Difference between revisions of "Sand Viper"
From Dungeon Defenders 2 Wiki
m (Added tower type) |
(Fixed/Updated some stuff) |
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{{{{#ifeq:{{PAGENAME}}|Sand Viper|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Mystic|:Hero/List|:Test_Table/Data}}}}}} | {{{{#ifeq:{{PAGENAME}}|Sand Viper|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Mystic|:Hero/List|:Test_Table/Data}}}}}} | ||
|Hero=Mystic | |Hero=Mystic | ||
|Type=Tower | |Type=Tower | ||
|Name=Sand Viper | |Name=Sand Viper | ||
− | |Overview=Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 15% more damage up to 8 ticks (2.2x damage) | + | |Overview=Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 15% more damage up to 8 ticks (2.2x damage). |
|Description=The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target. | |Description=The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target. | ||
|Attack=Attack Damage | |Attack=Attack Damage | ||
− | |A1= | + | |A1=6.98<noinclude>x</noinclude> |
− | |A2= | + | |A2=10.46<noinclude>x</noinclude> |
− | |A3= | + | |A3=13.95<noinclude>x</noinclude> |
− | |A4= | + | |A4=17.44<noinclude>x</noinclude> |
− | |A5= | + | |A5=20.93<noinclude>x</noinclude> |
|Crit=Crit Damage | |Crit=Crit Damage | ||
|C1=3.5<noinclude>x</noinclude> | |C1=3.5<noinclude>x</noinclude> | ||
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|C5=12.6<noinclude>x</noinclude> | |C5=12.6<noinclude>x</noinclude> | ||
|Health=Max Health | |Health=Max Health | ||
− | |H1= | + | |H1=30<noinclude>x</noinclude> |
− | |H2= | + | |H2=34.5<noinclude>x</noinclude> |
− | |H3= | + | |H3=39<noinclude>x</noinclude> |
− | |H4= | + | |H4=43.5<noinclude>x</noinclude> |
− | |H5= | + | |H5=48<noinclude>x</noinclude> |
|Icon=Mystic_SandViper.png | |Icon=Mystic_SandViper.png | ||
|Level=1 | |Level=1 | ||
|Mana=30 | |Mana=30 | ||
|Element=[[Magical]] | |Element=[[Magical]] | ||
− | |ISpeed= | + | |ISpeed=2 |
|Status=None | |Status=None | ||
}} | }} |
Revision as of 22:45, 20 January 2023
Sand Viper | ||||||||||||||
The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target. | ||||||||||||||
Defense Statistics | ||||||||||||||
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Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 15% more damage up to 8 ticks (2.2x damage).
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Attack Damage Defense Power (x) |
6.98x | 10.46x | 13.95x | 17.44x | 20.93x |
Crit Damage Defense Crit Damage (x) |
3.5x | 5.77x | 8.05x | 10.32x | 12.6x |
Max Health Defense Health (x) |
30x | 34.5x | 39x | 43.5x | 48x |