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Shards

18,724 bytes added, 25 March
Standard Shards List
[[File:Shards_Loading_Screen.png|right|400px]]
Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
<tabber>
Campaign Shards=
[[File:Campaign_Standard_Shard_Pack_Icon.png|70px| center]]
|- id="defensive_critical_damage"
| {{Defense Shard|Defensive Critical Damage}}
| Increases the Defense Crit Damage of the affected tower by '''4-20% '''. (20% -> 24%)'''.
| 16
| Campaign
| {{Valid for ALL}}
| Relic
 
|- id="electric_paralysis"
| {{Defense Shard|Electric Paralysis}}
| EMP Trap slows enemies to '''70-62%''' speed for '''1-3''' seconds. (62%, 3 seconds -> 58%, 4 seconds)
| 8
| Campaign
| {{Valid for Engineer}}
| Relic
|- id="fortification"
| {{Defense Shard|Fortification}}
| Increases Defense Health of the affected tower by '''2-34% '''. (34% -> 42%)'''.
| 16
| Campaign
|- id="ghastly_curse"
| {{Defense Shard|Ghastly Curse}}
| Nether Archer arrows now make enemies move at '''50-42% (38%)''' speed for '''0-4 (6)''' seconds.(42%, 4 seconds -> 38%, 6 seconds)
| 8
| Campaign
|- id="cataclysmic"
| {{Hero Shard|Cataclysmic}}
| You have a '''5-??43%''' chance when landing on the ground to deal '''20-??420%''' of your Ability Power as fire damage to nearby enemies.(43%, 420% -> 50%, 500%)
| 20
| Campaign
|- id="concussive_chi"
| {{Hero Shard|Concussive Chi}}
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds.(25%, 4.6 seconds -> 33%, 5.8 seconds)
| 12
| Campaign
|- id="concussive_shock"
| {{Hero Shard|Concussive Shock}}
| Increases the stun duration of Concussive Shot by '''40.3-40%1.5s'''.(1.5s -> 1.9s)
| 12
| Campaign
|- id="construction"
| {{Hero Shard|Construction}}
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''.(75% -> 95%)
| 20
| Campaign
|- id="corruptions_fortification"
| {{Hero Shard|Corruption’s Fortification}}
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form.(40% -> 52%)
| 12
| Campaign
|- id="drenching_strikes"
| {{Hero Shard|Drenching Strikes}}
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds.(30% -> 38%)
| 14
| Campaign
|- id="enduring_tornado"
| {{Hero Shard|Enduring Tornado}}
| Increases the knockup duration of Tornado by '''1-6''' seconds.(6 seconds -> 8 seconds)
| 10
| Campaign
|- id="enhanced_decoy"
| {{Hero Shard|Enhanced Decoy}}
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies.(420% -> 500%)
| 20
| Campaign
|- id="fountain_of_speed"
| {{Hero Shard|Fountain Of Speed}}
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds.(650 -> 850)
| 12
| Campaign
|- id="knife_club"
| {{Hero Shard|Knife Club}}
| Increases the damage of Fan of Knives by '''3-39%'''.(39% -> 52%)
| 12
| Campaign
|- id="retribution"
| {{Hero Shard|Retribution}}
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker.(425% -> 485%)
| 20
| Campaign
|- id="speed_boost"
| {{Hero Shard|Speed Boost}}
| Increases your movement speed by '''100-500'''.(500 -> 700)
| 8
| Campaign
|- id="support_magic_specialist"
| {{Hero Shard|Support Magic Specialist}}
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''.(40% -> 52%)
| 12
| Campaign
|- id="swift_provocation"
| {{Hero Shard|Swift Provocation}}
| Provoke movement speed buff increased by '''10-154'''.(154 -> 202)
| 12
| Campaign
| {{Valid for Squire}}
| Boots
 
|- id="tri-stake"
| {{Hero Shard|Tri-Stake}}
| The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by '''70-50%'''. (50% -> 45%)
| 16
| Campaign
| {{Valid for Hunter}}
| Weapon
|- id="wither_bubble"
| {{Hero Shard|Wither Bubble}}
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''.(15% -> 19%)
| 9
| Campaign
|- id="worm_scarf"
| {{Hero Shard|Worm Scarf}}
| Reduces the damage you take from enemies by '''3-15%'''.(15% -> 19%)
| 12
| Campaign
|- id="zephyrs_warpath"
| {{Hero Shard|Zephyr's Warpath}}
| Increase movement speed in Whirlwind by '''5%-105%'''.(105% -> 125%)
| 20
| Campaign
|- id="crumbling_stone"
| {{Defense Shard|Crumbling Stone}}
| Enemies petrified by Maw of the Earth Drake receive '''2-29% (29%)''' more damage and explode on death for '''10-250% (298%)''' Defense Power magical damage.(250% -> 298%)
| 20
| Chaos 1
|- id="destruction"
| {{Defense Shard|Destruction}}
| Increases Defense Power of the affected tower by '''2-34% '''. (34% -> 42%)'''.
| 16
| Chaos 1
|- id="dragons_haste"
| {{Defense Shard|Dragon’s Haste}}
| Dragons Nest dragons’ movement speed is increased by '''700-1500 (1700)'''.(1500 -> 1700)
| 16
| Chaos 1
|- id="electric_fingers"
| {{Defense Shard|Electric Fingers}}
| Skeletal Orcs have '''3-30% (36%)''' chance on hit to deal an additional '''40-400% (480%)''' of their Defense Health as storm damage. Bounces '''3''' times.(30%, 400% -> 36%, 480%)
| 18
| Chaos 1
| {{Valid for AbyssLord}}
| Relic
 
|- id="emp_gargoyles"
| {{Defense Shard|EMP Gargoyles}}
| Gargoyles have an '''8-15%''' chance on hit to stun the target for '''0.2-3''' seconds. (15%, 3 seconds -> 17%, 3.8 seconds)
| 14
| Chaos 1
| {{Valid for Hunter}}
| Relic
|- id="empowered_flame"
| {{Defense Shard|Empowered Flame}}
| Flamethrower tower has a '''1-15% (17.8%)''' chance to hit the target again for '''55-275% (319%)''' damage.(275% -> 319%)
| 20
| Chaos 1
| {{Valid for Apprentice}}| Relic |- id="heavy_rounds"| {{Defense Shard|Heavy Rounds}}| Increases the damage of the Rail Gun tower by '''5-40%''', but lowers the tower's range by '''50%'''.| 14| Chaos 1| {{Valid for AdeptEngineer}}
| Relic
|- id="laser_boost"
| {{Defense Shard|Laser Boost}}
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350 (410)''' and Hero Damage by '''4-40% (47.2%)''' for '''15''' seconds.(350 -> 410)
| 20
| Chaos 1
|- id="rippling_explosions"
| {{Defense Shard|Rippling Explosions}}
| Enemies that die inside the boost aura have a '''5-25% (29%)''' chance to detonate, dealing '''20-80% (92%)''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.(25%, 80% -> 29%, 92%)
| 20
| Chaos 1
|- id="stun_fire"
| {{Defense Shard|Stun Fire}}
| Cannonball Tower has a '''11-25% (29%)''' chance on hit to stun target for '''1.6-3 (3.4)''' seconds.(25% -> 29%)
| 14
| Chaos 1
|- id="annoyance"
| {{Hero Shard|Annoyance}}
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds.(4 seconds -> 5 seconds)
| 10
| Chaos 1
| {{Valid for ALL}}
| Chest
 
|- id="bloody_strikes"
| {{Hero Shard|Bloody Strikes}}
| '''2-22%''' chance on hit to Bleed target, dealing '''10-35%''' of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take '''5-15%''' more damage. (22%, 35%, 15% -> 26%, 40%, 17%)
| 20
| Chaos 1
| {{Valid for Hunter}}
| Weapon
|- id="binding_roots"
| {{Hero Shard|Binding Roots}}
| Your slam ability has an '''22-50%''' chance to stun enemies for '''0.5 ''' seconds then root in place for '''4.5 ''' seconds.(50% -> 58%)
| 14
| Chaos 1
|- id="bots_of_oil"
| {{Hero Shard|Bots Of Oil}}
| Exploding Grav Bots now oil enemies for '''1-8''' second(s)seconds. If ignited by fire, deals '''20-220%''' Ability Power as fire damage per second for '''1-5''' secondseconds. (s220% - 260%).
| 20
| Chaos 1
|- id="broomnado_power"
| {{Hero Shard|Broomnado Power}}
| Increases Broom Nado damage by '''4-40% '''. (40% -> 60%)'''.
| 12
| Chaos 1
|- id="bulwark"
| {{Hero Shard|Bulwark}}
| Increases armor by '''4-4039%'''.(39% -> 52%)
| 12
| Chaos 1
|- id="concussive_power"
| {{Hero Shard|Concussive Power}}
| Increases the damage of Concussive Shots by '''4-4039%'''.(39% -> 52%)
| 12
| Chaos 1
|- id="crane_stance"
| {{Hero Shard|Crane Stance}}
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times.(90% -> 106%)
| 20
| Chaos 1
|- id="critical_strike"
| {{Hero Shard|Critical Strike}}
| Increases your Hero Crit Chance by '''3-10%'''.(10% -> 14%)
| 7
| Chaos 1
|- id="full_shell_ahead"
| {{Hero Shard|Full Shell Ahead}}
| Increases movement speed while in Turtle Stance by '''25-525'''.(525 -> 625)
| 20
| Chaos 1
|- id="fury_speed"
| {{Hero Shard|Fury Speed}}
| Increases projectile speed of Fury by '''0-67% '''. (67% -> 100%)'''.
| 8
| Chaos 1
| {{Valid for Countess}}
| Weapon
 
|- id="exploding_effigy"
| {{Hero Shard|Exploding Effigy}}
| When Blood Effigy expires it explodes dealing '''500-900%''' of your ability power and stunning for 3 seconds. (900% -> 1,100%)
| 8
| Chaos 1
| {{Valid for Hunter}}
| Helmet
|- id="explosive_blades"
| {{Hero Shard|Explosive Blades}}
| Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-52,000%''' of Ability Power.(2,000% -> 2,300%)
| 20
| Chaos 1
|- id="haunting"
| {{Hero Shard|Haunting}}
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds.(250% -> 298%)
| 20
| Chaos 1
|- id="lashing_power"
| {{Hero Shard|Lashing Power}}
| Increases Lash Out damage by '''4-4046%'''.(46% -> 60%)
| 12
| Chaos 1
|- id="molten_striker"
| {{Hero Shard|Molten Striker}}
| Molten Core deals more impact damage the farther it travels, up to '''+20-200% ''' more damage.(200% -> 236%)
| 20
| Chaos 1
|- id="power_volley"
| {{Hero Shard|Power Volley}}
| Increases the damage of Arcane Volley by '''4-4039%'''.(39% -> 52%)
| 12
| Chaos 1
|- id="shroom_doom"
| {{Hero Shard|Shroom Doom}}
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''.(40% -> 52%)
| 12
| Chaos 1
|- id="thundering_call"
| {{Hero Shard|Thundering Call}}
| Increases Call to Madness range by '''4-40%'''.(40% -> 52%)
| 12
| Chaos 1
|- id="withering_fountain"
| {{Hero Shard|Withering Fountain}}
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''.(20% -> 28%)
| 9
| Chaos 1
| Relic
|- id="world_tree_mcbuffersonsentry_rocket"| {{Defense Shard|World Tree McbuffersonSentry Rocket}}| Every The Sentry Turret'''20''' secondss attack generate 1 stack. At 5 stacks, the world tree places a leafy shield on it fires a blockade within its influence that absorbs Rocket dealing '''10100-310% (370150%)''' of the Dryad's Defense Health stat and lasts '''10''' secondsDamage in an area.
| 20
| Chaos 2
| {{Valid for DryadEngineer}}| Relic |- id="spectral_amplification"| {{Defense Shard|Spectral Amplification}}| Increases the Defense Range of the Spectral Knight by '''3~22%''' and increases the AoE of its attacks by '''3~46%'''. (22% -> 27%, 46% -> 60%)| 12| Chaos 2| {{Valid for Hunter}}
| Relic
|- id="fury_restoration"
| {{Hero Shard|Fury Restoration}}
| Restore '''1-??2''' mana every time Fury scores a critical hit.
| 8
| Chaos 2
|- id="heroic_charge"
| {{Hero Shard|Heroic Charge}}
| Increases the damage of Valiant Charge by '''3-??39%'''.
| 12
| Chaos 2
| 12
| Chaos 2
| {{Valid for ALLAdept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for AbyssLord}}{{Valid for Engineer}}{{Valid for Hunter}}
| Helmet
 
|- id="piercing"
|- id="lava_warrior"
|- id="piercing"
| {{Hero Shard|Piercing}}
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage.(350%, 225% -> 410%, 265%)
| 20
| Chaos 2
| {{Valid for Mystic}}
| Helmet
 
|- id="stunning_surprise"
| {{Hero Shard|Stunning Surprise}}
| At the end of cloaked, stun all nearby enemies for '''1~3''' seconds. (3 Seconds -> 4 Seconds)
| 8
| Chaos 2
| {{Valid for Hunter}}
| Chest
|- id="turtle_power"
| {{Hero Shard|Turtle Power}}
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.
|?20
| Chaos 2
| {{Valid for Barbarian}}
| Chaos 3
| {{Valid for Mercenary}}
| Relic
 
|- id="kinetic_energy"
| {{Defense Shard|Kinetic Energy}}
| Increases the damage of the Rail Gun Tower by '''3-10%''', and has a '''10-28%''' chance on hit to stun the target for '''0.4-3.2''' seconds.
| 14
| Chaos 3
| {{Valid for Engineer}}
| Relic
| Chaos 3
| {{Valid for Lavamancer}}
| Relic
 
|- id="overpowering_screech"
| {{Defense Shard|Overpowering Screech}}
| Increases the Defense Power of the Sonic bat tower by '''5~41%''' but removes the stun. (41% -> 50%)
| 16
| Chaos 3
| {{Valid for Hunter}}
| Relic
| {{Valid for Barbarian}}
| Helmet
 
|- id="exsanguination"
| {{Hero Shard|Exsanguination}}
| Gain '''1~6''' blood upon defeating an enemy. (6 -> 7)
| 20
| Chaos 3
| {{Valid for Hunter}}
| Helmet
 
|- id="extended_cloak"
| {{Hero Shard|Extended Cloak}}
| Increase Cloaked duration by '''0.5~2.5''' seconds. (2.5 Seconds -> 3.5 Seconds)
| 8
| Chaos 3
| {{Valid for Hunter}}
| Boots
|- id="fight_me_not"
|- id="melting_point"
| {{Hero Shard|Melting Point}}
| When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''x10-30%''' extra damage for '''y1-5''' seconds.
| 12
| Chaos 3
|- id="lasting_conflagration"
| {{Defense Shard|Lasting Conflagration}}
| Increases Elder Dragon burn duration by '''1-??3''' seconds.
| 8
| Chaos 4
| Chaos 4
| {{Valid for Lavamancer}}
| Relic
 
|- id="natural_frequency"
| {{Defense Shard|Natural Frequency}}
| Enemies explode when killed dealing '''30~110%''' of the tower's base damage. (110% -> 130%)
| 16
| Chaos 4
| {{Valid for Hunter}}
| Relic
| Chaos 4
| {{Valid for Mercenary}}
| Relic
 
|- id="power_transfer"
| {{Defense Shard|Power Transfer}}
| Increases the Defense Crit Chance of the affected tower by '''2-30% (38%)''' and reduces the Defense Power by 10%.
| 14
| Chaos 4
| {{Valid for ALL}}
| Relic
| Chaos 4
| {{Valid for Mystic}}
| Relic
 
|- id="spinning_up"
| {{Defense Shard|Spinning Up}}
| The Sentry Turret deals more damage as it strikes enemies, up to a maximum of '''10-50%''' extra damage. Damage increase resets after not attacking for 5 seconds.
| 20
| Chaos 4
| {{Valid for Engineer}}
| Relic
|- id="draining_strikes"
| {{Hero Shard|Draining Strikes}}
| Increase the healing from Siphon Stance by '''5%-25150%'''.|?20
| Chaos 4
| {{Valid for Barbarian}}
| Helmet
 
|- id="effigy_overdrive"
| {{Hero Shard|Effigy Overdrive}}
| Increases the damage of Blood Effigy by '''3~21%''' but reduces the lifespan by '''10~6''' seconds. (21% -> 30%, 6 Seconds -> 4 Seconds)
| 8
| Chaos 4
| {{Valid for Hunter}}
| Gloves
|- id="electric_retribution"
| {{Hero Shard|Electric Retribution}}
| When you take damage, you have a '''2-2520%''' chance of dealing '''125-450425%''' of your Armour as storm damage to your attacker.
| 20
| Chaos 4
|- id="holy_empowerment"
| {{Hero Shard|Holy Empowerment}}
| Increases damage by '''5-??20%''' while Holy Fire is active.
| 12
| Chaos 4
| 4
| Chaos 4
| {{Valid for ALLAbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}}{{Valid for Hunter}}
| Weapon
|- id="cthulus_influence"
| {{Defense Shard|Cthulu’s Influence}}
| While under the effects of corruption, Angry Nimbus has a '''3-2751%''' chance to charm enemies for '''1-76''' seconds.
| 12
| Chaos 5
|- id="flare_up"
| {{Defense Shard|Flare-Up}}
| Elder Dragon has a '''5-??12.5%''' chance to deal '''12-??108%''' more damage.
| 12
| Chaos 5
| Weapon
|- id="betsy_cluster_nadescluster_nades"| {{Hero Shard|Betsy Cluster Nades}}| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area. (50%, 310% -> 58%, 350%)| Chaos 5
| 20
| Chaos 5| {{Valid for ALLApprentice}}{{Valid for Gunwitch}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Mystic}}{{Valid for Initiate}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}}
| Weapon
| Chaos 5
| {{Valid for Monk}}
| Chest
 
|- id="hunter's_instinct"
| {{Hero Shard|Hunter's Instinct}}
| Gain an '''4~20%''' chance to Dodge an incoming attack, taking 0 damage. (20% -> 24%)
| 16
| Chaos 5
| {{Valid for Hunter}}
| Chest
|- id="inferno"
| {{Hero Shard|Inferno}}
| Increases the damage of Flame Surge by '''4-??40%(52%)'''.
| 12
| Chaos 5
| {{Hero Shard|Maelstrom}}
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''
|?20
| Chaos 5
| {{Valid for Barbarian}}
| {{Hero Shard|Talon Strike}}
| Hawk Strike now stuns for '''2s-4.5'''.
|?10
| Chaos 5
| {{Valid for Barbarian}}
| Chaos 6
| {{Valid for Mystic}}
| Relic
 
|- id="sharpened_spear"
| {{Defense Shard|Sharpened Spear}}
| Magnetic Knight Tower has a '''2-20%''' chance on hit to cause the target to bleed, dealing '''20-45%''' of your Tower Damage stat as magical damage each second for '''1-5s'''.
| 20
| Chaos 6
| {{Valid for Engineer}}
| Relic
| Chaos 6
| {{Valid for Initiate}}
| Relic
 
|- id="werewolf_general"
| {{Defense Shard|Werewolf General}}
| Increases the Defense Power of nearby defenses to '''102~110%''' Does not buff the Werewolf Commander, but the Werewolf Commander gains '''6~30%''' Defense Health. (110% -> 112%, 30% -> 36%)
| 16
| Chaos 6
| {{Valid for Hunter}}
| Relic
|- id="inspired_shout"
| {{Hero Shard|Inspired Shout}}
| Call to Arms buff increases armor and further increases damage by '''3-??20%'''.
| 12
| Chaos 6
| {{Valid for Countess}}
| Gloves
 
|- id="lasting_siphon"
| {{Hero Shard|Lasting Siphon}}
| Increases the duration of Blood Siphon by '''1~5''' seconds. (5 Seconds -> 6 Seconds)
| 8
| Chaos 6
| {{Valid for Hunter}}
| Gloves
|- id="shadow_prince"
| {{Hero Shard|Shadow Prince}}
| Taking damage has an '''7-??23%''' chance to make you take '''3-??15%''' less damage and stun attackers for '''1.2-??4.8''' seconds over the duration.
| 12
| Chaos 6
| {{Valid for Gunwitch}}
| Weapon
 
|- id="surging_siphon"
| {{Hero Shard|Surging Siphon}}
| Increases the damage of Blood Siphon by '''4~40%'''. (40% -> 52%)
| 12
| Chaos 6
| {{Valid for Hunter}}
| Gloves
|- id="unholy_fire"
| 20
| Chaos 6
| {{Valid for Squire}}{{Valid for Countess}}
| Shield
|}
! style="width:10%;" | Hero
! style="width:3%;" | Slot
 
|- id="enhanced_throw"
| {{Defense Shard|Enhanced Throw}}
| Increases the Defense Range of the Magnetic Knight Tower by '''4-45%''', and incrase the Defense Damage by '''5-15%'''.
| 16
| Chaos 7
| {{Valid for Engineer}}
| Relic
|- id="ghost_arrows"
|- id="charged_shot"
| {{Hero Shard|Charged Shot}}
| Your primary attacks have a '''5-1525%''' chance to fire a fully charged secondary attack.Can only occur once per second. (25% -> 33%)| Chaos 7
| 10
| Chaos 7| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for ApprenticeAdept}}{{Valid for SeriesEV2}}{{Valid for AdeptHunter}}
| Weapon
| {{Valid for Squire}}
| Shield
 
|- id="enhanced_effigy"
| {{Hero Shard|Enhanced Effigy}}
| Increases the damage of Blood Effigy by '''4~40%'''. (40% -> 52%)
| 12
| Chaos 7
| {{Valid for Hunter}}
| Helmet
|- id="fiery_brimstone"
|- id="flame_cloak"
| {{Hero Shard|Flame Cloak}}
| After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-??21%''' less damage and burn attackers for '''400-??2,000%''' of your Armor.
| 16
| Chaos 7
| 18
| Chaos 7
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}{{Valid for Countess}}
| Helmet
| Chaos 7
| {{Valid for Mystic}}
| Gloves
 
|- id="sharpened_stake"
| {{Hero Shard|Sharpened Stake}}
| Increases the damage of Wooden Stake by '''4~40%'''. (40% -> 52%)
| 12
| Chaos 7
| {{Valid for Hunter}}
| Gloves
|-|
Chaos 8=
[[File:Chaos_8_shard_Pack_IconChaos_8_Shard_Pack_Icon_With_Border.png| 70px| center]]
{| class="wikitable sortable" style="width:100%; text-align:center;"
| Chaos 8
| {{Valid for Mystic}}
| Relic
 
|- id="ghastly_blades"
| {{Defense Shard|Ghastly Blades}}
| Enemies attacked by Spectral Knights move at '''90~60%''' speed while taking '''10~20%''' extra magical damage for '''1~3.5''' seconds. (60%, 20%, 3.5 seconds -> 48%, 24%, 4.5 seconds)
| 10
| Chaos 8
| {{Valid for Hunter}}
| Relic
| {{Valid for Squire}}
| Relic
 
|- id="escape_artist"
| {{Defense Shard|Escape Artist}}
| Reduces the time of disabling effects you sustain by '''0-37.5% (50%)'''.
| 12
| Chaos 8
| {{Valid for Mercenary}}
| Weapon
|- id="water_elemental"
| {{Valid for Squire}}
| Shield
 
|- id="blood_ritual"
| {{Hero Shard|Blood Ritual}}
| Reduces the blood cost of your abilities by '''2~30%'''. After using an ability, take damage equal to 10% of your maximum Health. (30% -> 36%)
| 18
| Chaos 8
| {{Valid for Hunter}}
| Helmet
|- id="celestial_power"
| {{Hero Shard|Celestial Power}}
| Falling stars give an additional '''6-?22''' celestial power.
| 8
| Chaos 8
| 20
| Chaos 8
| {{Valid for Squire}}{{Valid for Countess}}
| Shield
| {{Valid for Gunwitch}}
| Weapon
 
|- id="escape_artist"
| {{Hero Shard|Escape Artist}}
| Reduces the time of disabling effects you sustain by '''0-37.5% (50%)'''.
| 12
| Chaos 8
| {{Valid for Mercenary}}
| Boots
|- id="freezing_vault"
|- id="holy_restoration"
| {{Hero Shard|Holy Restoration}}
| Increases the healing of Holy Fire by '''3-??39%'''.
| 12
| Chaos 8
|- id="auto_repair_system"
| {{Defense Shard|Auto-Repair System}}
| Restores '''0.5-??4%''' of the affected tower’s Max Health every 5s. Only active during Combat Phase.
| 20
| Chaos 9
| Relic
|- id="concentrated_pyrotechnics"| {{Defense Shard|Concentrated Pyrotechnics}}| Increases the damage of the Firework Cannon by '''20-50% (60%)''', but increases the damage falloff by 50%.| 12| Chaos 9| {{Valid for Initiate}}| Relic |- id="crippling_blow"| {{Defense Shard|Crippling Blow}}
| Sky Guard Tower has a '''10-17% (19%)''' chance on hit to stun the target for '''0-3''' seconds.
| 14
| Chaos 9
| {{Valid for Monk}}{{Valid for Initiate}}
| Relic
 
|- id="fleeting_nature"
| {{Defense Shard|Fleeting Nature}}
| Moss Hornet and Angry Nimbus movement speed is increased by '''500-1,300 (1,500)'''.
| 16
| Chaos 9
| {{Valid for Dryad}}
| Relic
| Chaos 9
| {{Valid for Huntress}}
| Relic
 
|- id="frenzied_swarm"
| {{Defense Shard|Frenzied Swarm}}
| Moss Hornet movement speed is increased by '''500-1300 (1500)'''.
| 16
| Chaos 9
| {{Valid for Dryad}}
| Relic
|- id="giant_harpy_feathers"
| {{Defense Shard|Giant Harpy Feathers}}
| Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by '''10-??30%(40%)'''.
| 20
| Chaos 9
|- id="oily_overflow"
| {{Defense Shard|Oily Overflow}}
| Oil Catapult projectiles leave additional Oil on the ground for '''3-??5 (6)''' seconds.
| 8
| Chaos 9
| {{Valid for Countess}}
| Relic
 
|- id="rebounding_strike"
| {{Defense Shard|Rebounding Strike}}
| Attacks against the Werewolf Commander have an '''4~16%''' chance to do no damage and it deals '''120~480%''' Physical Tower Damage to the attacker. (16% -> 20%, 480% -> 600%)
| 12
| Chaos 9
| {{Valid for Hunter}}
| Relic
| Relic
|- id="concentrated_pyrotechnicsvoltage_spike"| {{Defense Shard|Concentrated PyrotechnicsVoltage Spike}}| Increases the damage of the Firework Cannon by EMP Trap has a '''202-5038% (60''' chance to deal '''4-76%)''', but increases the more damage falloff by 50%.
| 12
| Chaos 9
| {{Valid for InitiateEngineer}}
| Relic
 
|- id="Ambush"
| {{Hero Shard|Ambush}}
| Increase Hero Critical Strike Damage by '''8~32%''' while Cloaked is active. (32% -> 40%)
| 12
| Chaos 9
| {{Valid for Hunter}}
| Chest
|- id="amped_charge"
| {{Hero Shard|Amped Charge}}
| Increases the damage of Proton Charge by '''3-??39%(52%)'''.
| 12
| Chaos 9
|- id="atomic_madness"
| {{Hero Shard|Atomic Madness}}
| Atomic Launcher fires 2 extra shots in a small spread for '''150-??2,150%(2,550%)''' of your Hero Damage.
| 20
| Chaos 9
|- id="beam_intensification"
| {{Hero Shard|Beam Intensification}}
| Increases the damage of Sword Beam by '''3-??39%(52%)'''.
| 12
| Chaos 9
|- id="blood_rage"
| {{Hero Shard|Blood Rage}}
| Increases the damage bonus of Provoke by '''4-??40%(52%)''', and damage resistance by '''3-??15% (19%)'''.
| 12
| Chaos 9
|- id="bunny_hop"
| {{Hero Shard|Bunny Hop}}
| Gives the ability to double jump! And increases your movement speed by '''0-200100'''. (100 -> 200)| Chaos 9
| 4
| Chaos 9| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2Barbarian}}{{Valid for Mystic}}{{Valid for BarbarianCountess}}{{Valid for MysticHunter}}| BootsBoot
|- id="chi_curse"
| {{Hero Shard|Chi Curse}}
| Increases Crippling Chi Wave cripple effectiveness by '''5-??20%(25%)'''.
| 12
| Chaos 9
|- id="critical_empowerment"
| {{Hero Shard|Critical Empowerment}}
| Increases your Hero Crit Damage by '''5-16%(20%)'''.
| 11
| Chaos 9
|- id="hasten"
| {{Hero Shard|Hasten}}
| Increases attack speed by '''10-??30%'''. (30% -> 35%)| Chaos 9
| 16
| Chaos 9| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}}
| Helmet
|- id="heavy_armor"
| {{Hero Shard|Heavy Armor}}
| Increases armor by '''4-??45%(65%)''', but reduces speed by '''700-??500 (400)'''.
| 8
| Chaos 9
|- id="radiant_empowerment"
| {{Hero Shard|Radiant Empowerment}}
| Increases the damage of nearby heroes by '''5-??10%(14%)'''.
| 5
| Chaos 9
|- id="rainbow_flask"
| {{Hero Shard|Rainbow Flask}}
| Increases the damage of Oil Flask by '''3-??27%(35%)''' and has a chance to drench, ignite, or poison enemies on hit.
| 12
| Chaos 9
|- id="run_and_gun"
| {{Hero Shard|Run and Gun}}
| Your primary attacks have a '''10-??32%(41%)''' chance on hit to increase your movement speed by 600 for 3s.
| 10
| Chaos 9
|- id="sharp_thinking"
| {{Hero Shard|Sharp Thinking}}
| Increases the damage bonus of Combat Preparation by '''4-40%(52%)'''.
| 12
| Chaos 9
|- id="tamers_gambit"
| {{Hero Shard|Tamer's Gambit}}
| Pets deal '''20-??250%(296%)''' more damage, but Hero Damage and Ability Power are reduced by '''6870-??30% (22%)'''.
| 20
| Chaos 9
|- id="venomous_strikes"
| {{Hero Shard|Venomous Strikes}}
|'''2-20%''' chance on hit to poison a target for '''20-180%(212%)''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.
| 20
| Chaos 9
|- id="vroom_polymorph"
| {{Hero Shard|Vroom Polymorph}}
| Vroom Broom polymorphs enemies around you when activated for '''2-??4 (5)''' seconds. Can only activate once every 10 seconds.
| 8
| Chaos 9
|- id="wild_fire"
| {{Hero Shard|Wild Fire}}
| Increases the duration of Flame Surge’s fire trail by '''1-??3 (4)''' seconds.
| 8
| Chaos 9
|}
|-|
OthersChaos 10=[[File:Chaos X Shard Pack With Border.png|Chaos X Shard Pack| 70px| center]] 
{| class="wikitable sortable" style="width:100%; text-align:center;"
! rowspan="2" style="width:15%; text-align:center;" | Name
! style="width:3%;" | Slot
|- id="enhanced_launcherall_for_one"| {{Defense Shard|All For One}}| Increases Defense Health, Power, Range, and Attack Rate of the affected tower by 2% if only one is built.| 16| Chaos 10| {{Valid for ALL}}| Relic |- id="arcane_refulgence"| {{Defense Shard|Arcane Refulgence}}| The projectile resistance of the Arcane Barrier is further increased by 10%.| 12| Chaos 10| {{Valid for Apprentice}}| Relic |- id="bot_augmentation"| {{Hero Shard|Enhanced LauncherBot Augmentation}}| Anti Gravity Bot Launcher can store an additional '''1-15''' Increases the damage of Anti Gravity Botsby 3%.| 1412|'''Removed'''Chaos 10
| {{Valid for SeriesEV2}}
| WeaponGlove |- id="broad_head_arrows"| {{Defense Shard|Broad Head Arrows}}| Poison Dart Tower now pierces through shields and two additional targets, and its Defense Damage is increased by 5%.| 16| Chaos 10| {{Valid for Huntress}}| Relic |- id="buster_booster"| {{Hero Shard|Buster Booster}}| Increases Blunder Broom Buster damage by 3%.| 12| Chaos 10| {{Valid for Gunwitch}}| Helmet
|- id="skeletal_bindcoup_de_grace"| {{Hero Shard|Skeletal BindCoup de Grace}}| When you defeat an enemyIncreases your Hero Crit Damage by 10%, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-but reduces your Crit Chance by 6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges%.| 1020|'''Removed'''Chaos 10
| {{Valid for ALL}}
| Chest
 
|- id="diffusion"
| {{Defense Shard|Diffusion}}
| Buff Beam now increases the Defense Range of towers it affects by 105%, but the Buff Beam's power is reduced by 25%.
| 12
| Chaos 10
| {{Valid for SeriesEV2}}
| Relic
 
|- id="double_eruption"
| {{Defense Shard|Double Eruption}}
| Your Volcano has a 15% chance to fire twice in succession.
| 20
| Chaos 10
| {{Valid for Lavamancer}}
| Relic
 
|- id="double_wish"
| {{Hero Shard|Double Wish}}
| Using the Starfall ability has a 26% chance to drop two stars. No effect while corrupt.
| 20
| Chaos 10
| {{Valid for Dryad}}
| Weapon
 
|- id="ef_upgrade"
| {{Hero Shard|EF Upgrade}}
| Increases the damage of Tornado by 3%.
| 12
| Chaos 10
| {{Valid for Apprentice}}{{Valid for Adept}}
| Weapon
 
|- id="emp_shells"
| {{Hero Shard|EMP Shells}}
| Orbital Cannon damage increases by '''3-39%''' and its hits have a '''1-25%''' chance to Stun enemies for '''1-5''' seconds and slow them by 30% for '''3-7''' seconds.
| 12
| Chaos 10
| {{Valid for Engineer}}
| Chest
 
|- id="empowered_furious_slash"
| {{Hero Shard|Empowered Furious Slash}}
| After Furious Slash collides with 2 targets, it spawns an additional Furious Slash that travels in the same direction as the first dealing 125% of your Ability Power as damage to each target hit.
| 20
| Chaos 10
| {{Valid for Barbarian}}
| Weapon
 
|- id="empowered_slam"
| {{Hero Shard|Empowered Slam}}
| Increases the damage of Seismic Slam by 3%.
| 12
| Chaos 10
| {{Valid for Squire}}
| Glove
 
|- id="enduring_effigy"
| {{Hero Shard|Enduring Effigy}}
| Increases the lifespan of the Dark Torment serpent by 4, and increase its damage by 4%.
| 12
| Chaos 10
| {{Valid for Mystic}}
| Chest
 
|- id="heightened_rage"
| {{Hero Shard|Heightened Rage}}
| Increases Furious Slash damage by 3%.
| 12
| Chaos 10
| {{Valid for Barbarian}}
| Glove
 
|- id="meditation"
| {{Hero Shard|Meditation}}
| Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain 8 mana per second over 5 seconds and gain a shield equal to 400% of Ability Power for 10 seconds.
| 12
| Chaos 10
| {{Valid for Squire}}{{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for Adept}}
| Helmet
 
|- id="mighty_hawk"
| {{Hero Shard|Mighty Hawk}}
| Increases Hawk Strike damage by 3%.
| 12
| Chaos 10
| {{Valid for Barbarian}}
| Helmet
 
|- id="napalm_gargoyles"
| {{Defense Shard|Napalm Gargoyles}}
| When Gargoyles explode there is a '''20%''' chance to ignite their target's armor, causing them to take '''20%''' extra damage for '''5''' seconds. (20% -> 24%)
| 16
| Chaos 10
| {{Valid for Hunter}}
| Relic
 
|- id="poison_siphon"
| {{Hero Shard|Poison Siphon}}
| Blood Siphon is replaced with Poison Siphon dealing '''20~500%''' of your ability power as magical Poison Damage over 5 seconds. (500% -> 596%)
| 20
| Chaos 10
| {{Valid for Hunter}}
| Helmet
 
|- id="power_transfer"
| {{Defense Shard|Power Transfer}}
| Increases the Defense Critical Chance by 2% and reduces Defense Health by 30%.
| 14
| Chaos 10
| {{Valid for ALL}}
| Relic
 
|- id="radiant_rate"
| {{Hero Shard|Radiant Rate}}
| Increases the Attack Rate of nearby defenses by 4%.
| 12
| Chaos 10
| {{Valid for ALL}}
| Weapon
 
|- id="ramping_beam"
| {{Defense Shard|Ramping Beam}}
| Sand Viper Damage Ramp up per stack is increased by 3%.
| 12
| Chaos 10
| {{Valid for Mystic}}
| Relic
 
|- id="range_pylon"
| {{Defense Shard|Range Pylon}}
| Increases the Defense Range of nearby defenses to 102%.
| 18
| Chaos 10
| {{Valid for ALL}}
| Relic
 
|- id="satellite_strike"
| {{Hero Shard|Satellite Strike}}
| Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing '''1,500-12,750%''' of Ability Power as magical storm damage.
| 20
| Chaos 10
| {{Valid for Engineer}}
| Helmet
 
|- id="spirit_blessing"
| {{Defense Shard|Spirit Blessing}}
| Increases the Chi Spirit cripple effect by 2%.
| 12
| Chaos 10
| {{Valid for Initiate}}
| Relic
 
|- id="stocking_fury"
| {{Hero Shard|Stocking Fury}}
| Landing physical attacks increases the damage of Fury by 2% for 5s. Stacks 5 times.
| 12
| Chaos 10
| {{Valid for Countess}}
| Glove
 
|- id="steel_hurricane"
| {{Hero Shard|Steel Hurricane}}
| Increases Whirlwind damage by 3%.
| 12
| Chaos 10
| {{Valid for Barbarian}}
| Chest
 
|- id="volatile_gemstone"
| {{Hero Shard|Volatile Gemstone}}
| Increases the damage of Abyss Stone by 4%.
| 12
| Chaos 10
| {{Valid for AbyssLord}}
| Glove
 
|- id="weighted_stone"
| {{Defense Shard|Weighted Stone}}
| Increases the health of Maw of the Earth Drake by 5%. The Maw's beam attack now affects enemies' attack speed as well as their movement speed.
| 12
| Chaos 10
| {{Valid for Lavamancer}}
| Relic
 
|- id="world_tree_mcbufferson"
| {{Defense Shard|World Tree McBufferson}}
| The World Tree's hero buff now lingers for an additional 2 seconds after leaving its radius, and it also increases Hero Damage and Ability Power by 10%.
| 20
| Chaos 10
| {{Valid for Dryad}}
| Relic
 
|- id="wound"
| {{Hero Shard|Wound}}
| Wooden Stake causes the target to bleed, dealing '''20~40%''' of your Ability Power stat as magical damage. Wound enemies take '''5~13%''' more damage. (40% -> 45%, 13% -> 15%)
| 16
| Chaos 10
| {{Valid for Hunter}}
| Gloves
|}
|-|
Survival=
[[File:Survival_Tier_Icon.png| 70px| center]]
 
{| class="wikitable sortable" style="width:100%; text-align:center;"
! rowspan="2" style="width:15%; text-align:center;" | Name
! rowspan="2" style="width:45%; text-align:center;" | Effect
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
! colspan="2" style="width:31%; text-align:center;" | Valid for
 
|-
! style="width:10%;" | Hero
! style="width:3%;" | Slot
 
|- id="fleeting_rebirth"
| {{Defense Shard|Fleeting Rebirth}}
| Increase the Defense Power and Health of the affected tower by '''9-48%''' for 35 seconds after spawning. (48% -> 60%)
| 14
| Survival
| {{Valid for AbyssLord}}
| Relic
 
|- id="thick_vines"
| {{Defense Shard|Thick Vines}}
| World Tree damages enemies for an extra '''50-250%''' of your Defense Health. (250% -> 316.6%)
| 12
| Survival
| {{Valid for Dryad}}
| Relic
 
|- id="brace_for_impact"
| {{Hero Shard|Brace for Impact}}
| After using your slam ability, take '''4-20%''' less damage for 6 seconds. (20% -> 24%)
| 16
| Survival
| {{Valid for Barbarian}}{{Valid for Mercenary}}
| Boots
 
|- id="double_time"
| {{Hero Shard|Double Time}}
| Reduces build time for Defenses during Combat Phase by '''10-50%'''. (50% -> 58%)
| 20
| Survival
| {{Valid for ALL}}
| Gloves
 
|- id="heroic_convergence"
| {{Hero Shard|Heroic Convergence}}
| While Heroic Wave is active, you gain an additional '''10-58%''' Hero Damage and '''4-20%''' Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. (58%, 20% -> 70%, 24%)
| 16
| Survival
| {{Valid for Monk}}
| Weapon
 
|- id="icy_strikes"
| {{Hero Shard|Icy Strikes}}
| Your primary attacks chill enemies for 7 seconds making them move at '''90-52% ''' movement speed. (52% -> 40%)
| 12
| Survival
| {{Valid for ALL}}
| Weapon
 
|- id="long_shot"
| {{Hero Shard|Long Shot}}
| Increases damage the further you are from your target, up to '''+5-23.75%''' more damage. (23.75% -> 30%)
| 12
| Survival
| {{Valid for ALL}}
| Gloves
 
|- id="marks_for_life"
| {{Hero Shard|Marks for Life}}
| Abilities that consume Mark have '''18-50%''' chance on hit to apply a new Mark. (50% -> 58%)
| 16
| Survival
| {{Valid for Apprentice}}{{Valid for Adept}}
| Boots
 
|- id="resolute_armor"
| {{Hero Shard|Resolute Armor}}
| Limits potential damage taken from any one hit to '''95-90%''' of your maximum Health. (90% -> 87.5%)
| 8
| Survival
| {{Valid for ALL}}
| Chest
 
|- id="stand_your_ground"
| {{Hero Shard|Stand Your Ground}}
| While standing still, Hero Damage and Ability Power are increased by '''10-25%''', and you take '''8-20%''' less damage. (25%, 20% -> 30%, 24%)
| 12
| Survival
| {{Valid for ALL}}
| Weapon
 
|- id="struck_by_inspiration"
| {{Hero Shard|Struck by Inspiration}}
| Hero attacks have '''3-5.33%''' chance to reset all ability cooldowns. Can only activate once every 5s. (5.33% -> 7.67%)
| 4
| Survival
| {{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}}
| Weapon
 
|- id="tranquil_haste"
| {{Hero Shard|Tranquil Haste}}
| Increases your movement speed by '''200-600'''. Not active during Combat Phase. (600 -> 800)
| 8
| Survival
| {{Valid for ALL}}
| Boots
 
|- id="weakness_targetting"
| {{Hero Shard|Weakness Targeting}}
| Increases damage by '''2.5-7.5%''' for every status effect on the enemy, with a maximum increase of 30%. (7.5% -> 10%)
| 8
| Survival
| {{Valid for ALL}}
| Weapon
|}
|-|
Others=
{| class="wikitable sortable" style="width:100%; text-align:center;"
! rowspan="2" style="width:15%; text-align:center;" | Name
! rowspan="2" style="width:45%; text-align:center;" | Effect
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
! colspan="2" style="width:31%; text-align:center;" | Valid for
 
|-
! style="width:10%;" | Hero
! style="width:3%;" | Slot
 
|- id="enhanced_launcher"
| {{Hero Shard|Enhanced Launcher}}
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.
| 14
|'''Removed'''
| {{Valid for SeriesEV2}}
| Weapon
 
|- id="skeletal_bind"
| {{Hero Shard|Skeletal Bind}}
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.
| 10
|'''Removed'''
| {{Valid for ALL}}
| Weapon
 
|- id="frenzied_swarm"
| {{Defense Shard|Frenzied Swarm}}
| Moss Hornet movement speed is increased by '''500-1300 (1,500)'''.
| 16
| '''Changed to Fleeting Nature'''
| {{Valid for Dryad}}
| Relic
|- id="harbingers_exile"
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]
'''Vicious Strikes'''}}
| Increases the Defense Range of the affected tower by x175-2275 units.
| 12
| 155 Stars
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]
'''Thunderstruck'''}}
| Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown.
| 12
| 470 Stars
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]
'''Destructive Pylon'''}}
| Increases the Defense Power of nearby defenses to 120102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon.
| 18
| 575 Stars
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]
'''Juggernaut'''}}
| Increases your defense health and reduce damage, on 16/16 +the Defense Health of the affected tower by 2-70% Defense Health and +increases damage resistance by 2-20% damage reduction.
| 16
| 785 Stars
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