Difference between revisions of "Ascension"

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(Added Mystic)
(Added Dryad powers)
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| Serpent Coil Range Gambit || Serpent Coil gains 30 Defense Range and loses -30 Defense Power. || 50
 
| Serpent Coil Range Gambit || Serpent Coil gains 30 Defense Range and loses -30 Defense Power. || 50
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|}
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|-|Dryad=
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{|
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'''Offense'''
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{| class="wikitable" style="width:100%;
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|-
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! Power Name !! Description !! Points Cap
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|-
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| Hero Health || Hero gains 80 Hero Health. || 200
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|-
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| Hero Damage || Hero gains 80 Hero Damage. || 200
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|-
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| Starfall Damage || Starfall gains 30 Ability Power. || 200
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|-
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| Corrupt Blessing Damage || Corrupt Blessing gains 45 Ability Power. || 200
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|-
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| Powder Toss Damage || Corrupt Powder Toss gains 45 Ability Power. || 200
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|-
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| Powder Toss Duration || Powder Toss Slow/Stun duration increased by 0.1 seconds. || 20
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|-
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| World Tree Heal || World Tree Healing increased by 2.5%. || 20
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|}
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|-
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'''Defense'''
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{| class="wikitable" style="width:100%;
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|-
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! Power Name !! Description !! Points Cap
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|-
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| Hornet’s Nest Damage || Hornet’s Nest gains 20 Defense Power.  || 200
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|-
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| Hornet’s Nest Health || Hornet’s Nest gains 15  Defense Health. || 200
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|-
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| Harpy’s Perch Damage || Harpy’s Perch gains 20 Defense Power. || 200
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|-
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| Harpy’s Perch Health  || Harpy’s Perch gains 15 Defense Health. || 200
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|-
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| Slime Pit Damage || Slime Pit gains 20 Defense Power. || 200
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|-
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| Slime Pit Health || Slime Pit gains 15 Defense Health. || 200
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|-
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| Angry Nimbus Damage || Angry Nimbus gains 20 Defense Power. || 200
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|-
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| Angry Nimbus Health || Angry Nimbus gains 15 Defense Health. || 200
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|-
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| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
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|-
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| World Tree Health || World Tree gains 30 Defense Health. || 200
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|}
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|-
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'''Utility'''
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{| class="wikitable" style="width:100%;
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|-
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! Power Name !! Description !! Points Cap
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|-
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| Celestial Power || Celestial Power increased by 5. || 20
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|-
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| Movement Speed || Movement Speed increased by 10. || 20
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|-
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| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
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|-
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| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
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|-
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| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
 +
|-
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| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
 +
|-
 +
| Hornet’s Nest Range Gambit || Hornet’s Nest gains 30 Defense Range but loses -30 Defense Power. || 50
 +
|-
 +
| Harpy’s Perch Range Gambit || Harpy’s Perch gains 30 Defense Range and loses -30 Defense Power. || 50
 +
|-
 +
| Slime Pit Range Gambit || Slime Pit gains 30 Defense Range and loses -30 Defense Power. || 50
 +
|-
 +
| Angry Nimbus Range Gambit || Angry Nimbus gains 30 Defense Range and loses -30 Defense Power. || 50
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
 
</tabber>
 
</tabber>

Revision as of 07:27, 11 June 2023

Not to be confused with the Ascension patch, part of the Open Alpha release

Ascension is an account-wide system in which players continue to gain virtually limitless power past level 50. It was added in the Trials: Endgame Update.

Description

The Ascension system allows players to upgrade their Heroes and Defense stats in unique ways through the use of Ascension points. Once any Hero in an account reaches level 50, experience will go into increasing Ascension Level. An Ascension Point is earned for every Ascension Level increase. Heroes under level 50 cannot apply any ascension points, however, upon reaching level 50, heroes can apply all ascension points that have been earned on that account.

Ascension points are spent on Ascension Powers by accessing the "Ascension" tab on a hero in the inventory. Once ascension points have been spent, they cannot be recovered unless the player pays a fee of either 200 Defender Medals or 50 Gems to reset the ascension points on a hero.

Ascension points are awarded every time the player levels up and fall into one of three categories: Offense, Defense and Utility. Offense deals with hero and ability stats, Defense focuses on defense power and health and utility focuses on miscellaneous upgrades such as movement speed and ability mana.

Ascension Powers

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Arcane Volley Damage Arcane Volley gains 30 Ability Power. 200
Tornado Damage Tornado gains 30 Ability Power. 200
Mana Bomb Damage Mana Bomb gains 30 Ability Power. 200
Tornado Duration Tornado Knockup duration increased by 0.1 seconds. 20

Defense

Power Name Description Points Cap
Flamethrower Damage Flamethrower Tower gains 20 Defense Power. 200
Flamethrower Health Flamethrower Tower gains 15 Defense Health. 200
Arcane Barrier Damage Arcane Barrier gains 15 Defense Power. 200
Arcane Barrier Health Arcane Barrier gains 30 Defense Health. 200
Frostbite Slow Frostbite Tower slow increased by 0.5%. 20
Frostbite Health Frostbite Tower gains 15 Defense Health. 200
Earthshatter Damage Earthshatter Tower gains 20 Defense Power. 200
Earthshatter Health Earthshatter Tower gains 15 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Defense Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Earthshatter Range Gambit Earthshatter Tower gains 30 Defense Range and loses -30 Defense power. 50
Flamethrower Range Gambit Flamethrower gains 30 Defense Range and loses -30 Defense power 50