Difference between revisions of "Mutators"
From Dungeon Defenders 2 Wiki
(fix typo and info for wall leech) |
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* Double Mutators start at floor 22. | * Double Mutators start at floor 22. | ||
* As of the Shifting Sands Update Pain Aura has been removed due to poor performance. To compensate, Bloodlust, Trollblood, Speed Demons, Berserked, and Reckless has been added to the game. | * As of the Shifting Sands Update Pain Aura has been removed due to poor performance. To compensate, Bloodlust, Trollblood, Speed Demons, Berserked, and Reckless has been added to the game. | ||
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+ | '''Credits to community member Arti for finding the numbers''' | ||
{| class="wikitable" | {| class="wikitable" | ||
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| Pile it on || [[File:Pileiton.png|50px]] || Enemies take increased damage per condition they are under. || Floor 3 || +25% additive extra damage if conditions are met. Conditions are the same things for Controlled Burn. | | Pile it on || [[File:Pileiton.png|50px]] || Enemies take increased damage per condition they are under. || Floor 3 || +25% additive extra damage if conditions are met. Conditions are the same things for Controlled Burn. | ||
|- | |- | ||
− | | Power Block || [[File:Powerblock.png|50px]] || All enemies are immune to damage from Abilities, but take increased weapon damage. || Floor 3 || Don't use abilities. Hero Attacks deal | + | | Power Block || [[File:Powerblock.png|50px]] || All enemies are immune to damage from Abilities, but take increased weapon damage. || Floor 3 || Don't use abilities. Hero Attacks deal +100% damage. |
|- | |- | ||
| Unstoppable || [[File:Unstoppable.png|50px]] || Enemies are immune to slow effects. || Floor 3 || Don't use slowing defenses on these lanes. | | Unstoppable || [[File:Unstoppable.png|50px]] || Enemies are immune to slow effects. || Floor 3 || Don't use slowing defenses on these lanes. | ||
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| Soft Spot || [[File:Softspot.png|50px]] || Enemies have increased resistance, but take extra weakpoint damage. || Floor 3 || Deals extra damage to weakpoints, otherwise 20% less damage (defenses can't hit weakpoints). | | Soft Spot || [[File:Softspot.png|50px]] || Enemies have increased resistance, but take extra weakpoint damage. || Floor 3 || Deals extra damage to weakpoints, otherwise 20% less damage (defenses can't hit weakpoints). | ||
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− | | Armored || [[File:Armored.png|50px]] || Enemies take reduced Physical damage, and increased Magical damage. || Floor 3 || Use magical defenses, +25% from magical damage, -50% if you use physical damage. | + | | Armored || [[File:Armored.png|50px]] || Enemies take reduced Physical damage, and increased Magical damage. || Floor 3 || Use magical defenses, +25% from magical damage, -50% if you use physical damage. When combined with Soft Spot its 60% less physical damage and normal magic damage. |
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| Toxi-kaze || [[File:Toxikazi.png|50px]] || When Kobolds die, they will leave an area that deals damage to players inside. || Floor 6 || Kobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack. | | Toxi-kaze || [[File:Toxikazi.png|50px]] || When Kobolds die, they will leave an area that deals damage to players inside. || Floor 6 || Kobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack. | ||
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− | | Lethargic || [[File:Lethargic.png|50px]] || Enemies start stronger, but get weaker the longer they live. || Floor 9 || Enemies deal 125% extra damage, over | + | | Lethargic || [[File:Lethargic.png|50px]] || Enemies start stronger, but get weaker the longer they live. || Floor 9 || Enemies deal 125% extra damage, over 25 seconds they'll deal 75% of their original damage. |
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| Brittle || [[File:Brittle.png|50px]] || Enemies start with higher health, but receive a damage resistance debuff every time they are hit with hero abilities. || Floor 9 || Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking. | | Brittle || [[File:Brittle.png|50px]] || Enemies start with higher health, but receive a damage resistance debuff every time they are hit with hero abilities. || Floor 9 || Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking. | ||
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| Maximum Effort || [[File:Maximum Effort.png|50px]] || Enemies have more health, but get weaker with each unique source of damage that hits them. || Floor 10 ||Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities. | | Maximum Effort || [[File:Maximum Effort.png|50px]] || Enemies have more health, but get weaker with each unique source of damage that hits them. || Floor 10 ||Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities. | ||
|- | |- | ||
− | | Phased || [[File:Phased.png|50px]] || Enemies move slower, but they can phase through blockades. || Floor 10 || Enemies move at around | + | | Phased || [[File:Phased.png|50px]] || Enemies move slower, but they can phase through blockades. || Floor 10 || Enemies move at around ~65% of their original speed and no longer target blockades. |
|- | |- | ||
| Proximity || [[File:Proximity.png|50px]] || The closer a source of damage is to an enemy the more damage it deals. || Floor 10 || +50% damage at 0 range and -50% damage at 5,000+ range. | | Proximity || [[File:Proximity.png|50px]] || The closer a source of damage is to an enemy the more damage it deals. || Floor 10 || +50% damage at 0 range and -50% damage at 5,000+ range. | ||
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| Long Shot || [[File:Long Shot.png|50px]] || The farther a source of damage is to an enemy the more damage it deals. || Floor 10 || +50% damage at 5,000+ range and -50% damage at 0 range. | | Long Shot || [[File:Long Shot.png|50px]] || The farther a source of damage is to an enemy the more damage it deals. || Floor 10 || +50% damage at 5,000+ range and -50% damage at 0 range. | ||
|- | |- | ||
− | | Enraged || [[File:Enraged.png|50px]] || Enemies start weaker, but get stronger the longer they live. || Floor 10 || Enemies start at 75% of their original attack damage and eventually rises to 125% over | + | | Enraged || [[File:Enraged.png|50px]] || Enemies start weaker, but get stronger the longer they live. || Floor 10 || Enemies start at 75% of their original attack damage and eventually rises to 125% over 25 seconds. |
|- | |- | ||
| Cursi-Kaze || [[File:Cursi-Kaze.png|50px]] || When Kobolds die, they will leave an area that debuff towers and defenses. || Floor 13 || Kobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative. | | Cursi-Kaze || [[File:Cursi-Kaze.png|50px]] || When Kobolds die, they will leave an area that debuff towers and defenses. || Floor 13 || Kobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative. | ||
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| Pain Aura (Removed) || [[File:Pain Aura.png|50px]] || Enemies deal damage around them. || Floor 20 || Enemies Deal 5% of the target's maximum health as damage around them. Once per second. | | Pain Aura (Removed) || [[File:Pain Aura.png|50px]] || Enemies deal damage around them. || Floor 20 || Enemies Deal 5% of the target's maximum health as damage around them. Once per second. | ||
|- | |- | ||
− | | Spellbreaker || [[File:Spell Breaker.png|50px]] || Enemies take reduced Magical damage, and increased Physical damage. || Floor 20 || +25% damage from physical damage and -50% damage from magical damage. | + | | Spellbreaker || [[File:Spell Breaker.png|50px]] || Enemies take reduced Magical damage, and increased Physical damage. || Floor 20 || +25% damage from physical damage and -50% damage from magical damage. When combined with Soft Spot its 60% less magical damage or normal physical damage. |
|- | |- | ||
| Vampiric || [[File:Vampiric.png|50px]] || Enemies heal when dealing damage. || Floor 20 || Enemies heal for 5% of their maximum health on hit. | | Vampiric || [[File:Vampiric.png|50px]] || Enemies heal when dealing damage. || Floor 20 || Enemies heal for 5% of their maximum health on hit. |
Revision as of 20:40, 12 January 2023
- Mutators are modifiers to enemies that spawn in the Onslaught game mode. You will be able to see with what lanes get x modifier(s) before starting. These can be an advantage or disadvantage to the enemies or can grant additional effects.
- Double Mutators start at floor 22.
- As of the Shifting Sands Update Pain Aura has been removed due to poor performance. To compensate, Bloodlust, Trollblood, Speed Demons, Berserked, and Reckless has been added to the game.
Credits to community member Arti for finding the numbers