Difference between revisions of "Ascension"

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(Added Mercenary, Countess and Engineer ascension powers)
(Ascension Powers: Added Hunter's Ascension Powers)
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| Steam Blast Damage || Steam Blast gains 30 Ability Power. || 200
 
| Steam Blast Damage || Steam Blast gains 30 Ability Power. || 200
 
|-
 
|-
| Nanobots Healing Boost || Nanobots Healing increased by 5%. || 20
+
| Nanobots Healing Boost || Nanobots Healing increased by 5%. || 20
 
|-
 
|-
| Heat Damage Scaling || Increases Engineer Damage by up to 4% scaling with Heat Percentage. || 20
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| Heat Damage Scaling || Increases Engineer Damage by up to 4% scaling with Heat Percentage. || 20
 
|}
 
|}
 
|-
 
|-
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|-
 
|-
 
| Rail Gun Range Gambit || Rail Gun Tower gains 30 Defense Range but loses -30 Defense Power. || 50
 
| Rail Gun Range Gambit || Rail Gun Tower gains 30 Defense Range but loses -30 Defense Power. || 50
 +
|-
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|}
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|}
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|-|Hunter=
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{|
 +
'''Offense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Hero Health || Hero gains 80 Hero Health. || 200
 +
|-
 +
| Hero Damage || Hero gains 80 Hero Damage. || 200
 +
|-
 +
| Wooden Stake Damage || Wooden Stake gains 30 Ability Power. || 200
 +
|-
 +
| Blood Effigy Damage || Blood Effigy gains 30 Ability Power. || 200
 +
|-
 +
| Cloaked Crit Damage || While Cloaked crit damage is increased by 1%. || 20
 +
|-
 +
| Blood Syphon Damage || Blood Syphon damage gains 30 Ability Power. || 200
 +
|-
 +
| Blood Leach Empowerment || Increase Blood Leach Mana Amount by 0.5 mana per hit. || 20
 +
|-
 +
| Blood Syphon Heal|| Increase Blood Syphon Heal Amount by 0.2% of your max Health. || 20
 +
|}
 +
|-
 +
'''Defense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Spectral Knight Damage || Spectral Knight gains 20 Defense Power.  || 200
 +
|-
 +
| Spectral Knight Health || Spectral Knight gains 15 Defense Health. || 200
 +
|-
 +
| Sonic Bat Damage || Sonic Bat gains 20 Defense Power. || 200
 +
|-
 +
| Sonic Bat Health || Sonic Bat gains 15 Defense Health. || 200
 +
|-
 +
| Gargoyle Statue Tower Damage || Gargoyles gais 20 Defense Power. || 200
 +
|-
 +
| Gargoyle Statue Tower Health || Gargoyles gain 15 Defense Health. || 200
 +
|-
 +
| Werewolf Commander Damage || Werewolfs gain 20 Defense Power. || 200
 +
|-
 +
| Werewolf Commander Health || Werewolfs gain 15 Defense Health. || 200
 +
|-
 +
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
 +
|}
 +
|-
 +
'''Utility'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Ability Mana || Maximum Ability Mana increased by 5. || 20
 +
|-
 +
| Movement Speed || Movement Speed increased by 10. || 20
 +
|-
 +
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 +
|-
 +
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 +
|-
 +
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
 +
|-
 +
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
 +
|-
 +
| Knight Range Gambit || Knights gain 30 Defense Range but lose -30 Defense Power. || 50
 +
|-
 +
| Sonic Bat Range Gambit || Sonic Bat gains 30 Defense Range but loses -30 Defense Power. || 50
 +
|-
 +
| Gargoyle Range Gambit || Gargoyles gain 30 Defense Range but lose -30 Defense Power. || 50
 +
|-
 +
| Werewolf Range Gambit || Werewolfs gain 30 Defense Range but lose -30 Defense Power. || 50
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
 
</tabber>
 
</tabber>

Revision as of 10:38, 25 October 2023

Not to be confused with the Ascension patch, part of the Open Alpha release

Ascension is an account-wide system in which players continue to gain virtually limitless power past level 50. It was added in the Trials: Endgame Update.

Description

The Ascension system allows players to upgrade their Heroes and Defense stats in unique ways through the use of Ascension points. Once any Hero in an account reaches level 50, experience will go into increasing Ascension Level. An Ascension Point is earned for every Ascension Level increase. Heroes under level 50 cannot apply any ascension points, however, upon reaching level 50, heroes can apply all ascension points that have been earned on that account.

Ascension points are spent on Ascension Powers by accessing the "Ascension" tab on a hero in the inventory. Once ascension points have been spent, they cannot be recovered unless the player pays a fee of either 200 Defender Medals or 50 Gems to reset the ascension points on a hero.

Ascension points are awarded every time the player levels up and fall into one of three categories: Offense, Defense and Utility. Offense deals with hero and ability stats, Defense focuses on defense power and health and utility focuses on miscellaneous upgrades such as movement speed and ability mana.

Ascension Powers

Ancient Power Resets have the capability to raise the point cap from some of the ascension powers, including Hero Health, Hero Damage, specific Ability Damage, Defense Power and Health, elevating them from 200 to 999 points.

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Arcane Volley Damage Arcane Volley gains 30 Ability Power. 200
Tornado Damage Tornado gains 30 Ability Power. 200
Mana Bomb Damage Mana Bomb gains 30 Ability Power. 200
Tornado Duration Tornado Knockup duration increased by 0.1 seconds. 20

Defense

Power Name Description Points Cap
Flamethrower Damage Flamethrower Tower gains 20 Defense Power. 200
Flamethrower Health Flamethrower Tower gains 15 Defense Health. 200
Arcane Barrier Damage Arcane Barrier gains 15 Defense Power. 200
Arcane Barrier Health Arcane Barrier gains 30 Defense Health. 200
Frostbite Slow Frostbite Tower slow increased by 0.5%. 20
Frostbite Health Frostbite Tower gains 15 Defense Health. 200
Earthshatter Damage Earthshatter Tower gains 20 Defense Power. 200
Earthshatter Health Earthshatter Tower gains 15 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Defense Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Earthshatter Range Gambit Earthshatter Tower gains 30 Defense Range and loses -30 Defense power. 50
Flamethrower Range Gambit Flamethrower gains 30 Defense Range and loses -30 Defense power 50