Difference between revisions of "Mutators"
From Dungeon Defenders 2 Wiki
(fix typo and info for wall leech) |
|||
Line 21: | Line 21: | ||
| Armored || [[File:Armored.png|50px]] || Enemies take reduced Physical damage, and increased Magical damage. || Floor 3 || Use magical defenses, +25% from magical damage, -50% if you use physical damage. | | Armored || [[File:Armored.png|50px]] || Enemies take reduced Physical damage, and increased Magical damage. || Floor 3 || Use magical defenses, +25% from magical damage, -50% if you use physical damage. | ||
|- | |- | ||
− | | Toxi-kaze || [[File:Toxikazi.png|50px]] || When Kobolds die, they will leave an area that deals damage to players inside. || Floor 6 || | + | | Toxi-kaze || [[File:Toxikazi.png|50px]] || When Kobolds die, they will leave an area that deals damage to players inside. || Floor 6 || Kobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack. |
|- | |- | ||
| Lethargic || [[File:Lethargic.png|50px]] || Enemies start stronger, but get weaker the longer they live. || Floor 9 || Enemies deal 125% extra damage, over time they'll deal 75% of their original damage. | | Lethargic || [[File:Lethargic.png|50px]] || Enemies start stronger, but get weaker the longer they live. || Floor 9 || Enemies deal 125% extra damage, over time they'll deal 75% of their original damage. | ||
Line 27: | Line 27: | ||
| Brittle || [[File:Brittle.png|50px]] || Enemies start with higher health, but receive a damage resistance debuff every time they are hit with hero abilities. || Floor 9 || Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking. | | Brittle || [[File:Brittle.png|50px]] || Enemies start with higher health, but receive a damage resistance debuff every time they are hit with hero abilities. || Floor 9 || Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking. | ||
|- | |- | ||
− | | Wall Leech || [[File:Wall leech.png|50px]] || Enemies heal when damaging towers. || Floor 10 || | + | | Wall Leech || [[File:Wall leech.png|50px]] || Enemies heal when damaging towers. || Floor 10 ||Enemies heal for 10% of their maximum health on hit. |
|- | |- | ||
| Maximum Effort || [[File:Maximum Effort.png|50px]] || Enemies have more health, but get weaker with each unique source of damage that hits them. || Floor 10 ||Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities. | | Maximum Effort || [[File:Maximum Effort.png|50px]] || Enemies have more health, but get weaker with each unique source of damage that hits them. || Floor 10 ||Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities. |
Revision as of 21:20, 12 January 2023
- Mutators are modifiers to enemies that spawn in the Onslaught game mode. You will be able to see with what lanes get x modifier(s) before starting. These can be an advantage or disadvantage to the enemies or can grant additional effects.
- Double Mutators start at floor 22.
- As of the Shifting Sands Update Pain Aura has been removed due to poor performance. To compensate, Bloodlust, Trollblood, Speed Demons, Berserked, and Reckless has been added to the game.