Difference between revisions of "Shields"
m (→Usage) |
m (→Usage) |
||
Line 3: | Line 3: | ||
== Usage == | == Usage == | ||
− | Shields are meant to be used for the Squire/Countess' secondary attack Block - when utilized, any frontal damage dealt to the player will be reduced by 35% | + | Shields are meant to be used for the Squire/Countess' secondary attack Block - when utilized, any frontal damage dealt to the player will be reduced by 35% and hero's speed will also be slowed to a crawl. However, this eventually becomes very ineffective during the late game where the players will be better off always moving and attacking rather than blocking as the enemies gets extremely ferocious. The only reason most players would utilize Block these days is when they have an Unholy Fire shard equipped which allows the Squire or Countess to become a walking flamethrower while Block is being used. That said, while the damage of the Unholy Fire isn't that bad, most wouldn't use it for serious progression as it's still heavily outclassed by much stronger hero builds. It's generally regarded more of a fun addition. |
Basically, this result in the shield's main usage primarily becoming a stat boost to a hero's health and armor which would help them to be a little more tankier when fighting hordes of enemies. | Basically, this result in the shield's main usage primarily becoming a stat boost to a hero's health and armor which would help them to be a little more tankier when fighting hordes of enemies. |
Revision as of 08:53, 14 March 2022
Shields are secondary weapons for the Squire and the Countess. The stats will always consists of Armor as the primary stat and Hero Health as the secondary stat. These weapons also holds two Shards slots but doesn't have any slots for M.O.D.S.
Contents
Usage
Shields are meant to be used for the Squire/Countess' secondary attack Block - when utilized, any frontal damage dealt to the player will be reduced by 35% and hero's speed will also be slowed to a crawl. However, this eventually becomes very ineffective during the late game where the players will be better off always moving and attacking rather than blocking as the enemies gets extremely ferocious. The only reason most players would utilize Block these days is when they have an Unholy Fire shard equipped which allows the Squire or Countess to become a walking flamethrower while Block is being used. That said, while the damage of the Unholy Fire isn't that bad, most wouldn't use it for serious progression as it's still heavily outclassed by much stronger hero builds. It's generally regarded more of a fun addition.
Basically, this result in the shield's main usage primarily becoming a stat boost to a hero's health and armor which would help them to be a little more tankier when fighting hordes of enemies.
List of Shields
Worn
Wooden Heater | |||||
---|---|---|---|---|---|
|
Sturdy
Boarded Defender | Iron Mantlet | Rusted Spartan |
---|---|---|
|
|
|
Powerful
Refinished Shield | Grinner | Knocker | Crustace | Ogre Deflector | Rogue Defier |
---|---|---|---|---|---|
|
|
|
|
|
|
Royal Guardian | |||||
|
Epic
Indigo Pulse | Jaded Oathbringer |
---|---|
|
|
Mythical
Visage of the Inferno | Undada-Cee |
---|---|
|
|
Legendary
Angelic Pavise | Dragonfall Protector | Harbinger's Portal | Protean Protector | Shipwrecked Shield | Glacial Guard |
---|---|---|---|---|---|
|
|
|
|
|
|
Featherweight | Zeddy the Teddy | Jurassic Revenge | Flame Warden's Shield | ||
|
|
|
|
Notes and Trivia
- Shields in DD1 and DD2 are very different each other. In DD1, shields are accessory-esque loots that may contain hero or defense stats or both while shields in DD2 are secondary weapons that only contains hero health and armor stats. The only aspect that's identical in both games is that shields are also used by the Squire and Countess to Block.
- In Dungeon Defenders Awakened, shields takes certain aspects from both games. Having more than two stats (and also using DD1 models) are aspects that came from DD1 while the shield being offhand weapon instead of being an accessory is an aspect that's taken from DD2.