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Shards

8,864 bytes added, 25 March
Standard Shards List
|- id="defensive_critical_damage"
| {{Defense Shard|Defensive Critical Damage}}
| Increases the Defense Crit Damage of the affected tower by '''4-20% '''. (20% -> 24%)'''.
| 16
| Campaign
|- id="electric_paralysis"
| {{Defense Shard|Electric Paralysis}}
| EMP Trap slows enemies to '''70-62% (58%)''' speed for '''1-3 (4)''' seconds.(62%, 3 seconds -> 58%, 4 seconds)
| 8
| Campaign
|- id="fortification"
| {{Defense Shard|Fortification}}
| Increases Defense Health of the affected tower by '''2-34% '''. (34% -> 42%)'''.
| 16
| Campaign
|- id="ghastly_curse"
| {{Defense Shard|Ghastly Curse}}
| Nether Archer arrows now make enemies move at '''50-42% (38%)''' speed for '''0-4 (6)''' seconds.(42%, 4 seconds -> 38%, 6 seconds)
| 8
| Campaign
|- id="cataclysmic"
| {{Hero Shard|Cataclysmic}}
| You have a '''5-43% (50%)''' chance when landing on the ground to deal '''20-420% (500%)''' of your Ability Power as fire damage to nearby enemies.(43%, 420% -> 50%, 500%)
| 20
| Campaign
|- id="concussive_chi"
| {{Hero Shard|Concussive Chi}}
| Secondary attacks have a '''1-25% (33%)''' chance to stun targets for '''1-4.6 ''' seconds. (25%, 4.6 seconds -> 33%, 5.8seconds)''' seconds.
| 12
| Campaign
|- id="concussive_shock"
| {{Hero Shard|Concussive Shock}}
| Increases the stun duration of Concussive Shot by '''0.3-1.5s '''. (1.5s -> 1.9s)'''.
| 12
| Campaign
|- id="construction"
| {{Hero Shard|Construction}}
| Increases repair and upgrade speed during Combat Phase by '''25-75% '''. (75% -> 95%)'''.
| 20
| Campaign
|- id="corruptions_fortification"
| {{Hero Shard|Corruption’s Fortification}}
| Armor buff of Dryad’s Blessing is increased by '''4-40% (52%)''' in purification form.(40% -> 52%)
| 12
| Campaign
|- id="drenching_strikes"
| {{Hero Shard|Drenching Strikes}}
| Your primary attacks have a '''2-30% (38%)''' chance on hit to drench enemies for '''3-7''' seconds.(30% -> 38%)
| 14
| Campaign
|- id="enduring_tornado"
| {{Hero Shard|Enduring Tornado}}
| Increases the knockup duration of Tornado by '''1-6 (8)''' seconds.(6 seconds -> 8 seconds)
| 10
| Campaign
|- id="enhanced_decoy"
| {{Hero Shard|Enhanced Decoy}}
| Death From Above's decoy deals an extra '''20-420% (500%)''' damage to enemies.(420% -> 500%)
| 20
| Campaign
|- id="fountain_of_speed"
| {{Hero Shard|Fountain Of Speed}}
| Abyss Fountain increases allied movement speed by '''50-650 (850)''' for '''5''' seconds.(650 -> 850)
| 12
| Campaign
|- id="knife_club"
| {{Hero Shard|Knife Club}}
| Increases the damage of Fan of Knives by '''3-39% '''. (39% -> 52%)'''.
| 12
| Campaign
|- id="retribution"
| {{Hero Shard|Retribution}}
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425% (485%)''' of your Armor as damage to your attacker.(425% -> 485%)
| 20
| Campaign
|- id="speed_boost"
| {{Hero Shard|Speed Boost}}
| Increases your movement speed by '''100-500 (700)'''.(500 -> 700)
| 8
| Campaign
|- id="support_magic_specialist"
| {{Hero Shard|Support Magic Specialist}}
| Decreases the cost of Broom Vault and Book Drop by '''4-40% '''. (40% -> 52%)'''.
| 12
| Campaign
|- id="swift_provocation"
| {{Hero Shard|Swift Provocation}}
| Provoke movement speed buff increased by '''10-154 (202)'''.(154 -> 202)
| 12
| Campaign
| {{Valid for Squire}}
| Boots
 
|- id="tri-stake"
| {{Hero Shard|Tri-Stake}}
| The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by '''70-50%'''. (50% -> 45%)
| 16
| Campaign
| {{Valid for Hunter}}
| Weapon
|- id="wither_bubble"
| {{Hero Shard|Wither Bubble}}
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15% '''. (15% -> 19%)'''.
| 9
| Campaign
|- id="worm_scarf"
| {{Hero Shard|Worm Scarf}}
| Reduces the damage you take from enemies by '''3-15% '''. (15% -> 19%)'''.
| 12
| Campaign
|- id="zephyrs_warpath"
| {{Hero Shard|Zephyr's Warpath}}
| Increase movement speed in Whirlwind by '''5%-105% '''. (105% -> 125%)'''.
| 20
| Campaign
|- id="crumbling_stone"
| {{Defense Shard|Crumbling Stone}}
| Enemies petrified by Maw of the Earth Drake receive '''2-29% (29%)''' more damage and explode on death for '''10-250% (298%)''' Defense Power magical damage.(250% -> 298%)
| 20
| Chaos 1
|- id="destruction"
| {{Defense Shard|Destruction}}
| Increases Defense Power of the affected tower by '''2-34% '''. (34% -> 42%)'''.
| 16
| Chaos 1
|- id="dragons_haste"
| {{Defense Shard|Dragon’s Haste}}
| Dragons Nest dragons’ movement speed is increased by '''700-1500 (1700)'''.(1500 -> 1700)
| 16
| Chaos 1
|- id="electric_fingers"
| {{Defense Shard|Electric Fingers}}
| Skeletal Orcs have '''3-30% (36%)''' chance on hit to deal an additional '''40-400% (480%)''' of their Defense Health as storm damage. Bounces '''3''' times.(30%, 400% -> 36%, 480%)
| 18
| Chaos 1
| {{Valid for AbyssLord}}
| Relic
 
|- id="emp_gargoyles"
| {{Defense Shard|EMP Gargoyles}}
| Gargoyles have an '''8-15%''' chance on hit to stun the target for '''0.2-3''' seconds. (15%, 3 seconds -> 17%, 3.8 seconds)
| 14
| Chaos 1
| {{Valid for Hunter}}
| Relic
|- id="empowered_flame"
| {{Defense Shard|Empowered Flame}}
| Flamethrower tower has a '''1-15% (17.8%)''' chance to hit the target again for '''55-275% (319%)''' damage.(275% -> 319%)
| 20
| Chaos 1
| {{Valid for Apprentice}}| Relic |- id="heavy_rounds"| {{Defense Shard|Heavy Rounds}}| Increases the damage of the Rail Gun tower by '''5-40%''', but lowers the tower's range by '''50%'''.| 14| Chaos 1| {{Valid for AdeptEngineer}}
| Relic
|- id="laser_boost"
| {{Defense Shard|Laser Boost}}
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350 (410)''' and Hero Damage by '''4-40% (47.2%)''' for '''15''' seconds.(350 -> 410)
| 20
| Chaos 1
|- id="rippling_explosions"
| {{Defense Shard|Rippling Explosions}}
| Enemies that die inside the boost aura have a '''5-25% (29%)''' chance to detonate, dealing '''20-80% (92%)''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.(25%, 80% -> 29%, 92%)
| 20
| Chaos 1
|- id="stun_fire"
| {{Defense Shard|Stun Fire}}
| Cannonball Tower has a '''11-25% (29%)''' chance on hit to stun target for '''1.6-3 (3.4)''' seconds.(25% -> 29%)
| 14
| Chaos 1
|- id="annoyance"
| {{Hero Shard|Annoyance}}
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds.(4 seconds -> 5 seconds)
| 10
| Chaos 1
| {{Valid for ALL}}
| Chest
 
|- id="bloody_strikes"
| {{Hero Shard|Bloody Strikes}}
| '''2-22%''' chance on hit to Bleed target, dealing '''10-35%''' of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take '''5-15%''' more damage. (22%, 35%, 15% -> 26%, 40%, 17%)
| 20
| Chaos 1
| {{Valid for Hunter}}
| Weapon
|- id="binding_roots"
| {{Hero Shard|Binding Roots}}
| Your slam ability has an '''22-50%''' chance to stun enemies for '''0.5 ''' seconds then root in place for '''4.5 ''' seconds.(50% -> 58%)
| 14
| Chaos 1
|- id="bots_of_oil"
| {{Hero Shard|Bots Of Oil}}
| Exploding Grav Bots now oil enemies for '''1-8''' second(s)seconds. If ignited by fire, deals '''20-220%''' Ability Power as fire damage per second for '''1-5''' secondseconds. (s220% - 260%).
| 20
| Chaos 1
|- id="broomnado_power"
| {{Hero Shard|Broomnado Power}}
| Increases Broom Nado damage by '''4-40% '''. (40% -> 60%)'''.
| 12
| Chaos 1
|- id="bulwark"
| {{Hero Shard|Bulwark}}
| Increases armor by '''4-4039%'''.(39% -> 52%)
| 12
| Chaos 1
|- id="concussive_power"
| {{Hero Shard|Concussive Power}}
| Increases the damage of Concussive Shots by '''4-4039%'''.(39% -> 52%)
| 12
| Chaos 1
|- id="crane_stance"
| {{Hero Shard|Crane Stance}}
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times.(90% -> 106%)
| 20
| Chaos 1
|- id="critical_strike"
| {{Hero Shard|Critical Strike}}
| Increases your Hero Crit Chance by '''3-10%'''.(10% -> 14%)
| 7
| Chaos 1
|- id="full_shell_ahead"
| {{Hero Shard|Full Shell Ahead}}
| Increases movement speed while in Turtle Stance by '''25-525'''.(525 -> 625)
| 20
| Chaos 1
|- id="fury_speed"
| {{Hero Shard|Fury Speed}}
| Increases projectile speed of Fury by '''0-67% '''. (67% -> 100%)'''.
| 8
| Chaos 1
| {{Valid for Countess}}
| Weapon
 
|- id="exploding_effigy"
| {{Hero Shard|Exploding Effigy}}
| When Blood Effigy expires it explodes dealing '''500-900%''' of your ability power and stunning for 3 seconds. (900% -> 1,100%)
| 8
| Chaos 1
| {{Valid for Hunter}}
| Helmet
|- id="explosive_blades"
| {{Hero Shard|Explosive Blades}}
| Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-52,000%''' of Ability Power.(2,000% -> 2,300%)
| 20
| Chaos 1
|- id="haunting"
| {{Hero Shard|Haunting}}
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds.(250% -> 298%)
| 20
| Chaos 1
|- id="lashing_power"
| {{Hero Shard|Lashing Power}}
| Increases Lash Out damage by '''4-4046%'''.(46% -> 60%)
| 12
| Chaos 1
|- id="molten_striker"
| {{Hero Shard|Molten Striker}}
| Molten Core deals more impact damage the farther it travels, up to '''+20-200% ''' more damage.(200% -> 236%)
| 20
| Chaos 1
|- id="power_volley"
| {{Hero Shard|Power Volley}}
| Increases the damage of Arcane Volley by '''4-4039%'''.(39% -> 52%)
| 12
| Chaos 1
|- id="shroom_doom"
| {{Hero Shard|Shroom Doom}}
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''.(40% -> 52%)
| 12
| Chaos 1
|- id="thundering_call"
| {{Hero Shard|Thundering Call}}
| Increases Call to Madness range by '''4-40%'''.(40% -> 52%)
| 12
| Chaos 1
|- id="withering_fountain"
| {{Hero Shard|Withering Fountain}}
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''.(20% -> 28%)
| 9
| Chaos 1
| Chaos 2
| {{Valid for ALL}}
| Relic
 
|- id="sentry_rocket"
| {{Defense Shard|Sentry Rocket}}
| The Sentry Turret's attack generate 1 stack. At 5 stacks, it fires a Rocket dealing '''100-150%''' Defense Damage in an area.
| 20
| Chaos 2
| {{Valid for Engineer}}
| Relic
 
|- id="spectral_amplification"
| {{Defense Shard|Spectral Amplification}}
| Increases the Defense Range of the Spectral Knight by '''3~22%''' and increases the AoE of its attacks by '''3~46%'''. (22% -> 27%, 46% -> 60%)
| 12
| Chaos 2
| {{Valid for Hunter}}
| Relic
|- id="fury_restoration"
| {{Hero Shard|Fury Restoration}}
| Restore '''1-??2''' mana every time Fury scores a critical hit.
| 8
| Chaos 2
|- id="heroic_charge"
| {{Hero Shard|Heroic Charge}}
| Increases the damage of Valiant Charge by '''3-??39%'''.
| 12
| Chaos 2
| 12
| Chaos 2
| {{Valid for ALLAdept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for AbyssLord}}{{Valid for Engineer}}{{Valid for Hunter}}
| Helmet
 
|- id="piercing"
|- id="lava_warrior"
|- id="piercing"
| {{Hero Shard|Piercing}}
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage.(350%, 225% -> 410%, 265%)
| 20
| Chaos 2
| Helmet
|- id="stunning_surprise"| {{Hero Shard|Stunning Surprise}}| At the end of cloaked, stun all nearby enemies for '''1~3''' seconds. (3 Seconds -> 4 Seconds)| 8| Chaos 2| {{Valid for Hunter}}| Chest |- id="turtle_power"
| {{Hero Shard|Turtle Power}}
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.
|?20
| Chaos 2
| {{Valid for Barbarian}}
| Chaos 3
| {{Valid for Mercenary}}
| Relic
 
|- id="kinetic_energy"
| {{Defense Shard|Kinetic Energy}}
| Increases the damage of the Rail Gun Tower by '''3-10%''', and has a '''10-28%''' chance on hit to stun the target for '''0.4-3.2''' seconds.
| 14
| Chaos 3
| {{Valid for Engineer}}
| Relic
| Chaos 3
| {{Valid for Lavamancer}}
| Relic
 
|- id="overpowering_screech"
| {{Defense Shard|Overpowering Screech}}
| Increases the Defense Power of the Sonic bat tower by '''5~41%''' but removes the stun. (41% -> 50%)
| 16
| Chaos 3
| {{Valid for Hunter}}
| Relic
| {{Valid for Barbarian}}
| Helmet
 
|- id="exsanguination"
| {{Hero Shard|Exsanguination}}
| Gain '''1~6''' blood upon defeating an enemy. (6 -> 7)
| 20
| Chaos 3
| {{Valid for Hunter}}
| Helmet
 
|- id="extended_cloak"
| {{Hero Shard|Extended Cloak}}
| Increase Cloaked duration by '''0.5~2.5''' seconds. (2.5 Seconds -> 3.5 Seconds)
| 8
| Chaos 3
| {{Valid for Hunter}}
| Boots
|- id="fight_me_not"
|- id="melting_point"
| {{Hero Shard|Melting Point}}
| When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''x10-30%''' extra damage for '''y1-5''' seconds.
| 12
| Chaos 3
|- id="lasting_conflagration"
| {{Defense Shard|Lasting Conflagration}}
| Increases Elder Dragon burn duration by '''1-??3''' seconds.
| 8
| Chaos 4
| Chaos 4
| {{Valid for Lavamancer}}
| Relic
 
|- id="natural_frequency"
| {{Defense Shard|Natural Frequency}}
| Enemies explode when killed dealing '''30~110%''' of the tower's base damage. (110% -> 130%)
| 16
| Chaos 4
| {{Valid for Hunter}}
| Relic
| Chaos 4
| {{Valid for Mystic}}
| Relic
 
|- id="spinning_up"
| {{Defense Shard|Spinning Up}}
| The Sentry Turret deals more damage as it strikes enemies, up to a maximum of '''10-50%''' extra damage. Damage increase resets after not attacking for 5 seconds.
| 20
| Chaos 4
| {{Valid for Engineer}}
| Relic
|- id="draining_strikes"
| {{Hero Shard|Draining Strikes}}
| Increase the healing from Siphon Stance by '''5%-25150%'''.|?20
| Chaos 4
| {{Valid for Barbarian}}
| Helmet
 
|- id="effigy_overdrive"
| {{Hero Shard|Effigy Overdrive}}
| Increases the damage of Blood Effigy by '''3~21%''' but reduces the lifespan by '''10~6''' seconds. (21% -> 30%, 6 Seconds -> 4 Seconds)
| 8
| Chaos 4
| {{Valid for Hunter}}
| Gloves
|- id="electric_retribution"
| {{Hero Shard|Electric Retribution}}
| When you take damage, you have a '''2-2520%''' chance of dealing '''125-450425%''' of your Armour as storm damage to your attacker.
| 20
| Chaos 4
|- id="holy_empowerment"
| {{Hero Shard|Holy Empowerment}}
| Increases damage by '''5-??20%''' while Holy Fire is active.
| 12
| Chaos 4
| 4
| Chaos 4
| {{Valid for ALLAbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}}{{Valid for Hunter}}
| Weapon
|- id="flare_up"
| {{Defense Shard|Flare-Up}}
| Elder Dragon has a '''5-??12.5%''' chance to deal '''12-??108%''' more damage.
| 12
| Chaos 5
| Weapon
|- id="betsy_cluster_nadescluster_nades"| {{Hero Shard|Betsy Cluster Nades}}| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area. (50%, 310% -> 58%, 350%)| Chaos 5
| 20
| Chaos 5| {{Valid for ALLApprentice}}{{Valid for Gunwitch}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Mystic}}{{Valid for Initiate}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}}
| Weapon
| Chaos 5
| {{Valid for Monk}}
| Chest
 
|- id="hunter's_instinct"
| {{Hero Shard|Hunter's Instinct}}
| Gain an '''4~20%''' chance to Dodge an incoming attack, taking 0 damage. (20% -> 24%)
| 16
| Chaos 5
| {{Valid for Hunter}}
| Chest
|- id="inferno"
| {{Hero Shard|Inferno}}
| Increases the damage of Flame Surge by '''4-??40%(52%)'''.
| 12
| Chaos 5
| {{Hero Shard|Maelstrom}}
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''
|?20
| Chaos 5
| {{Valid for Barbarian}}
| {{Hero Shard|Talon Strike}}
| Hawk Strike now stuns for '''2s-4.5'''.
|?10
| Chaos 5
| {{Valid for Barbarian}}
| Chaos 6
| {{Valid for Mystic}}
| Relic
 
|- id="sharpened_spear"
| {{Defense Shard|Sharpened Spear}}
| Magnetic Knight Tower has a '''2-20%''' chance on hit to cause the target to bleed, dealing '''20-45%''' of your Tower Damage stat as magical damage each second for '''1-5s'''.
| 20
| Chaos 6
| {{Valid for Engineer}}
| Relic
| Chaos 6
| {{Valid for Initiate}}
| Relic
 
|- id="werewolf_general"
| {{Defense Shard|Werewolf General}}
| Increases the Defense Power of nearby defenses to '''102~110%''' Does not buff the Werewolf Commander, but the Werewolf Commander gains '''6~30%''' Defense Health. (110% -> 112%, 30% -> 36%)
| 16
| Chaos 6
| {{Valid for Hunter}}
| Relic
|- id="inspired_shout"
| {{Hero Shard|Inspired Shout}}
| Call to Arms buff increases armor and further increases damage by '''3-??20%'''.
| 12
| Chaos 6
| {{Valid for Countess}}
| Gloves
 
|- id="lasting_siphon"
| {{Hero Shard|Lasting Siphon}}
| Increases the duration of Blood Siphon by '''1~5''' seconds. (5 Seconds -> 6 Seconds)
| 8
| Chaos 6
| {{Valid for Hunter}}
| Gloves
|- id="shadow_prince"
| {{Hero Shard|Shadow Prince}}
| Taking damage has an '''7-??23%''' chance to make you take '''3-??15%''' less damage and stun attackers for '''1.2-??4.8''' seconds over the duration.
| 12
| Chaos 6
| {{Valid for Gunwitch}}
| Weapon
 
|- id="surging_siphon"
| {{Hero Shard|Surging Siphon}}
| Increases the damage of Blood Siphon by '''4~40%'''. (40% -> 52%)
| 12
| Chaos 6
| {{Valid for Hunter}}
| Gloves
|- id="unholy_fire"
| 20
| Chaos 6
| {{Valid for Squire}}{{Valid for Countess}}
| Shield
|}
! style="width:10%;" | Hero
! style="width:3%;" | Slot
 
|- id="enhanced_throw"
| {{Defense Shard|Enhanced Throw}}
| Increases the Defense Range of the Magnetic Knight Tower by '''4-45%''', and incrase the Defense Damage by '''5-15%'''.
| 16
| Chaos 7
| {{Valid for Engineer}}
| Relic
|- id="ghost_arrows"
|- id="charged_shot"
| {{Hero Shard|Charged Shot}}
| Your primary attacks have a '''5-1525%''' chance to fire a fully charged secondary attack.Can only occur once per second. (25% -> 33%)| Chaos 7
| 10
| Chaos 7| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for ApprenticeAdept}}{{Valid for SeriesEV2}}{{Valid for AdeptHunter}}
| Weapon
| {{Valid for Squire}}
| Shield
 
|- id="enhanced_effigy"
| {{Hero Shard|Enhanced Effigy}}
| Increases the damage of Blood Effigy by '''4~40%'''. (40% -> 52%)
| 12
| Chaos 7
| {{Valid for Hunter}}
| Helmet
|- id="fiery_brimstone"
|- id="flame_cloak"
| {{Hero Shard|Flame Cloak}}
| After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-??21%''' less damage and burn attackers for '''400-??2,000%''' of your Armor.
| 16
| Chaos 7
| Gloves
|- id="sharpened_stake"| {{Hero Shard|Sharpened Stake}}| Increases the damage of Wooden Stake by '''4~40%'''. (40% -> 52%)| 12| Chaos 7| {{Valid for Hunter}}| Gloves |- id="snipe_critical_power"
| {{Hero Shard|Snipe Critical Power}}
| Increases the total critical damage of Snipe by '''104-140%'''.
|-|
Chaos 8=
[[File:Chaos_8_shard_Pack_IconChaos_8_Shard_Pack_Icon_With_Border.png| 70px| center]]
{| class="wikitable sortable" style="width:100%; text-align:center;"
| Chaos 8
| {{Valid for Mystic}}
| Relic
 
|- id="ghastly_blades"
| {{Defense Shard|Ghastly Blades}}
| Enemies attacked by Spectral Knights move at '''90~60%''' speed while taking '''10~20%''' extra magical damage for '''1~3.5''' seconds. (60%, 20%, 3.5 seconds -> 48%, 24%, 4.5 seconds)
| 10
| Chaos 8
| {{Valid for Hunter}}
| Relic
| {{Valid for Squire}}
| Relic
 
|- id="escape_artist"
| {{Defense Shard|Escape Artist}}
| Reduces the time of disabling effects you sustain by '''0-37.5% (50%)'''.
| 12
| Chaos 8
| {{Valid for Mercenary}}
| Weapon
|- id="water_elemental"
| {{Valid for Squire}}
| Shield
 
|- id="blood_ritual"
| {{Hero Shard|Blood Ritual}}
| Reduces the blood cost of your abilities by '''2~30%'''. After using an ability, take damage equal to 10% of your maximum Health. (30% -> 36%)
| 18
| Chaos 8
| {{Valid for Hunter}}
| Helmet
|- id="celestial_power"
| {{Hero Shard|Celestial Power}}
| Falling stars give an additional '''6-?22''' celestial power.
| 8
| Chaos 8
| 20
| Chaos 8
| {{Valid for Squire}}{{Valid for Countess}}
| Shield
| {{Valid for Gunwitch}}
| Weapon
 
|- id="escape_artist"
| {{Hero Shard|Escape Artist}}
| Reduces the time of disabling effects you sustain by '''0-37.5% (50%)'''.
| 12
| Chaos 8
| {{Valid for Mercenary}}
| Boots
|- id="freezing_vault"
|- id="holy_restoration"
| {{Hero Shard|Holy Restoration}}
| Increases the healing of Holy Fire by '''3-??39%'''.
| 12
| Chaos 8
|- id="auto_repair_system"
| {{Defense Shard|Auto-Repair System}}
| Restores '''0.5-??4%''' of the affected tower’s Max Health every 5s. Only active during Combat Phase.
| 20
| Chaos 9
| Chaos 9
| {{Valid for Huntress}}
| Relic
 
|- id="frenzied_swarm"
| {{Defense Shard|Frenzied Swarm}}
| Moss Hornet movement speed is increased by '''500-1300 (1500)'''.
| 16
| Chaos 9
| {{Valid for Dryad}}
| Relic
| Chaos 9
| {{Valid for Countess}}
| Relic
 
|- id="rebounding_strike"
| {{Defense Shard|Rebounding Strike}}
| Attacks against the Werewolf Commander have an '''4~16%''' chance to do no damage and it deals '''120~480%''' Physical Tower Damage to the attacker. (16% -> 20%, 480% -> 600%)
| 12
| Chaos 9
| {{Valid for Hunter}}
| Relic
| {{Valid for AbyssLord}}
| Relic
 
|- id="voltage_spike"
| {{Defense Shard|Voltage Spike}}
| EMP Trap has a '''2-38%''' chance to deal '''4-76%''' more damage.
| 12
| Chaos 9
| {{Valid for Engineer}}
| Relic
 
|- id="Ambush"
| {{Hero Shard|Ambush}}
| Increase Hero Critical Strike Damage by '''8~32%''' while Cloaked is active. (32% -> 40%)
| 12
| Chaos 9
| {{Valid for Hunter}}
| Chest
|- id="amped_charge"
|- id="bunny_hop"
| {{Hero Shard|Bunny Hop}}
| Gives the ability to double jump! And increases your movement speed by '''0-100 (200)'''. (100 -> 200)| Chaos 9
| 4
| Chaos 9| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2Barbarian}}{{Valid for Mystic}}{{Valid for BarbarianCountess}}{{Valid for MysticHunter}}| BootsBoot
|- id="chi_curse"
|- id="hasten"
| {{Hero Shard|Hasten}}
| Increases attack speed by '''10-30% '''. (30% -> 35%)'''.| Chaos 9
| 16
| Chaos 9| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}}
| Helmet
|- id="emp_shells"
| {{Hero Shard|EMP Shells}}
| Orbital Cannon damage increases by '''3-39% (-%)''' and its hits have a '''1-25% (-%)''' chance to Stun enemies for '''1-5 (-)''' seconds and slow them by 30% for '''3-7 (-)''' seconds.
| 12
| Chaos 10
| Chaos 10
| {{Valid for Barbarian}}
| Helmet
 
|- id="napalm_gargoyles"
| {{Defense Shard|Napalm Gargoyles}}
| When Gargoyles explode there is a '''20%''' chance to ignite their target's armor, causing them to take '''20%''' extra damage for '''5''' seconds. (20% -> 24%)
| 16
| Chaos 10
| {{Valid for Hunter}}
| Relic
 
|- id="poison_siphon"
| {{Hero Shard|Poison Siphon}}
| Blood Siphon is replaced with Poison Siphon dealing '''20~500%''' of your ability power as magical Poison Damage over 5 seconds. (500% -> 596%)
| 20
| Chaos 10
| {{Valid for Hunter}}
| Helmet
|- id="satellite_strike"
| {{Hero Shard|Satellite Strike}}
| Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing 1500'''1,500-12,750% ''' of Ability Power as magical storm damage.
| 20
| Chaos 10
| {{Valid for Dryad}}
| Relic
 
|- id="wound"
| {{Hero Shard|Wound}}
| Wooden Stake causes the target to bleed, dealing '''20~40%''' of your Ability Power stat as magical damage. Wound enemies take '''5~13%''' more damage. (40% -> 45%, 13% -> 15%)
| 16
| Chaos 10
| {{Valid for Hunter}}
| Gloves
|}
|-|
|- id="fleeting_rebirth"
| {{Defense Shard|Fleeting Rebirth}}
| Increase the Defense Power and Health of the affected tower by '''9-48% (60%)''' for 35 seconds after spawning.(48% -> 60%)
| 14
| Survival
|- id="thick_vines"
| {{Defense Shard|Thick Vines}}
| World Tree damages enemies for an extra '''50-250% (316.6%)''' of your Defense Health.(250% -> 316.6%)
| 12
| Survival
|- id="brace_for_impact"
| {{Hero Shard|Brace for Impact}}
| After using your slam ability, take '''4-20% (24%)''' less damage for 6 seconds.(20% -> 24%)
| 16
| Survival
|- id="double_time"
| {{Hero Shard|Double Time}}
| Reduces build time for Defenses during Combat Phase by '''10-50% '''. (50% -> 58%)'''.
| 20
| Survival
|- id="heroic_convergence"
| {{Hero Shard|Heroic Convergence}}
| While Heroic Wave is active, you gain an additional '''10-58% (70%)''' Hero Damage and '''4-20% (24%)''' Ability Power. However, the damage boost of Heroic Wave is reduced by 30%.(58%, 20% -> 70%, 24%)
| 16
| Survival
|- id="icy_strikes"
| {{Hero Shard|Icy Strikes}}
| Your primary attacks chill enemies for 7 seconds making them move at '''90-52% (40%)''' movement speed.(52% -> 40%)
| 12
| Survival
|- id="long_shot"
| {{Hero Shard|Long Shot}}
| Increases damage the further you are from your target, up to '''+5-23.75% (30%)''' more damage.(23.75% -> 30%)
| 12
| Survival
|- id="marks_for_life"
| {{Hero Shard|Marks for Life}}
| Abilities that consume Mark have '''18-50% (58%)''' chance on hit to apply a new Mark.(50% -> 58%)
| 16
| Survival
|- id="resolute_armor"
| {{Hero Shard|Resolute Armor}}
| Limits potential damage taken from any one hit to '''95-90% (87.5%)''' of your maximum Health.(90% -> 87.5%)
| 8
| Survival
|- id="stand_your_ground"
| {{Hero Shard|Stand Your Ground}}
| While standing still, Hero Damage and Ability Power are increased by '''10-25% (30%)''', and you take '''8-20% (24%)''' less damage.(25%, 20% -> 30%, 24%)
| 12
| Survival
|- id="struck_by_inspiration"
| {{Hero Shard|Struck by Inspiration}}
| Hero attacks have '''3-5.33% (7.67%)''' chance to reset all ability cooldowns. Can only activate once every 5s.(5.33% -> 7.67%)
| 4
| Survival
|- id="tranquil_haste"
| {{Hero Shard|Tranquil Haste}}
| Increases your movement speed by '''200-600 (800)'''. Not active during Combat Phase.(600 -> 800)
| 8
| Survival
|- id="weakness_targetting"
| {{Hero Shard|Weakness Targeting}}
| Increases damage by '''2.5-7.5% (10%)''' for every status effect on the enemy, with a maximum increase of 30%.(7.5% -> 10%)
| 8
| Survival
| {{Valid for ALL}}
| Weapon
 
|- id="frenzied_swarm"
| {{Defense Shard|Frenzied Swarm}}
| Moss Hornet movement speed is increased by '''500-1300 (1,500)'''.
| 16
| '''Changed to Fleeting Nature'''
| {{Valid for Dryad}}
| Relic
|- id="harbingers_exile"
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]
'''Vicious Strikes'''}}
| Increases the Defense Range of the affected tower by x175-2275 units.
| 12
| 155 Stars
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]
'''Thunderstruck'''}}
| Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown.
| 12
| 470 Stars
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]
'''Destructive Pylon'''}}
| Increases the Defense Power of nearby defenses to 120102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon.
| 18
| 575 Stars
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]
'''Juggernaut'''}}
| Increases your defense health and reduce damage, on 16/16 +the Defense Health of the affected tower by 2-70% Defense Health and +increases damage resistance by 2-20% damage reduction.
| 16
| 785 Stars
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