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Shards

490 bytes removed, 21:02, 7 April 2017
Shards list: minor update of few shard values, changed Haunting, just confirmed it's still dropping from C1
Those are shards with '''drop locations confirmed by [[File:Trendy-logo-final.png|80px]]''', darker shards visible at the end of the table no longer drop in game, '''they will be added in near future along with new Chaos levels'''.
==Shards list==
{| class="wikitable sortable" style="width:100%; text-align:center;"
! rowspan="2" style="width:15%; text-align:center;" | Name
! style="width:3%;" | Relic
|-
| {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by 2-34%. || 16 || Standard Campaign || {{Valid for ALL}} || {{Valid for Relic}} |- | {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by 2-34%. || 16 || Standard Campaign || {{Valid for ALL}} || {{Valid for Relic}} |- | {{Hero Shard|Concussive Chi}} || Secondary attacks have a 1-x% chance to stun targets for 1-x seconds. || 12 || Standard Campaign || {{Valid for Monk}} || {{Valid for Weapon}} |- | {{Hero Shard|Concussive Shock}} || Increases the stun duration of Concussive Shot by 4-40%. || 12 || Standard Campaign || {{Valid for Huntress}} || {{Valid for Weapon}} |- | {{Hero Shard|Construction}} || Increases repair and upgrade speed during Combat Phase by 25-75%. || 20 || Standard Campaign || {{Valid for ALL}} || {{Valid for Gloves}} |- | {{Hero Shard|Corruption's Fortification}} || Armor buff of Dryad’s Blessing is increased by 4-40% in purification form. || 12 || Standard Campaign || {{Valid for Dryad}} || {{Valid for Chest}} |- | {{Hero Shard|Drenching Strikes}} || Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. || 14 || Standard Campaign || {{Valid for ALL}} || {{Valid for Weapon}} |- | {{Hero Shard|Enduring Tornado}} || Increases the knockup duration of Tornado by 1-6 seconds. || 10 || Standard Campaign || {{Valid for Apprentice}} || {{Valid for Gloves}} |- | {{Hero Shard|Enhanced Decoy}} || EV2s decoy deals and extra 20-420% damage to enemies. || 20 || Standard Campaign || {{Valid for SeriesEV2}} || {{Valid for Boots}} |- | {{Hero Shard|Fountain Of Speed}} || Abyss Fountain increases allied movement speed by 50-650 for 5 seconds. || 12 || Campaign || {{Valid for AbyssLord}} || {{Valid for Boots}}|-| {{Hero Shard|Retribution}} || When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker. || 20 || Standard Campaign || {{Valid for ALL}} || {{Valid for Chest}} |- | {{Hero Shard|Speed Boost}} || Increases your movement speed by 100-500. || 8 || Standard Campaign || {{Valid for ALL}} || {{Valid for Boots}} |- | {{Hero Shard|Support Magic Specialist}} || Decreases the cost of Broom Vault and Book Drop by 4-40%. || 12 || Standard Campaign || {{Valid for Gunwitch}} || {{Valid for Helmet}} |- | {{Hero Shard|Swift Provocation}} || Provoke movement speed buff increased by 10-154. || 12 || Standard Campaign || {{Valid for Squire}} || {{Valid for Boots}} |- | {{Hero Shard|Worm Scarf}} || Reduces the damage you take from enemies by 3-15%. || 12 || Standard Campaign || {{Valid for ALL}} || {{Valid for Helmet}} |- | {{Hero Defense Shard|Fountain Of SpeedCrumbling Stone}} || Abyss Fountain increases allied movement speed Enemies petrified by 50-650 for 5 seconds. || 12 || Standard || {{Valid for AbyssLord}} || {{Valid for Boots}} |- | {{Defense Shard|Crumbling Stone}} || Enemies petrified by Maw of the Maw of the Earth Drake receive 2-22% more damage and explode on death for 10-250% Defense Power magical damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Relic}} |- | {{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by 2-34%. || 16 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}} |- | {{Defense Shard|Empowered FlameElectric Fingers}} || Flamethrower tower has a 1Skeletal Orcs have 3-1530% chance on hit to hit the target again for deal an additional 40-400% of their Defense Health as storm damage. Bounces 3 times. || 18 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Relic}}|-| {{Defense Shard|Empowered Flame}} || Flamethrower tower has a 1-15% chance to hit the target again for 20-180% damage. || 20 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Relic}} |- | {{Defense Shard|Laser Boost}} || Picking up Mega Death Laser increases EV2's movements speed by 50-X and Hero Damage by 4-X% for 15 seconds. || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}} |- | {{Defense Shard|Rippling Explosions}} || Enemies that die inside the boost aura have a 5-25% chance to detonate, dealing 20-80% of the Boost aura's Tower Damage stat as damage in a small area around the enemy. || 20 || Chaos 1 || {{Valid for Monk}} || {{Valid for Relic}} |- | {{Defense Shard|Stun Fire}} || Cannonball Tower has a 2-17% chance on hit to stun target for 1-2.4 seconds. || 14 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}} |- | {{Hero Shard|Annoyance}} || Taints nearby enemies for 1-4 seconds every 8 seconds. || 10 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}} |- | {{Hero Shard|Bots Of Oil}} || EV2 switches her Grav Bots for those of Oil. When they explode, they also oil targets for 1-8 second(s). If a fire source damages the target, the target burns for 20-220% of your ability power for 1-5 second(s). || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Chest}} |- | {{Hero Shard|Broomnado Power}} || Increases Broom Nado damage by 4-40%. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Boots}} |- | {{Hero Shard|Bulwark}} || Increases armor by 4-40%. || 12 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}} |- | {{Hero Shard|Concussive Power}} || Increases the damage of Concussive Shots by 4-40%. || 12 || Chaos 1 || {{Valid for Huntress}} || {{Valid for Helmet}} |- | {{Hero Shard|Crane Stance}} || Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times. || 20 || Chaos 1 || {{Valid for Monk}} || {{Valid for Boots}} |- | {{Hero Shard|Critical Strike}} || Increases your Hero Crit Chance by 3-10% || 7 || Chaos 1 || {{Valid for ALL}} || {{Valid for Gloves}} |- | {{Hero Shard|Ghastly Weapon}} || Secondary attack summons up to 1-3 Ghastly Halberds which swing for 50-150% Ability Power as damage, twice per second, for 15 seconds. || 20 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Weapon}} |- | {{Hero Shard|Harbinger's Powered Block}} || Blocking reduces the cooldown of Seismic Slam by -0.2 to -0.7 seconds. Happens a max of 3 times a second. || 10 || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}} |- | {{Hero Shard|Lashing PowerHaunting}} || Increases Lash Out damage by 4Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-40250%of your Ability Power as damage. The effect has a cooldown of 5 seconds. || 12 20 || Chaos 1 || {{Valid for MysticALL}} || {{Valid for ChestWeapon}} |- | {{Hero Shard|Molten StrikerLashing Power}} || Molten Core deals more impact Increases Lash Out damage the farther it travels, up to +20by 4-20040% more damage. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Chest}}|-| {{Hero Shard|Molten Striker}} || Molten Core deals more impact damage the farther it travels, up to +20-200% more damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}} |- | {{Hero Shard|Pole Power}} || Increases the damage of Pole Smash by 4-40%. || 12 || Chaos 1 || {{Valid for Monk}} || {{Valid for Gloves}} |- | {{Hero Shard|Power Volley}} || Increases the damage of Arcane Volley by 4-40%. || 12 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Weapon}} |- | {{Hero Shard|Shroom Doom}} || Corrupt form powder toss damage increased by 4-40%.. || 12 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Gloves}} |- | {{Hero Shard|Thundering Call}} || Increases Call to Madness range by 4-40%. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Weapon}} |- | {{Hero Shard|Withering Fountain}} || Abyss Fountain withers enemies inside it reducing the damage they deal by 2-20%. || 9 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Boots}} |- | {{Defense Shard|Atomic Capacity}} || This shard gives your Atomic Launcher an additional missile when the shard is upgraded to 4/8 and then another at 8/8. || 8 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Relic}} |- | {{Defense Shard|Berserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. || 8 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Relic}} |- | {{Defense Shard|Blazing Phoenix}} || A Phoenix emerges from the flames of a Blaze Balloon after a short delay, dealing 150-550% of the tower's damage stat as damage. || 20 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Relic}} |- | {{Defense Shard|Combined Power}} || Enemies affected by both Serpent's Coil and Sand Viper receive 25-385% Defense Power as magical damage each second. || 18 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Relic}} |- | {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional 2-15%. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}} |- | {{Defense Shard|Encroaching Flames}} || Flame aura has a 5-25% chance to deal 4-40% more damage. || 12 || Chaos 2 || {{Valid for Monk}} || {{Valid for Relic}} |- | {{Defense Shard|Frosty Duet}} || Reduce Frost towers range to 60-35%. When fully upgraded this shard allows the frost tower to slow an additional target. || 10 || Chaos 2 || {{Valid for Apprentice}} || {{Valid for Relic}} |- | {{Defense Shard|Magma Maelstrom}} || Rate at which Fissures of Embermount generate Molten Power reduced by 4-40%. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Relic}} |- | {{Defense Shard|Panic Fire}} || When the affected tower takes damage, it has a 5-15% chance to increase it's Attack Rate by 50% for 1-4 seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}} |- | {{Defense Shard|Power Bolts}} || Ballista has a 4-40% chance on hit to deal 5-50% extra magical damage. || 15 || Chaos 2 || {{Valid for Squire}} || {{Valid for Relic}} |- | {{Defense Shard|Press Your Luck}} || When the affected tower takes damage, it has a 5-15% chance to increase it's Critical Hit Chance by 30% for 1-4 seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}} |- | {{Defense Shard|World Tree Mcbufferson}} || Every 20 seconds, the world tree places a leafy shield on a blockade within its influence that absorbs 10-210% of the Dryad's Defense Health stat and lasts 10 seconds. || 20 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Relic}} |- | {{Hero Shard|Batter Up}} || Increases the damage of Molten Core by 4-40% each time it is redirected. Happens 3 times. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Gloves}} |- | {{Hero Shard|Corruption's Harmony}} || Reduces Corruption form’s Celestial Power drain by -1 to -3. || 10 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Chest}} |- | {{Hero Shard|Critical Restoration}} || Primary Attack critical hits restore 1-5 Broom Power. || 8 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}} |- | {{Hero Shard|Dewey Deathimal System}} || Book drop duration is increased 1-3 second and the extra damage they take is increased 5-15% while under it's effect. || 20 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Gloves}} |- | {{Hero Shard|Dragon Stance}} || Each melee primary attack increases the damage of the next ranged secondary attack by 10-90%. Stacks up to 6 times. || 20 || Chaos 2 || {{Valid for Monk}} || {{Valid for Weapon}} |- | {{Hero Shard|Dummies And Bots}} || EV2's Death From Above ability now spawns 4 of her Anti Gravity Bots in a plus formation around her dummy that all deal 20-220% Ability Power stat in a 100-500 unit radius. Theses do not count toward the cap on the number of Bots she can hold. || 20 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Boots}} |- | {{Hero Shard|Empowered Mark}} || Increases the max number of the Apprentice's marked targets by 2-30. || 28 || Chaos 2 || {{Valid for Apprentice}} || {{Valid for Weapon}} |- | {{Hero Shard|Harbinger's Slam Power}} || During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. || 20 || Chaos 2 || {{Valid for Squire}} || {{Valid for Gloves}} |- | {{Hero Shard|Inspiration}} || Reduces the cooldown of your abilities by 4-40%. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Helmet}} |- | {{Hero Shard|Piercing}} || Concussive Shots also fires a piercing shard dealing 50-350% of Ability Power as damage, then explodes dealing 25-225% of Ability Power as unresisted damage. || 20 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Weapon}} |- | {{Hero Shard|Power Of The Knight}} || Increases the damage of Knight of the Abyss by 4-40%. || 12 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Gloves}} |- | {{Hero Shard|Quake}} || You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. || 20 || Chaos 2 || {{Valid for ALL}} || {{Valid for Boots}} |- | {{Hero Shard|Serpent's Appeasement}} || Increases Appeasement gained by 4-40%. || 12 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Helmet}} |- | {{Defense Shard|Boosted Grasp}} || Enemies move at 90-60% speed when they are within the Boost Aura. || 10 || Chaos 3 || {{Valid for Monk}} || {{Valid for Relic}} |- | {{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by 4-40%. || 12 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}} |- | {{Defense Shard|Drenched}} || After your Geyser Trap drenches an enemy, the next source of damages deals an additional 3-35% damage. || 16 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Relic}} |- | {{Defense Shard|Empowered Bolts}} || <p style="text-align: left;">Ballista has a 5-30% chance on hit to deal full damage to all targets pierced for the next 10-40 seconds.</p> || 10 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}} |- | {{Defense Shard|Empowered Frostbite}} || Frostbite has a 5-45% to freeze the target for 1-7 seconds. || 20 || Chaos 3 || {{Valid for Apprentice}} || {{Valid for Relic}} |- | {{Defense Shard|Empowering Blasphemy}} || Obelisk Hero Stat boost increased to 10-50% and polymorph duration increased by 1-6 seconds. || 10 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Relic}} |- | {{Defense Shard|Numerous Reflection}} || Increases the nodes of EV2’s Reflect Beam can sustain by 1-6. || 5 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Relic}} |- | {{Defense Shard|Oil Spill}} || Gives oil geyser a 5% chance to stun all enemies hit foe 2s || 10 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Relic}} |- | {{Defense Shard|Rain Of Oil}} || Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-12 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% of its Defense Power in fire damage over 1-11 seconds. || 20 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}} |- | {{Defense Shard|Shielding Guard}} || When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps. || 20 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}} |- | {{Hero Shard|Abyss Knight's Bargain}} || Reduces the mana cost of Knight of the Abyss by 4-40%. || 12 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Helmet}} |- | {{Hero Shard|Abyss Stone Attunement}} || Reduces the mana cost of Abyss Stone by 1-15%. || 14 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}} |- | {{Hero Shard|Aerial Mastery}} || Increases Death From Above’s Duration by 1-6 seconds. || 10 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Boots}} |- | {{Hero Shard|Betsy's Curse}} || Primary attacks leave a curse zone that reduces the damage enemies deal by 5-25%. You can place up to 3 zones and each zones lasts 20-100 seconds. || 20 || Chaos 3 || {{Valid for Apprentice}} || {{Valid for Weapon}} |- | {{Hero Shard|Betsy's Empowered Lightning}} || Every 8 seconds, secondary attacks spawn a lightning ball that deals 125-325% of your Ability Power stat as storm damage for 1-5 seconds at the rate of 2.5 hits per second. || 20 || Chaos 3 || {{Valid for Monk}} || {{Valid for Weapon}} |- | {{Hero Shard|Bewitching Hour}} || Each Snipe hit adds 4-40% to the damage of the next Primary Attack hit. Stacks up to 5 times. || 12 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}} |- | {{Hero Shard|Big Boy}} || The first mine you place will always be a Big Boy. Big Boy mines do an additional 100-1100% of Hero Damage as damage to enemies in double the area. || 20 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Gloves}} |- | {{Hero Shard|Cataclysm}} || Increases Eruption damage by 4-40%. || 12 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Chest}} |- | {{Hero Shard|Channel}} || Restores 1-15 of your ability resources every 5 seconds. || 14 || Chaos 3 || {{Valid for Huntress}}{{Valid for Monk}}{{Valid for Squire}}{{Valid for Apprentice}}{{Valid for AbyssLord}} || {{Valid for Helmet}} |- | {{Hero Shard|Corruption's Bargain}} || When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power power per second instead of 2 in corruption form. || 10 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Chest}} |- | {{Hero Shard|Corruption's Blessing}} || Damage of Dryad's Blessing is increase by 4-40% in corrupt form. || 12 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Boots}} |- | {{Hero Shard|Fight Me Not}} || Defenses will deal 5-25% more damage to enemies targetting the Squire. || 20 || Chaos 3 || {{Valid for Squire}} || {{Valid for Chest}} |- | {{Hero Shard|Jackpot}} || You have a 2-10% chance when picking up gold to quadruple the amaunt. || 8 || Chaos 3 || {{Valid for ALL}} || {{Valid for Chest}} |- | {{Hero Shard|Lava Floor}} || Eruption spawns a lava field dealing 150-1150% Ability Power as Fire magic damage each second for 5s. || 20 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Weapon}} |- | {{Hero Shard|Oil Slick}} || Increases the duration of oil flask by 1-9%. || 8 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Gloves}} |- | {{Hero Shard|Overwhelm}} || Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds. || 8 || Chaos 3 || {{Valid for ALL}} || {{Valid for Weapon}} |- | {{Hero Shard|Overwhelming Buster}} || Adds 0.5-4.5s to Blunder Broom Buster duration. || 8 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}} |- | {{Hero Shard|Tormented Power}} || Increases Dark Torment damage by 4-40%. || 12 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Gloves}} |- | {{Defense Shard|Defense Rate}} || Increases the Attack Rate of the affected tower by 1-33% || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}} |- | {{Defense Shard|Earth Toss}} || Earthshatter tower has an 4-30% chance to launch enemies into the air. || 18 || Chaos 4 || {{Valid for Apprentice}} || {{Valid for Relic}} |- | {{Defense Shard|Empowering Flames}} || Flame Aura increases the damage of heroes standing inside it by 5-25%. || 20 || Chaos 4 || {{Valid for Monk}} || {{Valid for Relic}} |- | {{Defense Shard|Explosive Surprise}} || Geyser Trap has a 5-65% chance to fire an exploding shard dealing 50-650% Defense Power damage in an area. || 20 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Relic}} |- | {{Defense Shard|Lateral Blast}} || Volcano attacks spawn three random meteors that drop nearby, each dealing 125% Defense Power as magical Fire damage. || 20 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Relic}} |- | {{Defense Shard|Power Transfer}} || Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power. || 14 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}} |- | {{Defense Shard|Puncturing Bolts}} || Ballista can now pierce an additional 1-4 targets. || 6 || Chaos 4 || {{Valid for Squire}} || {{Valid for Relic}} |- | {{Defense Shard|Sandstorm Warrior}} || The Snaking Sands sandstorm increases Hero Damge and Ability Power by 101% for 1 seconds. || || Chaos 4 || {{Valid for Mystic}} || {{Valid for Relic}} |- | {{Hero Shard|Abyssal Mandate}} || Reduces the mana cost of Direct Command by 4-40%. || 12 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Chest}} |- | {{Hero Shard|Beacon of the Storm}} || Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Gloves}} |- | {{Hero Shard|Betsy's Empowered Beam}} || Primary attacks now fire a sonic projectile that deals x-150% of your Hero Damage stat as damage. || 15 || Chaos 4 || {{Valid for Squire}} || {{Valid for Weapon}} |- | {{Hero Shard|Call Of The Kobold}} || Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% of your ability power. || 20 || Chaos 4 || {{Valid for Monk}} || {{Valid for Weapon}} |- | {{Hero Shard|Caustic Oil}} || Increases the damage of Oil Flask by 4-40% || 12 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Gloves}} |- | {{Hero Shard|Celestial Attunement}} || The dyrad can hold 1-4 more stacks of starfall. || 6 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Helmet}} |- | {{Hero Shard|Charge Blast V2}} || Reduces the cost of EV2’s secondary attacks by 5-95%. || 18 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Weapon}} |- | {{Hero Shard|Darkest Syphon}} || Increases the angle of Dark Syphon by 3-30. || 9 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Chest}} |- | {{Hero Shard|Electric Retribution}} || When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Helmet}} |- | {{Hero Shard|Enduring Drop}} || Increases Book Drop duration by 0.5-7.5s. || 14 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Helmet}} |- | {{Hero Shard|Enduring Lash}} || Increases Lash Out poison duration by 0.5-4.5 s. || 8 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}} |- | {{Hero Shard|Fan Of Knights}} || Skeletal Knight also fires two additional knights that deal 20-500% of Ability Power in damage. || 20 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Gloves}} |- | {{Hero Shard|Freeze Buster}} || Blunder Broom Buster has a 1-5% chance to also freeze enemies for 1-4s, allowing them to be shattered by Crushing damage || 10 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Weapon}} |- | {{Hero Shard|Frozen Core}} || Increases Ice Needle damage by 4-40%. || 12 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Helmet}} |- | {{Hero Shard|Hemolytic Poison}} || Lashout cooldown increased to 200-160% of what it was but allows it to stack 0-2 times and increases its duration by 3-7 seconds. || 20 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}} |- | {{Hero Shard|Inspiring Strikes}} || Primary attacks reduce the cooldown of your abilities by -0.1-0.3 seconds || 4 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}} |- | {{Hero Shard|Insulated Decoy}} || Decreases heat generated from Death from Above by 4-40%. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || || || || || || || |- | {{Hero Shard|Let's Rock}} || Activating Harden/Inflame gives the Lavamancer a shield lasting for 6-30 seconds that absorbs 20-140% Hero Health incoming damage. || 12 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Chest}} |- | {{Hero Shard|Manabomb's Aid}} || Manabomb places a shield on you that absorbs 150-750% of your ability power Stat. Enemies that hit the shield are burned for 150-550% of your ability power over 3 seconds. || 20 || Chaos 4 || {{Valid for Apprentice}} || {{Valid for Weapon}} |- | {{Hero Shard|Mine Blast Radius}} || Anti Gravity Bots damage radius increased by 4-40%. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Chest}} |- | {{Hero Shard|Piercing Power}} || Increases the damage of Piercing Shot by 4-40%. || 12 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Chest}} |- | {{Hero Shard|Shroom Bloom}} || The mushrooms created by Powder Toss last 1-6 seconds longer. || 10 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Gloves}} |- | {{Hero Shard|Shroom Gloom}} || Slow intensity of Powder Toss in Purification Form increased by 4-40%. || 12 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Gloves}} |- | {{Hero Shard|Smashing Fists}} || Pole smash spawns a Fist dealing 20-220% Ability Power as damage. After a short delay, another Fist emerges dealing 20-420% Ability Power as damage. || 20 || Chaos 4 || {{Valid for Monk}} || {{Valid for Weapon}} |- | {{Defense Shard|Boosted Blockade}} || Boost Aura increases blockade health by 2-20%. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Relic}} |- | {{Defense Shard|Cthulu's Influence}} || While under the effects of corruption, Angry Nimbus has a 3-27% chance to charm enemies for 1-7 seconds. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Relic}} |- | {{Defense Shard|Explosive Arrows}} || Skeletal Archers have a 15-x% chance on hit to fire an explosive arrow dealing an additional 110-x% of their Defense Power in damage. || 20 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Relic}} |- | {{Defense Shard|Explosive Guard}} || When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 125-500% of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. Does not destroy the tower. || 18 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}} |- | {{Defense Shard|Explosive Poison}} || If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing 10%-150% of the tower’s damage stat as damage in a small area around the enemy. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}} |- | {{Defense Shard|Fire For Effect}} || Your explosive Trap has a 5-25% chance to detonate twice without consuming an additional charge. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}} |- | {{Defense Shard|Frosty Beams}} || 5% chance for Proton Node to freeze all enemies it touches for 1-5 seconds. || 20 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Relic}} |- | {{Defense Shard|Frosty Bind}} || Frostbite slow strength increased by 41-4010%. || 12 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Relic}} |- | {{Defense Shard|Heavy Cannonball}} || Cannonball tower has a 5-25% chance to spawn a heavy cannonball that pierces up to 1-10 target(s) stunning them for 1-4 second and dealing 120-400% of the Cannonball tower's damage. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Relic}} |- | {{Defense Shard|Split Vipers}} || Sand Viper May Target up to 0-2 additional enemies, but no longer ramps up damage. || 10 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}} |- | {{Defense Shard|Vampiric Empowerment}} || Increases the Defense Power of the affected tower by 4-60% of its Defense Health. || 14 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}} |- | {{Defense Shard|Volcanic Shock}} || Volcano has a 2-20% chance to stun all enemies hit for 1-7s. || 12 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Relic}} |- | {{Hero Shard|Anti-airAir}} || Deals 4-40% additional damage to flying enemies. || 12 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}} |- | {{Hero Shard|Betsy Cluster Nades}} || When attacking flying enemies, you have a 10-50% chance on hit to drop a bomb beneath them that deals 110-310% of your Ability Power stat an Damage in a small area. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Helmet}} |- | {{Hero Shard|Burning Strikes}} || 2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}} |- | {{Hero Shard|Corruption's Embrace}} || Starfall damage is increased by 4-40% in corrupt form || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Helmet}} |- | {{Hero Shard|Debilitating Madness}} || Call to Madness increase the target's damage taken by 3-45%. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Gloves}} |- | {{Hero Shard|Drenching Broomnado}} || <p style="text-align: left;">Broom Nado damage increased by 4% and its hits have 1% chance to drench enemies and slow them by 30% for 1 seconds.</p> || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}} |- | {{Hero Shard|Empowered Beam}} || After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% of your Ability Power stat as damage in an area around Squire. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Weapon}} |- | {{Hero Shard|Enduring Provocation}} || Provoke lasts an additional 0.5-7.5 seconds. || 14 || Chaos 5 || {{Valid for Squire}} || {{Valid for Shield}} |- | {{Hero Shard|Enhanced Launcher}} || Anti Gravity Bot Launcher can store an additional 1-15 Anti Gravity Bots. || 14 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Weapon}} |- | {{Hero Shard|Flaming Knight}} || Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% of your Ability Power in fire damage over 5 seconds. || 18 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Weapon}} |- | {{Hero Shard|Heroic Power}} || Increases Heroic Wave’s hero damage boost by 4-40%. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Chest}} |- | {{Hero Shard|Madness' Embrace}} || Increases Call to Madness duration by 0.5-7.5s. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Weapon}} |- | {{Hero Shard|Mana Leech}} || Dark Syphon drains 4-40% additional mana. || 12 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Gloves}} |- | {{Hero Shard|Manabomb Power}} || Increases the damage of Manabomb by 4-40%. || 12 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Gloves}} |- | {{Hero Shard|Meteor Rain}} || Manabomb opens a portal overhead that spawns meteor that deal 30-550% of your Ability Power stat as damage to enemies they affect. || 20 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Weapon}} |- | {{Hero Shard|Mine Heat Compensator}} || The cost of EV2’s Anti Gravity Bots is reduced by 4-40%. || 12 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Chest}} |- | {{Hero Shard|Molten Charge Power}} || Increases Molten Charge damage by 4-40%. || 12 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Weapon}} |- | {{Hero Shard|Molten Stun}} || Increases Molten Charge stun duration by 0.5-4.5s. || 8 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Weapon}} |- | {{Hero Shard|One With Chi}} || Increases the damage of Chi Blast by 4-40%. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Gloves}} |- | {{Hero Shard|Poison Leaves}} || Dryad’s poison attacks deal 2-20% more damage. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Weapon}} |- | {{Hero Shard|Read Or Die}} || Scatter Sweep and Broom Vault have an 1-21% chance to transmogrify enemies into books for 3s. Transmogrified enemies take increased damage. || 10 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Gloves}} |- | {{Hero Shard|Scatter Power}} || Increases Scatter Sweep damage by 4-40%. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}} |- style="opacity:.5" | {{Defense Shard|Oily Entrapment}} || Increases Oil Geyser slow rate by 4-40%. || 12 || || {{Valid for Lavamancer}} || {{Valid for Relic}} |- style="opacity:.5" | {{Hero Shard|Wave Of The Storm}} || You have a x-40% chance when landing on the ground to deal x-350% of your Ability Power as storm damage to nearby enemies. || 20 || || {{Valid for ALL}} || {{Valid for Boots}} |- style="opacity:.5" | {{Defense Shard|Electric FingersEnduring Bubble}} || Skeletal Orcs have 3Increases Viper's Fang bubble duration by 1-30% chance on hit to deal an additional 40-400% of their Defense Health as storm damage. Bounces 3 times5 seconds. || 18 8 || Chaos 1 || {{Valid for AbyssLordMystic}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Enduring BubbleManufacturer's Overcharge}} || Increases Viper's Fang bubble duration by 1Weapon Manufacturer charges 4-5 seconds40% faster. || 8 12 || Chaos 1 || {{Valid for MysticSeriesEV2}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Manufacturer's OverchargeNode Increase}} || Weapon Manufacturer charges 4-40% faster. || 12 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Node Increase}} || EV2 EV2 can create 1-4 extra node(s) in any single Weapon Manufacturer chain. || 6 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Obelisk Shield}} || Obelisk Shield absorption increased to 10-70%. || 15 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Oily Harpoon}} || Ballista has a 4-40% chance to oil targets on hit slowing them by 40% for 2 seconds. If hit by a fire soure, the oil will be consumed and burn the target for 150-600% of your Defense Power stat every second for 5 seconds. || 18 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Sharpened Spikes}} || Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds. || 14 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}} |- style="opacity:.5" | {{Hero Shard|Block Power}} || Increases the blocking power of the shield by 5-25%. || 20 || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}} |- style="opacity:.5" | {{Hero Shard|Charged Shot}} || Your primary attacks have a 5-15% chance to fire a fully charged secondary attack. || 10 || Chaos 1 || {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|HauntingHeat Dispenser Module}} || Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% of your Ability Power as damage. The effect has a cooldown of 5 seconds. || 20 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Heat Dispenser Module}} || EV2 upgrades her gun with a EV2 upgrades her gun with a new heat dispenser module that drains 4-40% more heat with each primary attack. || 12 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Howling Feast}} || Your primary attacks generate 1 feast stack. While at 10 stacks, increase your Hero Damage by 2-30. One Stack wears off every 3 seconds. || 14 || Chaos 1 || {{Valid for Squire}}{{Valid for Dryad}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Life Leech}} || Your primary attacks heal you for 0.2-1% of your max health. || 20 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Mana Capacitor}} || Increases your maximum ability resource by 10-100. || 18 || Chaos 1 || {{Valid for Dryad}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Squire}}{{Valid for Apprentice}}{{Valid for Lavamancer}}{{Valid for Gunwitch}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}} || {{Valid for Helmet}} |- style="opacity:.5" | {{Hero Shard|Molten Core Power}} || Increases Molten Core damage by 4-40%. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}} |- style="opacity:.5" | {{Hero Shard|Power Gambit}} || Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%. || 20 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}} |- style="opacity:.5" | {{Hero Shard|Power of Embermount}} || Increases the amount of Molten Power gained by 4-40%. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Helmet}} |- style="opacity:.5" | {{Hero Shard|Power Overwhelming}} || Increases your Ability Power by 10-30%, but increase your ability resource cost by 100-70%. || 20 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Helmet}} |- style="opacity:.5" | {{Hero Shard|Price Of Power}} || Increases damage of Two at Twice the Price by 4-40%. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Gloves}} |- style="opacity:.5" | {{Hero Shard|Proton Supercharge}} || EV2's Proton Charge deals an extra 10-210% of your ability power stat as damage while its max range is increased by 5-25%. || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Regeneration}} || Restores 0.5-3% of your Max Health every 5s. || 10 || Chaos 1 || {{Valid for ALL}} || {{Valid for Boots}} |- style="opacity:.5" | {{Hero Shard|Restoring Snipe}} || Snipe critical hits restore 4-40 Broom Power. || 18 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Serpent God's Fury}} || When you crit with a primary attack, reduce the cooldown of all your abilities by -0.1-1 seconds. The effect has a cooldown of 1 seconds. || 18 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Snipe Critical Power}} || Increases the total critical damage of Snipe by 104-140% || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Snipe Critical Strike}} || Increases the Crit Chance of Snipe by 2-30%. || 14 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Submerging Blast}} || Increases Submerge's Emerge damage by 4-40%. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Boots}} |- style="opacity:.5" | {{Hero Shard|Sundering Blow}} || Your primary Attacks reduce enemy's resistances to 95-80% increasing damage dealt to them. || || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Superconductor}} || Reduces ability costs by 2-20%. || 18 || Chaos 1 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}} || {{Valid for Chest}} |- style="opacity:.5" | {{Hero Shard|Tempered Anger}} || Mystic loses appeasement 4-40% slower and take 0-100% less appeasement damage when at 0 appeasement. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Chest}} |- style="opacity:.5" | {{Defense Shard|Torpedo Striker}} || Increases the radius of the Reflect Beam's Torpedo Detonation by 4-40%. || 12 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Relic}} |- style="opacity:.5" | {{Hero Shard|Enduring Price}} || Two at Twice the Price lasts 1-7s longer. || 12 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Lingering Core}} || Increases Molten Core lifespan by 1-8 seconds. || 14 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Nightmare Fuel}} || Enemies affected by Lash Out poison take 20-320% Hero Damage as magical damage when hit by Dark Torment. || 20 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Proton Canon Insulator}} || Reduces the heat generation rate of Proton Charge by 2-20% || 12 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Scatter Striker}} || Increases the range of Scatter Sweep by 4-40%. || 12 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Defense Shard|Boosted Power}} || Increases the power of the Boost Aura by 2-20%. || 18 || Chaos 3 || {{Valid for Monk}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Colossal Fissure}} || Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70%. Usable once every 60 seconds. || 20 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Enhanced Poison}} || Modifies the poison proc rate of the Poison Dart Tower's poison by 1-25%. || 12 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Sploody Harpoon}} || Ballista projictiles have a 10-30% chance to detonate on each target hit dealing 150-350% of the Ballista's defence power stat as extra damage in small area. || 20 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Vengeance}} || 4-40% of the damage taken by the Spike Blockade is returned in its next attack. || 18 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}} |- style="opacity:.5" | {{Hero Shard|Brain of Confusion}} || When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown. || 12 || Chaos 3 || {{Valid for ALL}} || {{Valid for Helmet}} |- style="opacity:.5" | {{Hero Shard|Enduring Slam}} || Seismic Slam stun duration increased by 0.5-x seconds. || 15 || Chaos 3 || {{Valid for Squire}} || {{Valid for Shield}} |- style="opacity:.5" | {{Hero Shard|Proton Cannon Boost}} || Width of Proton Charge increased by 4-40%. || 12 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Pumpkinator}} || Primary attacks Pumpkin enemies. When enemy Dies explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by 3-30 for 5 sec. || 20 || Chaos 3 || {{Valid for ALL}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Serpent’s Kiss}} || Secondary Attacks inflict poison on enemies, dealing 10-210% of Hero Health as damage per second for 1-5 seconds. || 20 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Gloves}} |- style="opacity:.5" | {{Hero Shard|Shattering Stones}} || After an Abyss Stone expires, it detonates dealing 40-400% of your Ability Power as crushing damage to nearby enemies. || 18 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}} |- style="opacity:.5" | {{Hero Shard|Snake Bomb}} || When a Dark Torment serpent expires, it explodes dealing 20-1,020% Ability Power as magical damage to nearby enemies. || 20 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Submerging Speed}} || Increases movement speed while Submerged by 4-40% and adds a knockup on Emerge. || 12 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Boots}} |- style="opacity:.5" | {{Hero Shard|Tectonic Breaker}} || While Hardened, deal 10-370% Armor Stat as crushing Earth damage every 3rd primary attack. While Inflamed deal 10-370% Hero Damage as Fire damage every 3rd primary attack. || 20 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Chest}} |- style="opacity:.5" | {{Hero Shard|Twice As Bright}} || Eruption now increases Defense Power to 10-70%, but the duration is reduced by 5 seconds. || 20 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Helmet}} |- style="opacity:.5" | {{Hero Shard|Zero Entropy}} || Ice Needle only affects a single target, but damage is increased by 4-40% and duration is increased by 1-7 seconds. || 12 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Helmet}} |- style="opacity:.5" | {{Defense Shard|Shattering Torpedo}} || Ev2's torpedo's are imbued with earth magic. Upon detonation they deal an additional 20-500% defense power as crushing earth damage. || 20 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Water Elemental}} || The affected tower has has 5-25% chance on hit to deal 3-30% additional damage and drench enemies for 5 seconds. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}} |- style="opacity:.5" | {{Hero Shard|Death’s Grasp}} || When you defeat an enemy gain a charge, up to a maximum of 5. When you block with your shield all charges are then consumed. Each unleashing a fireball Dealing 10-210% ability power. || 20 || Chaos 4 || {{Valid for Squire}} || {{Valid for Shield}} |- style="opacity:.5" | {{Hero Shard|Flaming Retribution}} || When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Gloves}} |- style="opacity:.5" | {{Hero Shard|Lightning Touch}} || Your primary attacks deal an additional 4-40% of your Hero Damage as storm damage. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Power Of Storms}} || '''NEW DESCRIPTION NEEDED''' increases You have a x-10% chance on hit to restore x-20 mana regeneration by 20 MP/s per second for 3s but has a 10s 3 seconds. 10 seconds cooldown (at max level) . || 12 || Chaos 4 || {{Valid for Huntress}}{{Valid for Monk}}{{Valid for Squire}}{{Valid for Apprentice}}{{Valid for AbyssLord}} || {{Valid for Helmet}} |- style="opacity:.5" | {{Hero Shard|Proton Flame Charge}} || EV2's Proton Cannon is upgraded with a flaming core dealing an extra 4-25% fire damage to enemies it hits. || 14 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Gloves}} |- style="opacity:.5" | {{Hero Shard|Taser Suit}} || When you take damage you have a 1-16% chance to electrocute enemies in a small area around you, stunning them for 1-5 second. || 15 || Chaos 4 || {{Valid for ALL}} || {{Valid for Chest}} |- style="opacity:.5" | {{Defense Shard|Flaming Death}} || EV2's mega death laser sets enemies it hits on fire dealing 50% of EV2's Ability Power stat as damage over 10 seconds. || 20 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Frosty Power}} || Frostbite tower passes 10-50% of its Defense Power stat to defenses within its frost aura. || 20 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Harbinger's Exile}} || Training Dummy has a 1-9% chance to teleport targets back to spawner. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Megarock}} || Volcano launches a huge rock dealing 150-1150% Defense Power damage once every 10 volleys. || 20 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Snakes On A Plane}} || Obelisk spawns a snake every 5s that flies into an enemy dealing 25-525% Defense Power as magical Earth damage. || 20 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}} |- style="opacity:.5" | {{Hero Shard|Constrictor}} || Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5s. While stunned, enemies take 50-450% Ability Power as magical damage each second for 3 seconds. || 20 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Ravenhost}} || Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% of your Ability Power as damage. Bounces 5 times. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Skeletal Bind}} || When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for 1-6 seconds, draining one charge for each enemy hit. You can have a max of 5 charges. || 10 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Spider's Kiss}} || <p style="text-align: left;">Snipe hits inflict poison, dealing 50-450% Ability Power as magical earth damage per second for 5s.</p> || 20 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Unholy Fire}} || Blocking unleashes flames that deal 150-750% of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Shield}} |-
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