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Weapons

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[[File:Main_Weapons.png|thumb|390px|The various weapons of Dungeon Defenders II]]
'''''<u>NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY. </u>'''''{{stub}}
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 Weapons are [[Heroes|hero]]-specific gear that focuses on hero damage as it's primary stat. Most [[heroes ]] wields a single weapon but there are some who are able to wield two.
Weapons can be '''Standard''' ''(normal types of stats and features)'' or '''Unique'''
''(Having unique shot types or M.O.D.S.[[mods]])''. Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.
There are a variety of weapons for each [[heroes ]] to use for combat. And also cosmetic purposes.
== Weapon Uses ==
Alongside the primary stat of [[File:Hero_Damage_Icon.jpg|20px]] ''Hero Damage'', the secondary stat could either be [[File:Hero_Health_Icon.jpg|20px]] ''Hero Health'' or [[File:Ability_Power_Icon.jpg|20px]] ''Ability Power''. While a weapon's primary uses is in its Hero Damage stat which allows gear loadouts that focuses on hero DPS, there are also gear loadouts that only uses it's secondary stats such as Ability Power, disregarding the need for Hero Damage as the loadouts only focuses on the heroes' abilities.
 
It's certainly possible to have loadouts that focus on utilizing both primary and secondary stat. By which Hero Health and Hero Damage is a loadout most utilized.
==Types of Weapons==
|width="20%"|
<gallery heights="200px" widths="200px">
File:Ironbark MachetteDefault Apprentice and Adept Magic Staffs.png|'''DaggersStaffs'''|link=DaggersMagic Staffs
</gallery> <sub> '''Equippable for:''' </sub> <br>
<span style="color:#FF9900"> [[Apprentice]] & [[Adept]] </span> <br>[[File:Mystic Apprentice icon trans.png|35px|link=MysticApprentice]] [[File:Mercenary Adept icon trans.png|35px|link=MercenaryAdept]] <br>[[Mystic]] & [[Mercenary]]
|width="20%"|
<gallery heights="200px" widths="200px">
File:Gnarled StaffDefault_Squire_Sword.png|'''StaffsSwords'''|link=Magic StaffsSwords
</gallery> <sub> '''Equippable for:''' </sub> <br>
<span style="color:#FF9900"> [[Squire]], [[Barbarian]], [[Dryad]], & [[Countess]] </span> <br> [[File:Apprentice Squire icon trans.png|35px|link=ApprenticeSquire]] [[File:Adept icon transChibi barb copy.png|35px|link=AdeptBarbarian]] <br>[[ApprenticeFile:Dryad icon trans.png|35px|link=Dryad]] & [[AdeptFile:Countess_icon_trans.png|35px|link=Countess]] 
|width="20%"|
<gallery heights="200px" widths="200px">
File:Orc SleigherDefault Squire Shield.png|'''SwordsShields'''|link=SwordsShields
</gallery> <sub> '''Equippable for:''' </sub> <br>
<span style="color:#FF9900"> [[File:Squire icon trans.png|35px|link=Squire]] & [[File:Chibi barb copy.png|35px|link=BarbarianCountess]] </span> <br>[[File:Dryad Squire icon trans.png|35px|link=DryadSquire]] [[File:Countess_icon_trans.png|35px|link=Countess]] <br> [[Squire]], [[Barbarian]], [[Dryad]], & [[Countess]]
|width="20%"|
<gallery heights="200px" widths="200px">
File:Protean AxeDefault_Huntress_Bow.jpgpng|'''AxesBows'''|link=AxesBows
</gallery> <sub> '''Equippable for:''' </sub> <br>
<span style="color:#FF9900"> [[Huntress]] & [File:Squire icon trans.png|35px|link=Squire[Hunter]] </span> <br>[[File:Chibi barb copyHuntress_icon_trans.png|35px|link=BarbarianHuntress]] [[File:Countess_icon_transHunter HeadIcon.png|35px|link=CountessHunter]] <br> [[Squire]], [[Barbarian]], & [[Countess]]
|-
|width="20%"|
<gallery heights="200px" widths="200px">
File:Spear of CorruptionDefault Monk and Initiate_Polearms.png|'''Polearms'''|link=Polearms
</gallery> <sub> '''Equippable for:''' </sub> <br>
<span style="color:#FF9900"> [[Monk]] & [[Initiate]] </span> <br>[[File:Monk icon trans.png|35px|link=Monk]] [[File:Initiate icon trans.png|35px|link=Initiate]] <br>[[Monk]] & [[Initiate]]
|width="20%"|
<gallery heights="200px" widths="200px">
File:Prime VI Extra - Crystalline CrucibleDefault Abyss Lord Tome.png|'''CanistersTomes'''|link=CanistersTomes
</gallery> <sub> '''Equippable for:''' </sub> <br>
[[File:SeriesEV2_icon_trans.png|35px|link=Series EV2Abyss Lord]] <br>[[File:Engineer IconAbyssLord_icon_trans.png|35px|link=EngineerAbyss Lord]] <br> [[Series EV2]] & [[Engineer]]
|width="20%"|
<gallery heights="200px" widths="200px">
File:Prime VI Extra - Crystalline ReachStandard Canisters (Purple and Green).png|'''Lava ArmsCanisters'''|link=Lava ArmsCanisters
</gallery> <sub> '''Equippable for:''' </sub> <br>
<span style="color:#FF9900"> [[Series EV2]] & [[Engineer]] </span> <br> [[File:Lavamancer icon transSeriesEV2_icon_trans.png|35px|link=LavamancerSeries EV2]] <br>[[LavamancerFile:Engineer Icon.png|35px|link=Engineer]] 
|width="20%"|
<gallery heights="200px" widths="200px">
File:Outlaws SniperDefault Gunwitch Gunbroom.png|'''Guns'''|link=Guns
</gallery> <sub> '''Equippable for:''' </sub> <br>
[[Gunwitch]] <br>[[File:Gunwitch_icon_trans.png|35px|link=Gunwitch]] <br>[[Gunwitch]]
|-
|width="20%"|
<gallery heights="200px" widths="200px">
File:Corrupted Night's WishLavamancer Lava Arm.png|'''BowsLava Arms'''|link=BowsLava Arms
</gallery> <sub> '''Equippable for:''' </sub> <br>
[[Lavamancer]] <br>[[File:Huntress_icon_transLavamancer icon trans.png|35px|link=HuntressLavamancer]] <br>[[Huntress]]
|width="20%"|
<gallery heights="200px" widths="200px">
File:Demon ScytheDefault Mystic Dagger.png|'''TomesDaggers'''|link=TomesDaggers
</gallery> <sub> '''Equippable for:''' </sub> <br>
<span style="color:#FF9900"> [[Mystic]] & [[Mercenary]] <span> <br>[[File:AbyssLord_icon_transMystic icon trans.png|35px|link=Abyss LordMystic]] <br>[[Abyss LordFile:Mercenary icon trans.png|35px|link=Mercenary]] 
|width="20%"|
<gallery heights="200px" widths="200px">
File:Visage of the InfernoBarb_Default_Axes.png|'''ShieldsAxes'''|link=ShieldsAxes
</gallery> <sub> '''Equippable for:''' </sub> <br>
<span style="color:#FF9900"> [[Squire]], [[Barbarian]], & [[Countess]] <span> <br>[[File:Squire icon trans.png|35px|link=Squire]] [[File:Countess_icon_transChibi barb copy.png|35px|link=CountessBarbarian]] <br>[[Squire]] & [[File:Countess_icon_trans.png|35px|link=Countess]]
|}
==Weapon Details==
===Properties===
Weapons have a number of stats that effect how they work. <br>Certain weapon types such as [[Polearms]] and [[Daggers]] can have properties of a melee and ranged weapon. <br>[[Shields]] do not have any of the following properties. [[File:Weapon Shot Speed.png|150px|right]]===Standard Ranged Properties ===[[File:Weapon Shot Type Example.png|150px|right]] Ranged weapons have shot types and speeds depending on the weapon.[[File:Weapon Projectile Count.png|100px|right]] *'''Attack Speed''' - How fast the weapon can shoot per second.*'''Shot Type''' - Determines the type of projectile and pattern.* '''Number of Projectiles''' - The number of projectilesthe weapon shoots per shot. <br> *Stance/Shot Type[[File:Weapon Swing Speed.png|100px|right]]
==== Standard Melee Properties ====
[[File:Light Weapon Weight.png|100px|right]] Melee weapons have different attack swings and its swing rateper [[Heroes|hero]].[[File:Medium Weapon Weight.png|100px|right]] * '''Attack Speed''' - Bonus swing speed ranging from +0% to +20%. [[File:Heavy Weapon Weight. png|100px|right]]
* '''Light''' - Each swing deals less damage but the weapon will be swung in a rapid rate.
 
* '''Medium''' - Moderate damage and rate per swing.
 
* '''Heavy''' - Deals heavy damage per swing but in a slower rate.
  <br> ==Weapon Stat Types == Standard Ranged Properties  Weapons can be equipped with every [[Heroes|Hero]], and has '''1 Primary stat''' which is <u>Hero Damage</u> and '''1 Secondary stat''' that can be <u>Hero Health</u> or <u>Ability Power</u>.<br>When weapons reaches the godly rarity level, '''1 random Tertiary stat''' will appear that can be <u>Hero Health</u>, <u>Ability Power</u>, <u>Hero Crit Chance</u>, <u>Hero Crit Damage</u>, or <u>Movement Speed</u>. <br>The tertiary stat will not roll the exact same stat type as the secondary. <gallery widths=60px heights=60px perrow=7>:File:Ability Power Icon.png|:Ability Power:File:Hero Damage Icon.png|:Hero Damage :File:Hero Health Icon.png|:Hero Health:File:Hero Crit Chance Icon.png|Hero Crit Chance:File:Hero Crit Damage Icon.png|Hero Crit Damage:File:Hero Movement Speed Icon.png|Movement Speed</gallery> ==Stat Ranges=='''Magic Staffs and BowsNote:'''[[Shields|Shield]] stats don't apply to the following:{{Weapon Stats}} ==Quality=={{Item Quality}} =Bonus Elemental Effects=Weapons may have their own [[Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. <br>Having an Element on a weapon also gives it visual effect. This visual effect is based off the element on the weapon and is different depending on the weapon.  {| class="wikitable" style="text-align:center;"
|-
! Shot Type !! Speed !! Number of Projectiles !! Description|width="15%"|<gallery heights=300px Widths=300px>File:No Weapon Effect.gif|'''No Elemental Chips'''</gallery>  |width="15%"|<gallery heights=300px Widths=300px>File:Weapon Water Effect.gif|'''Water Chip'''</gallery>  |width="15%"|<gallery heights=300px Widths=300px>File:Weapon Storm Effect.gif|'''Storm Chip'''</gallery> 
|-
|<gallery heights=300px Widths=300px>File:Weapon Water Effect.gif| '''SingleIce Chip''' </gallery>  |width="15%"| * <gallery heights=300px Widths=300px>File:Weapon Fire Effect.gif|'''IFire Chip''' - 2</sgallery>* '''II''' - 2.5/s* '''III''' - 4/s |width="15%"|<gallery heights=300px Widths=300px>File:Weapon Oil Effect.gif| '''1Oil Chip''' projectiles || Fires a single projectile per shot.</gallery> 
|-
| '''Triple''' || * '''I''' - 2/s* '''II''' - 2.5/s* '''III''' - 4/s || '''3''' Projectiles || Fires three projectiles spread in a horizontal line per shot.|-| '''Penta''' || * '''I''' - 2/s* '''II''' - 2.5/s* '''III''' - 4/s || '''5''' projectiles || Fires five projectiles spread in a horizontal line per shot.|-<gallery heights=300px Widths=300px>| '''Burst Shot''' || * '''I''' - 2/s* '''II''' - 2.5/s* '''III''' - 4/s || '''4''' projectiles || Fires four projectiles in a single line per shotFile:Weapon Earth Effect.|-gif| '''Scatter ShotEarth Chip''' || * '''I''' - 2</sgallery>* '''II''' - 2.5/s* '''III''' - 4/s|| '''10''' Projectiles || Fire ten projectiles in a short-ranged spread burst per shot.
|}
'''Guns'''
{| class="wikitable" style="text-align:center;"
|-
! Shot Type !! Speed !! Number of Projectiles !! Description !! Weapon
|-
| '''Hammer'''
||
* '''I''' - 1/s
* '''II''' - 1.1/s
* '''III''' - 1.3/s
|| '''1''' projectile || Fires snipe projectiles (A primary attack version of snipe). ||
* Besom Rifle
|-
| '''Rail Round''' ||
* '''I''' - 1.3/s
* '''II''' - 1.4/s
* '''III''' - 1.7/s
|| '''1''' projectile || A faster version of the Hammer shot type. ||
* Bristle Broom
|-
| '''Controlled Burst'''
||
* '''I''' - 1.3/s
* '''II''' - 1.7/s
* '''III''' - 2.5/s
|| '''1''' projectile
|| Single projectile shot per click.
Rapid projectile shots when continuously fired.
||
* Wheeled Whisk-er
* Multi-Lens Brush Rifle
|-
| '''Double Tap'''
||
* '''I''' - 1.3/s
* '''II''' - 1.5/s
* '''III''' - 2/s
|| '''3''' projectiles || Fires 3 projectiles in a shotgun burst rate.
||
* Blunderbuss Duster
* Sweeper Cannon
|}
'''Canisters'''
{| class="wikitable"
|-
! Shot Type !! Speed !! Number of Projectiles !! Description !! Weapon
|-
| '''Staff Canister''' ||
* '''I''' -
* '''II''' -
|| Example || Example || Example
|-
| '''Sword Canister''' ||
* '''I''' -
* '''II''' -
|| Example || Example || Example
|-
| '''Bow Canister''' ||
* '''I''' -
* '''II''' -
|| Example || Example || Example
|-
| '''Polearm Canister''' ||
* '''I''' -
* '''II''' -
|| Example || Example || Example
|-
| '''Tome Canister''' ||
* '''I''' -
* '''II''' -
|| Example || Example || Example
|-
| '''Meg'Manus Projector''' || Example || Example || Example || Example
|-
| '''Tinker's Mirvatronic Burster''' || Example || Example || Example || Example
|-
| '''McDooger's Rapid Shooter''' || Example || Example || Example || Example
|-
| '''Gibler's 45th Gridlocker''' || Example || Example || Example || Example || Example
|-
| '''Tinkerer's Protonic Diffuser''' || Example || Example || Example || Example || Example
|}
 
===Quality===
Items Quality is represented by colors shown below from the worst to the best.
*<span style="color:#808080"> [[File:Worn_Icon.png|18px]] Worn </span><br>
*<span style="color:#808000"> [[File:Sturdy_Icon.png|18px]] Sturdy </span><br>
*<span style="color:#008000"> [[File:Powerful_Icon.png|18px]] Powerful </span><br>
*<span style="color:#3366FF"> [[File:Epic_Icon.png|18px]] Epic </span><br>
*<span style="color:#FF00FF"> [[File:Mythical_Icon.png|18px]] Mythical </span><br>
*<span style="color:#FF9900"> [[File:Legendary_Icon.png|18px]] Legendary </span><br>
{{stub}}
===Passives===
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).
http://wiki.dungeondefenders2.com/wiki/Passives
{{stub}}
===Bonus Elemental Effects===Weapons can have their own [[Category:Heroes]] [[Category:Elements|Elemental EffectsEquipment]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.[[Category:HeroesWeapons]][[Category:ItemsDungeon Defenders 2]]
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