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Mana

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[[File:Ability Mana.png|thumb|162x162px]]
== Overview==
In Dungeon Defenders II, each hero has two separate mana pools genuinely; Blue, and Green. Blue mana is used to activate [[:Category:Heroes|Hero]] [[:Category:Ability|Abilities]] and Green mana is used to [[:Category:Defense#Build|Build]], [[:Category:Defense#Repairing|Repair]] and [[:Category:Defense#Upgrading|Upgrade]] defenses.
This system is based off of ==Overview==:In Dungeon DefendersII, where there was only one type of each [[Heroes|hero]] has two separate manapools typically Blue, and that Green. Though some [[heroes]] have a special pool in place of Blue Mana. <br>:Blue mana would be is used to both activate abilities [[Heroes|Hero]] [[Abilities]] and Green mana is used to Build, Repair and build towersUpgrade [[defenses]].
== Blue Mana ==[[File:Mana (Blue).jpg|thumb|145x145px]]Blue mana (also known as "Ability Mana") This system is used to activate hero abilities. It regenerates passively during the based off of [[:Category:Maps#Combat Phase|Combat PhaseDungeon Defenders 1]], albeit slowly. It also completely regenerates at the start where there was only one type of each new combat phase. mana doesn't disappear between rounds. The values for blue , and that mana's regeneration rate are currently unstudied. Blue mana is set would be used to 250 both activate abilities and can only be improved from [[:ascension]] and from [[:shards]]build towers.
For some characters it works a bit differentially name/gain eg [[File:Defense Mana.png|right|120x120px]]===Green Mana===[[File:Series EV2Defense Mana Example2.png|250x50px]] * Green Mana (also known as "Defense Mana" or "Building Mana") is replaced with heat a resource used to build and obtained from slaying [[Enemies|enemies]], and completing waves.* Each [[Maps|map]] has a set amount of green mana given at the start of the match and when maxed stops all ability usage until reaching 0 by shooting main weapongiven after waves.* When Players exceed above 2, and 000 Green Mana a smaller bar will appear above the big one. Each bar is 2,000. [[File:barbarianDefense Mana Example.png|200x50px]] has two ability power pools fury/wrath which are filled by attacking enemies* [[Shards#Hyper_Shards|Genie King's Blessing]] is the only way to generate Green Mana outside of mob slaying and wave completions.
[[File:Ability Mana1.png|right|120x120px]]== Green =Blue Mana ===[[File:Blue Mana (Green)Example.jpgpng|thumb|155x155px250x50px]]Green * Blue Mana (also known as "Building Ability Mana" or "Ability Resource") is used to activate hero abilities. It regenerates passively during the combat phase, albeit slowly. * Blue Mana completely regenerates at the start of each new combat phase. * For some [[:Category:Defense#BuildHeroes|Buildheroes]]/it works a bit differently. For example [[:Category:Defense#RepairingSeries_EV2|RepairSeries EV2's]]/[[:Category:Defense#Upgrading|Upgrade]] defensesBlue Mana is replaced with Heat. It is obtained exclusively from defeated * Blue Mana can only be increased by [[:Category:EnemiesAscension|Enemiesascension]] and [[Mana NodesShards|shards]]. Unlike Blue Mana, Green Mana does not regenerate and does not refill at the start of a combat phase. There is no reasonable limit to the amount that can be held.[[Category:Stats]]
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