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Stats

606 bytes added, 23:20, 23 January 2019
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==Stats==Attributes fall into one of the following groups:*[[File:ItemsCategory:Heroes|Hero]]: The playable character.jpg*[[:Category:Ability|thumbAbility]]: The usable abilities of the Hero.*[[:Category:Defense|Defense]]: The defenses in use from that Hero.
==Build Specs==These Attributes will also include one of the following subgroups:Each *Power ([[:Category:Heroes#Power|Hero]] has their own selection of , [[:Category:SpecsAbility#Power|SpecsAbility]] to enhance their active stat build:*, [[:Category:HeroesDefense#Power|ApprenticeDefense]]): The amount of damage possible for that source.*Health ([[:Category:Heroes#Health|HuntressHero]]*, [[:Category:HeroesDefense#Health|Defense]]): The total [[Health|Monklifespan]]of that source.*Speed ([[:Category:HeroesDefense#Speed|SquireDefense]]): The attack rate of that source.
The following unique attributes exist only from very specific sources:*[[:Category:Heroes#Resistance|Resistance]] ([[:Category:Magical Damage|Magic]]/[[:Category:Physical Damage|Physical]]) - Defensive Gear: Damage Reduction of specific types for the Hero.*[[:Category:Elements|Elements]] - Offensive Gear: Additional [[:Category:Magical Damage|Magic Damage]] for the hero, with special effects. ==Build PassivesMods==
Certain [[:Category:Weapons#Passives|Weapons]] and [[:Category:Relics#Passives|Relics]] have special [[Passives]] after a certain [[:Category:Items#Quality|Quality]], as another way to adjust the active stat build.
*[[Data_Table/Hero_(Stats)|Hero (Stats)]]
*[[Data_Table/Defense_(Stats)|Defense (Stats)]]
 
==Stat Allocation Data==
For every stat there is a [[Stat Allocation System|class specific soft cap]], after which the benefit from investing further skill points is greatly reduced.
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