Difference between revisions of "Mana"

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[[File:Ability Mana.png|thumb|162x162px]]
 
==  Overview==
 
In Dungeon Defenders II, each hero has two separate mana pools genuinely; Blue, and Green. Blue mana is used to activate [[:Category:Heroes|Hero]] [[:Category:Ability|Abilities]] and Green mana is used to [[:Category:Defense#Build|Build]], [[:Category:Defense#Repairing|Repair]] and [[:Category:Defense#Upgrading|Upgrade]] defenses.
 
  
This system is based off of Dungeon Defenders, where there was only one type of mana, and that mana would be used to both activate abilities and build towers.
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==Overview==
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:In Dungeon Defenders II, each [[Heroes|hero]] has two separate mana pools typically Blue, and Green. Though some [[heroes]] have a special pool in place of Blue Mana. <br>
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:Blue mana is used to activate [[Heroes|Hero]] [[Abilities]] and Green mana is used to Build, Repair and Upgrade [[defenses]].  
  
== Blue Mana ==
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:This system is based off of [[Dungeon Defenders 1]], where there was only one type of mana, and that mana would be used to both activate abilities and build towers. 
[[File:Mana (Blue).jpg|thumb|145x145px]]
 
Blue mana (also known as "Ability Mana") is used to activate hero abilities. It regenerates passively during the [[:Category:Maps#Combat Phase|Combat Phase]], albeit slowly. It also completely regenerates at the start of each new combat phase. mana doesn't disappear between rounds. The values for blue mana's regeneration rate are currently unstudied. Blue mana is set to 250 and can only be improved from [[:ascension]] and from [[:shards]]
 
  
For some characters it works a bit differentially name/gain eg [[:Series EV2]] is replaced with heat when maxed stops all ability usage until reaching 0 by shooting main weapon, and the [[:barbarian]] has two ability power pools fury/wrath which are filled by attacking enemies.
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[[File:Defense Mana.png|right|120x120px]]
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===Green Mana===
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[[File:Defense Mana Example2.png|250x50px]]
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* Green Mana (also known as "Defense Mana" or "Building Mana") is a resource used to build and obtained from slaying [[Enemies|enemies]], and completing waves.
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* Each [[Maps|map]] has a set amount of green mana given at the start of the match and when given after waves.
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* When Players exceed above 2,000 Green Mana a smaller bar will appear above the big one. Each bar is 2,000.  [[File:Defense Mana Example.png|200x50px]]
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* [[Shards#Hyper_Shards|Genie King's Blessing]] is the only way to generate Green Mana outside of mob slaying and wave completions.
  
== Green Mana ==
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[[File:Ability Mana1.png|right|120x120px]]
[[File:Mana (Green).jpg|thumb|155x155px]]
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===Blue Mana===
Green Mana (also known as "Building Mana") is used to [[:Category:Defense#Build|Build]]/[[:Category:Defense#Repairing|Repair]]/[[:Category:Defense#Upgrading|Upgrade]] defenses. It is obtained exclusively from defeated [[:Category:Enemies|Enemies]] and [[Mana Nodes]]. Unlike Blue Mana, Green Mana does not regenerate and does not refill at the start of a combat phase. There is no reasonable limit to the amount that can be held.
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[[File:Blue Mana Example.png|250x50px]]
[[Category:Stats]]
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* Blue Mana (also known as "Ability Mana" or "Ability Resource") is used to activate hero abilities. It regenerates passively during the combat phase, albeit slowly.
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* Blue Mana completely regenerates at the start of each new combat phase.
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* For some [[Heroes|heroes]] it works a bit differently. For example [[Series_EV2|Series EV2's]] Blue Mana is replaced with Heat.
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* Blue Mana can only be increased by [[Ascension|ascension]] and [[Shards|shards]].

Revision as of 18:51, 19 March 2023

Overview

In Dungeon Defenders II, each hero has two separate mana pools typically Blue, and Green. Though some heroes have a special pool in place of Blue Mana.
Blue mana is used to activate Hero Abilities and Green mana is used to Build, Repair and Upgrade defenses.
This system is based off of Dungeon Defenders 1, where there was only one type of mana, and that mana would be used to both activate abilities and build towers.
Defense Mana.png

Green Mana

Defense Mana Example2.png

  • Green Mana (also known as "Defense Mana" or "Building Mana") is a resource used to build and obtained from slaying enemies, and completing waves.
  • Each map has a set amount of green mana given at the start of the match and when given after waves.
  • When Players exceed above 2,000 Green Mana a smaller bar will appear above the big one. Each bar is 2,000. Defense Mana Example.png
  • Genie King's Blessing is the only way to generate Green Mana outside of mob slaying and wave completions.
Ability Mana1.png

Blue Mana

Blue Mana Example.png

  • Blue Mana (also known as "Ability Mana" or "Ability Resource") is used to activate hero abilities. It regenerates passively during the combat phase, albeit slowly.
  • Blue Mana completely regenerates at the start of each new combat phase.
  • For some heroes it works a bit differently. For example Series EV2's Blue Mana is replaced with Heat.
  • Blue Mana can only be increased by ascension and shards.