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Stats

630 bytes added, 23:20, 23 January 2019
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==Stats==
Attributes fall into one of the following groups:
*[[:Category:Heroes|Hero]]: The playable character.
*[[:Category:Ability|Ability]]: The usable abilities of the Hero.
*[[:Category:Defense|Defense]]: The defenses in use from that Hero.
These Attributes will also include one of the following subgroups:
*Power ([[:Category:Heroes#Power|Hero]], [[:Category:Ability#Power|Ability]], [[:Category:Defense#Power|Defense]]): The amount of damage possible for that source.
*Health ([[:Category:Heroes#Health|Hero]], [[:Category:Defense#Health|Defense]]): The total [[Health|lifespan]] of that source.
*Speed ([[:Category:Defense#Speed|Defense]]): The attack rate of that source.
==Build Specs==The following unique attributes exist only from very specific sources:Each *[[:Category:Heroes#Resistance|HeroResistance]] has their own selection of ([[:Category:SpecsMagical Damage|SpecsMagic]] to enhance their active stat build:*/[[:Category:HeroesPhysical Damage|ApprenticePhysical]]) - Defensive Gear: Damage Reduction of specific types for the Hero.*[[:Category:HeroesElements|HuntressElements]]*[[:Category- Offensive Gear:Heroes|Monk]]*Additional [[:Category:HeroesMagical Damage|SquireMagic Damage]]for the hero, with special effects.
==Build PassivesMods==
Certain [[:Category:Weapons#Passives|Weapons]] and [[:Category:Relics#Passives|Relics]] have special [[Passives]] after a certain [[:Category:Items#Quality|Quality]], as another way to adjust the active stat build.
*[[Data_Table/Hero_(Stats)|Hero (Stats)]]
*[[Data_Table/Defense_(Stats)|Defense (Stats)]]
 
==Stat Allocation Data==
For every stat there is a [[Stat Allocation System|class specific soft cap]], after which the benefit from investing further skill points is greatly reduced.
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