Mastery

250 bytes removed, 18:57, 26 October 2023
Assigning a static width to tables to support smaller screens
Mastery is 1 of the 6 game modes in Dungeon Defenders 2. It functions similarly to Expeditions however each map has specific sets of challenges to complete. Gear Score is also capped based on the Chaos level of the map you choose.   == Base Challenges =='''Victory''': Survive all waves<br />'''Perfectionist''': Earned all stars in the same attempt<br />'''Not Even a Scratch:''' No cores fall below 90% health<br />'''Under Pressure:''' Finish each combat phase in under 180 seconds<br />'''State of Decay:''' No defenses are repaired<br />'''Base Builder:''' Build only tower type defenses<br />'''Master Strategist:''' No defenses are sold or destroyed<br />'''Protect Your Jewels:''' No Main core(s) fall below 90% health<br />'''EMP Active:''' Build no aura type defenses<br />'''Broken Links:''' Build no node type defenses<br />'''Careful Planning:''' No defenses are destroyed<br />'''Immortal:''' No hero deaths<br />'''Equal Opportunity:''' Don't build more than one of a specific defense<br />'''Budget Cuts:''' No defenses are upgraded<br />'''Think Fast:''' Complete each build phase in under 30 seconds<br />'''All Lanes Open:''' Build no blockade type defenses<br />'''Diversity:''' Complete all phases with 10 or more different defenses<br />'''You're Grounded:''' Build no tower type defenses<br />'''Entrapment:''' Build no traps<br /> Mastery is a game mode designed to challenge players by imposing certain restrictions. Each map [[Maps|Map]] has a specific set of 5 challenges to complete. Mastery mode also restricts your gear, stats, and Ascension according to the Chaos tier you are playing. Any mods [[Mods]] you have on your gear will be set to the Chaos tier of the map [[Maps|Map]] you are playing, even if those mods [[Mods]] were originally a lower tier.
== Challenges ==
== Rewards ==
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 1
|-
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 2
|-
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 3
|-
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 4
|-
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 5
|-
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 6
|-
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 7
|-
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 8
|-
|765 || Random Shard Pack
|-
|775 || 372,000(?) Gold
|-
|785 || [[Shards#Hyper_Shards | Juggernaut]]
|-
|795 || 372,000(?) Gold
|-
|805 || 1,000 Defender Medals
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 9
|-
|-
|925 || Corrupted Ancient Mask
|}
 
{| class="wikitable" style="display: inline-table; width: 250px"
|+Tier 10
|-
! Stars !! Reward
|-
|935 || 1 Hero Slot
|-
|945 || Pet Power Pack
|-
|955 || Random Shard Pack
|-
|965 || 10,000,000 Gold
|-
|975 || [[Shards#Hyper_Shards | Tandem Strike]]
|-
|985 || 10,000,000 Gold
|-
|995 || 1,000 Defender Medals
|-
|1005 || 5 Ascension Levels
|-
|1015 || Golden Gato Egg
|-
|1030 || Corrupted Ancient Wings
|}
 
== Restrictions ==
 
=== Ascension Talent Caps ===
The second main restriction of Mastery will have hard caps for the amount of talent points used in each skill stat. The cap can be considered invisible to players as no visible changes could be seen in the Ascension tab.
 
''Credits to community member [[User:Arti|Arti]] for finding the numbers''
{| class="wikitable"
|-
! Chaos Difficulty Tier !! Talent Points used
|-
| '''Chaos I''' || 0
|-
| '''Chaos II''' || 0
|-
| '''Chaos III''' || 0
|-
| '''Chaos IV''' || 0
|-
| '''Chaos V''' || 5
|-
| '''Chaos VI''' || 10
|-
| '''Chaos VII''' || 10
|-
| '''Chaos VIII''' || 50
|-
| '''Chaos IX''' || 100
|-
| '''Chaos X''' || 200
|}
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