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Shards

15 bytes added, 03:02, 23 March 2017
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| {{Hero Shard|Big Boy}} || The first mine you place will always be a Big Boy. Big Boy mines do an additional x-X% of Hero Damage as damage to enemies in double the area. || 20 || || {{Valid for SeriesEV2}} || {{Valid for Gloves}}
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| {{Hero Shard|Insulated Decoy}} || Decreases heat generated from Death from Above by 4-40%. || || Chaos 3 || {{Valid for SeriesEV2}} ||
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| {{Hero Shard|Enhanced Decoy}} || EV2's decoy deals an extra 20-X% damage to enemies. || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Boots}}
| {{Defense Shard|Cthulu's Influence}} || While under the effect of corruption, Angry Nimbus has a 3-X% chance to charm enemies for 1 second. || || Chaos 1 || {{Valid for Dryad}} || {{Valid for Relic}}
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| {{Defense Shard|Oily Entrapment}} || Increases Oil Geyser slow rate by 4-X% || 12 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Relic}}
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| {{Defense Shard|Oil Spill}} || Gives Oil Geyser a 5-25% chance to stun all enemies hit for 2s || 10 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Relic}}
| {{Hero Shard|Channel}} || Restores 1-15 of your ability resources every 5 seconds. || 14 || Campaign || {{Valid for Apprentice}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
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| {{Hero Shard|Construction}} || Increases repair and upgrade speed during Combat Phase by 12525-20575%. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Gloves}}
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| {{Hero Shard|Critical Strike}} || Increases your Hero Crit Chance by 3-10%. || 7 || Campaign || {{Valid for ALL}} || {{Valid for Gloves}}
| {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Power Transfer}} || Increases the Defense Crit Damage of the affected tower by 4-X60% of its Defense Power. || 14 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional 2-15%. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
| {{Defense Shard|Manufacture's Overcharge}} || Weapon Manufacturer charges 4-40% faster. || 12 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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| {{Defense Shard|Node Increase}} || EV2 Can place 1-4 extra node(s) in any single Weapon Manufacturer chain. || 6 || Chaos 3 2 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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| {{Defense Shard|Numerous Reflections}} || Increases the nodes EV2's Reflect Beam can sustain by 1-6. || 5 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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