Difference between revisions of "Ascension"
(Added an explanation about how certain ascension powers can have their cap increased from 200 to 999.) |
(Added Mercenary, Countess and Engineer ascension powers) |
||
Line 869: | Line 869: | ||
|- | |- | ||
| Movement Speed || Movement Speed increased by 10. || 20 | | Movement Speed || Movement Speed increased by 10. || 20 | ||
+ | |} | ||
+ | |} | ||
+ | |-|Mercenary= | ||
+ | {| | ||
+ | '''Offense''' | ||
+ | {| class="wikitable" style="width:100%; | ||
+ | |- | ||
+ | ! Power Name !! Description !! Points Cap | ||
+ | |- | ||
+ | | Hero Health || Hero gains 80 Hero Health. || 200 | ||
+ | |- | ||
+ | | Hero Damage || Hero gains 80 Hero Damage. || 200 | ||
+ | |- | ||
+ | | Fan Of Knives Damage || Fan Of Knives gains 30 Ability Power. || 200 | ||
+ | |- | ||
+ | | Dagger Throw Damage || Poison Dagger Throw gains 30 Ability Power. || 200 | ||
+ | |- | ||
+ | | Preparation Damage || Preparation Damage Boost increased by 1%. || 20 | ||
+ | |- | ||
+ | | Sweeping Strikes Damage || Sweeping Strikes gains 30 Ability Power. || 200 | ||
+ | |- | ||
+ | | Predatory Instinct Healing Boost || Predatory Instinct Heal Increased by 5%. || 20 | ||
+ | |} | ||
+ | |- | ||
+ | '''Defense''' | ||
+ | {| class="wikitable" style="width:100%; | ||
+ | |- | ||
+ | ! Power Name !! Description !! Points Cap | ||
+ | |- | ||
+ | | Royal Guard Blockade Damage || Royal Guard gains 20 Defense Power. || 200 | ||
+ | |- | ||
+ | | Royal Guard Blockade Health || Royal Guard gains 30 Defense Health. || 200 | ||
+ | |- | ||
+ | | Nether Spider Damage || Nether Spider gains 20 Defense Power. || 200 | ||
+ | |- | ||
+ | | Nether Spider Health || Nether Spider gains 15 Defense Health. || 200 | ||
+ | |- | ||
+ | | Nether Archer Damage || Nether Archer gains 20 Defense Power. || 200 | ||
+ | |- | ||
+ | | Nether Archer Health || Nether Archer gains 15 Defense Health. || 200 | ||
+ | |- | ||
+ | | Elvish Artillery Damage || Elvish Artillery Cannon Tower gains 20 Defense Power. || 200 | ||
+ | |- | ||
+ | | Elvish Artillery Health || Elvish Artillery Cannon Tower gains 15 Defense Health. || 200 | ||
+ | |- | ||
+ | | Defense Speed || All Defenses gain 1.75% Attack Rate. || 20 | ||
+ | |} | ||
+ | |- | ||
+ | '''Utility''' | ||
+ | {| class="wikitable" style="width:100%; | ||
+ | |- | ||
+ | ! Power Name !! Description !! Points Cap | ||
+ | |- | ||
+ | | Ability Mana || Maximum Ability Mana increased by 5. || 20 | ||
+ | |- | ||
+ | | Movement Speed || Movement Speed increased by 10. || 20 | ||
+ | |- | ||
+ | | Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20 | ||
+ | |- | ||
+ | | Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20 | ||
+ | |- | ||
+ | | Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20 | ||
+ | |- | ||
+ | | Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20 | ||
+ | |- | ||
+ | | Spider Range Gambit || Flameburst Tower gains 30 Defense Range but loses -30 Defense Power. || 50 | ||
+ | |- | ||
+ | | Archer Range Gambit || Tesla Coil gains 30 Defense Range and loses -30 Defense Power. || 50 | ||
+ | |- | ||
+ | | Artillery Range Gambit || Hailstorm Tower gains 30 Defense Range and loses -30 Defense Power. || 50 | ||
+ | |} | ||
+ | |} | ||
+ | |-|Countess= | ||
+ | {| | ||
+ | '''Offense''' | ||
+ | {| class="wikitable" style="width:100%; | ||
+ | |- | ||
+ | ! Power Name !! Description !! Points Cap | ||
+ | |- | ||
+ | | Hero Health || Hero gains 80 Hero Health. || 200 | ||
+ | |- | ||
+ | | Hero Damage || Hero gains 80 Hero Damage. || 200 | ||
+ | |- | ||
+ | | Flame Surge Damage || Flame Surge gains 30 Ability Power. || 200 | ||
+ | |- | ||
+ | | Call To Arms Damage || Call To Arms Damage Boost increased by 1%. || 20 | ||
+ | |- | ||
+ | | Valiant Charge Damage || Valiant Charge gains 30 Ability Power. || 200 | ||
+ | |- | ||
+ | | Holy Fire Heal || Holy Fire Heal increased by 1%. || 20 | ||
+ | |- | ||
+ | | Fury Damage || Fury Damage increased by 2%. || 20 | ||
+ | |} | ||
+ | |- | ||
+ | '''Defense''' | ||
+ | {| class="wikitable" style="width:100%; | ||
+ | |- | ||
+ | ! Power Name !! Description !! Points Cap | ||
+ | |- | ||
+ | | Flak Cannon Damage || Flak Cannon gains 20 Defense Power. || 200 | ||
+ | |- | ||
+ | | Flak Cannon Health || Flak Cannon gains 15 Defense Health. || 200 | ||
+ | |- | ||
+ | | Oil Catapult Damage || Oil Catapult gains 20 Defense Power. || 200 | ||
+ | |- | ||
+ | | Oil Catapult Health || Oil Catapult gains 15 Defense Health. || 200 | ||
+ | |- | ||
+ | | Dragon’s Nest Damage || Dragon’s Nest gains 20 Defense Power. || 200 | ||
+ | |- | ||
+ | | Dragon’s Nest Health || Dragon’s Nest gains 15 Defense Health. || 200 | ||
+ | |- | ||
+ | | Elder Dragon Damage || Elder Dragon gains 20 Defense Power. || 200 | ||
+ | |- | ||
+ | | Elder Dragon Health || Elder Dragon gains 15 Defense Health. || 200 | ||
+ | |- | ||
+ | | Defense Speed || All Defenses gain 1.75% Attack Rate. || 20 | ||
+ | |} | ||
+ | |- | ||
+ | '''Utility''' | ||
+ | {| class="wikitable" style="width:100%; | ||
+ | |- | ||
+ | ! Power Name !! Description !! Points Cap | ||
+ | |- | ||
+ | | Ability Mana || Maximum Ability Mana increased by 5. || 20 | ||
+ | |- | ||
+ | | Movement Speed || Movement Speed increased by 10. || 20 | ||
+ | |- | ||
+ | | Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20 | ||
+ | |- | ||
+ | | Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20 | ||
+ | |- | ||
+ | | Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20 | ||
+ | |- | ||
+ | | Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20 | ||
+ | |- | ||
+ | | Flak Cannon Range Gambit || Flak Cannon gains 30 Defense Range but loses -30 Defense Power. || 50 | ||
+ | |- | ||
+ | | Oil Catapult Range Gambit || Oil Catapult gains 30 Defense Range but loses -30 Defense Power. || 50 | ||
+ | |- | ||
+ | | Dragon’s Nest Range Gambit || Dragon’s Nest gains 30 Defense Range but loses -30 Defense Power. || 50 | ||
+ | |- | ||
+ | | Elder Dragon Range Gambit || Elder Dragon gains 30 Defense Range but loses -30 Defense Power. || 50 | ||
+ | |} | ||
+ | |} | ||
+ | |-|Engineer= | ||
+ | {| | ||
+ | '''Offense''' | ||
+ | {| class="wikitable" style="width:100%; | ||
+ | |- | ||
+ | ! Power Name !! Description !! Points Cap | ||
+ | |- | ||
+ | | Hero Health || Hero gains 80 Hero Health. || 200 | ||
+ | |- | ||
+ | | Hero Damage || Hero gains 80 Hero Damage. || 200 | ||
+ | |- | ||
+ | | Bunker Buster Damage || Bunker Buster gains 30 Ability Power. || 200 | ||
+ | |- | ||
+ | | Drill Smash Damage || Drill Smash gains 30 Ability Power. || 200 | ||
+ | |- | ||
+ | | Orbital Cannon Damage || Orbital Cannon gains 30 Ability Power. || 200 | ||
+ | |- | ||
+ | | Steam Blast Damage || Steam Blast gains 30 Ability Power. || 200 | ||
+ | |- | ||
+ | | Nanobots Healing Boost || Nanobots Healing increased by 5%. || 20 | ||
+ | |- | ||
+ | | Heat Damage Scaling || Increases Engineer Damage by up to 4% scaling with Heat Percentage. || 20 | ||
+ | |} | ||
+ | |- | ||
+ | '''Defense''' | ||
+ | {| class="wikitable" style="width:100%; | ||
+ | |- | ||
+ | ! Power Name !! Description !! Points Cap | ||
+ | |- | ||
+ | | EMP Trap Damage || EMP Trap gains 20 Defense Power. || 200 | ||
+ | |- | ||
+ | | EMP Trap Health || EMP Trap gains 15 Defense Health. || 200 | ||
+ | |- | ||
+ | | Sentry Turret Damage || Sentry Turret gains 20 Defense Power. || 200 | ||
+ | |- | ||
+ | | Sentry Turret Health || Sentry Turret gains 15 Defense Health. || 200 | ||
+ | |- | ||
+ | | Magnetic Knight Damage || Magnetic Knight gains 20 Defense Power. || 200 | ||
+ | |- | ||
+ | | Magnetic Knight Health || Magnetic Knight gains 15 Defense Health. || 200 | ||
+ | |- | ||
+ | | Rail Gun Damage || Rail Gun Tower gains 20 Defense Power. || 200 | ||
+ | |- | ||
+ | | Rail Gun Health || Rail Gun Tower gains 15 Defense Health. || 200 | ||
+ | |- | ||
+ | | Defense Speed || All Defenses gain 1.75% Attack Rate. || 20 | ||
+ | |} | ||
+ | |- | ||
+ | '''Utility''' | ||
+ | {| class="wikitable" style="width:100%; | ||
+ | |- | ||
+ | ! Power Name !! Description !! Points Cap | ||
+ | |- | ||
+ | | Maximum Heat Capacity || Maximum Heat Capacity increased by 5. || 20 | ||
+ | |- | ||
+ | | Movement Speed || Movement Speed increased by 10. || 20 | ||
+ | |- | ||
+ | | Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20 | ||
+ | |- | ||
+ | | Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20 | ||
+ | |- | ||
+ | | Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20 | ||
+ | |- | ||
+ | | Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20 | ||
+ | |- | ||
+ | | EMP Trap Range Gambit || EMP Trap gains 30 Defense Range but loses -30 Defense Power. || 50 | ||
+ | |- | ||
+ | | Sentry Range Gambit || Sentry Turret gains 30 Defense Range but loses -30 Defense Power. || 50 | ||
+ | |- | ||
+ | | Magnetic Knight Range Gambit || Magnetic Knight gains 30 Defense Range but loses -30 Defense Power. || 50 | ||
+ | |- | ||
+ | | Rail Gun Range Gambit || Rail Gun Tower gains 30 Defense Range but loses -30 Defense Power. || 50 | ||
|- | |- | ||
|} | |} | ||
|} | |} | ||
</tabber> | </tabber> |
Revision as of 13:07, 14 June 2023
Not to be confused with the Ascension patch, part of the Open Alpha release
Ascension is an account-wide system in which players continue to gain virtually limitless power past level 50. It was added in the Trials: Endgame Update.
Description
The Ascension system allows players to upgrade their Heroes and Defense stats in unique ways through the use of Ascension points. Once any Hero in an account reaches level 50, experience will go into increasing Ascension Level. An Ascension Point is earned for every Ascension Level increase. Heroes under level 50 cannot apply any ascension points, however, upon reaching level 50, heroes can apply all ascension points that have been earned on that account.
Ascension points are spent on Ascension Powers by accessing the "Ascension" tab on a hero in the inventory. Once ascension points have been spent, they cannot be recovered unless the player pays a fee of either 200 Defender Medals or 50 Gems to reset the ascension points on a hero.
Ascension points are awarded every time the player levels up and fall into one of three categories: Offense, Defense and Utility. Offense deals with hero and ability stats, Defense focuses on defense power and health and utility focuses on miscellaneous upgrades such as movement speed and ability mana.
Ascension Powers
Ancient Power Resets have the capability to raise the point cap from some of the ascension powers, including Hero Health, Hero Damage, specific Ability Damage, Defense Power and Health, elevating them from 200 to 999 points.
- Apprentice
- Squire
- Huntress
- Monk
- Abyss Lord
- EV2
- Gunwitch
- Lavamancer
- Mystic
- Dryad
- Initiate
- Adept
- Barbarian
- Mercenary
- Countess
- Engineer
Offense
Power Name | Description | Points Cap |
---|---|---|
Hero Health | Hero gains 80 Hero Health. | 200 |
Hero Damage | Hero gains 80 Hero Damage. | 200 |
Arcane Volley Damage | Arcane Volley gains 30 Ability Power. | 200 |
Tornado Damage | Tornado gains 30 Ability Power. | 200 |
Mana Bomb Damage | Mana Bomb gains 30 Ability Power. | 200 |
Tornado Duration | Tornado Knockup duration increased by 0.1 seconds. | 20 |
Defense
Power Name | Description | Points Cap |
---|---|---|
Flamethrower Damage | Flamethrower Tower gains 20 Defense Power. | 200 |
Flamethrower Health | Flamethrower Tower gains 15 Defense Health. | 200 |
Arcane Barrier Damage | Arcane Barrier gains 15 Defense Power. | 200 |
Arcane Barrier Health | Arcane Barrier gains 30 Defense Health. | 200 |
Frostbite Slow | Frostbite Tower slow increased by 0.5%. | 20 |
Frostbite Health | Frostbite Tower gains 15 Defense Health. | 200 |
Earthshatter Damage | Earthshatter Tower gains 20 Defense Power. | 200 |
Earthshatter Health | Earthshatter Tower gains 15 Defense Health. | 200 |
Defense Speed | All Defenses gain 1.75% Attack Rate. | 20 |
Utility
Power Name | Description | Points Cap |
---|---|---|
Ability Mana | Maximum Ability Mana increased by 5. | 20 |
Movement Speed | Movement Speed increased by 10. | 20 |
Hero Crit Chance | Hero gains 1% Hero Crit Chance. | 20 |
Hero Crit Damage | Hero gains 1% Hero Crit Damage. | 20 |
Defense Crit Chance | All Defenses gain 1% Defense Crit Chance. | 20 |
Defense Crit Damage | All Defenses gain 1% Defense Crit Damage. | 20 |
Earthshatter Range Gambit | Earthshatter Tower gains 30 Defense Range and loses -30 Defense power. | 50 |
Flamethrower Range Gambit | Flamethrower gains 30 Defense Range and loses -30 Defense power | 50 |