In the Dungeon Defenders series, the characters with which you play are called heroes. Each hero has skills, they have several skill where you can divide them divided into [[Ability|Abilities]] (the "Action " part) where they're linked to the hero's combat and [[Defense|Defenses]], which you place on the ground (the "Tower Defense " part). There are currently 2 heroes who only have [[Ability|Abilities]], the rest have both [[Ability|Abilities]] and [[Defense|Defenses]].
===Heroes=== ==Stat Build Attributes==The following [[File:Category:Stats#Build AttributesSquire_card.png|200px|Attributeslink=Squire]] apply to Heroes[[File:*Hero Power: Increases damage done with any attackApprentice_card.*Hero Health: Increases max [[Healthpng|200px|link=Apprentice]].*Hero Crit: The critical damage caused by hero's.*Hero Crit Chance: The chance a hero has to critically hit up to 30%.*Ability Power: Increases the damage/effects done by the hero's [[File:AbilityHuntress_card.png|200px|Abilitieslink=Huntress]].*Resistance[[File: Split into magical and physical absorbs a percentage of damage takenMonk_card. ===Hero Powerpng|200px|link===Also known as "Hero Damage", the Hero Power stat affects the resulting damage from all attacks, mostly [[Primary AttacksMonk]] and [[Secondary AttacksFile:AbyssLord_card.png|200px|link=Abyss Lord]], but also having a minor effect on certain [[File:AbilitySeriesEV2_card.png|Abilities200px|link=Series EV2]]. Hero Power is mostly governed by the current [[File:WeaponsGunWitch_card.png|Weapon200px|link=Gun Witch]], and weapons with an additional [[File:Category:ElementsLavamancer_card.png|200px|Elemental Bonuslink=Lavamancer]] will amplify the effect of this stat (for Basic Attacks only, displayed as a purple number). ===Hero Health===Also known as "HP", or "Life", this stat directly increases the maximum health bar limit of the active hero. The rate which this affects the recovery rate of [[File:Category:Ability#Global AbilityMystic_card.png|200px|Heal Selflink=Mystic]] and Regeneration effects of [[File:Category:Relics#PassivesDryad_card.png|200px|Passiveslink=Dryad]] & [[Serenity Aura]] remains uncertainFile:Initiate_card. png|200px|link===Hero Crit===This stat increases the damage done when a hero scores a critical hit. either via random chance or hitting a weak spot on an enemy. This applies to both primary and secondary attacks. ===Hero Crit Chance===Also known as "crit rating" this stat effects the chance that a critical hit will be inflicted. This stat can only be modified by [[Skill SpheresInitiate]] or passive abilities on [[items]]. This stat is normally represented with percent. ===Ability Power===Ability power increases the power of hero [[File:AbilityAdept_card.png|200px|Abilitieslink=Adept]] cause them to deal more damage. It also increases the effectiveness of healing abilities. ===Resistance===Resistance is split into two stats Magical and Physical resistance which reduce the amount of damage a hero takes when attacked. Magical: This Resistance reduces the damage taken from magical attacks including some effects such as poison. Physical: This Resistance reduces the damage taken from physical attacks. ===Special=======Hero Attack Speed====The Speed the Hero Attacks.There is no Stat for increasing the Hero's Attack Rate. All attacks from specific [[File:Weaponsbarbarian_card.png|200px|Weapons]] are determined by the attacks per second of the hero's weapon. link====Movement Speed====How fast your Hero can move about the world.This stat is can only be modified by [[Skill Spheres]] or Passive Stats on [[Bootsbarbarian]], some weapon of Apprentice, or ability pet(Sandstorm).