Difference between revisions of "Ascension"

From Dungeon Defenders 2 Wiki
Jump to: navigation, search
m (Replaced Defense Power with Defense Range in Lavamancer's Utility Category)
(Ascension Powers: Added Hunter's Ascension Powers)
(7 intermediate revisions by the same user not shown)
Line 11: Line 11:
  
 
==Ascension Powers==
 
==Ascension Powers==
 +
[[Ancient Power|Ancient Power Resets]]  have the capability to raise the point cap from some of the ascension powers, including Hero Health, Hero Damage, specific Ability Damage, Defense Power and Health, elevating them from 200 to 999 points.
 
<tabber>
 
<tabber>
 
Apprentice=
 
Apprentice=
Line 532: Line 533:
 
|-
 
|-
 
| Volcano Range Gambit || Volcano gains 30 Defense Range and loses -30 Defense Power. || 50
 
| Volcano Range Gambit || Volcano gains 30 Defense Range and loses -30 Defense Power. || 50
 +
|}
 +
|}
 +
|-|Mystic=
 +
{|
 +
'''Offense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Hero Health || Hero gains 80 Hero Health. || 200
 +
|-
 +
| Hero Damage || Hero gains 80 Hero Damage. || 200
 +
|-
 +
| Lash Out Damage || Lash Out gains 30 Ability Power. || 200
 +
|-
 +
| Call To Madness Duration || Call to Madness duration increased by 0.1 seconds. || 20
 +
|-
 +
| Dark Torment Damage || Dark Torment gains 30 Ability Power. || 200
 +
|-
 +
| Poison Damage || Dart Torment and Lash Out poison damage increased by 5%. || 20
 +
|}
 +
|-
 +
'''Defense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Snaking Sands Damage || Snaking Sands gains 20 Defense Power.  || 200
 +
|-
 +
| Snaking Sands Health || Snaking Sands gains 15  Defense Health. || 200
 +
|-
 +
| Sand Viper Damage || Sand Viper gains 20 Defense Power. || 200
 +
|-
 +
| Sand Viper Health  || Sand Viper gains 15 Defense Health. || 200
 +
|-
 +
| Viper’s Fang Damage || Viper’s Fang gains 20 Defense Power. || 200
 +
|-
 +
| Viper’s Fang Health || Viper’s Fang gains 30 Defense Health. || 200
 +
|-
 +
| Obelisk Damage || Obelisk gains 20 Defense Power. || 200
 +
|-
 +
| Obelisk Health || Obelisk gains 30 Defense Health. || 200
 +
|-
 +
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
 +
|-
 +
| Serpent Coil Empowerment || Serpent Coil gains 20 Defense Power and 15 Defense Health. || 200
 +
|}
 +
|-
 +
'''Utility'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Max Appeasement || Maximum Appeasement decreased by 1. || 20
 +
|-
 +
| Movement Speed || Movement Speed increased by 10. || 20
 +
|-
 +
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 +
|-
 +
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 +
|-
 +
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
 +
|-
 +
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
 +
|-
 +
| Snaking Sands Duration || Snaking Sands stun duration increased by 0.05 seconds. || 20
 +
|-
 +
| Sands Range Gambit || Snaking Sands gains 30 Defense Range and loses -30 Defense Power. || 50
 +
|-
 +
| Sand Viper Range Gambit || Sand Viper gains 30 Defense Range and loses -30 Defense Power. || 50
 +
|-
 +
| Serpent Coil Range Gambit || Serpent Coil gains 30 Defense Range and loses -30 Defense Power. || 50
 +
|}
 +
|}
 +
|-|Dryad=
 +
{|
 +
'''Offense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Hero Health || Hero gains 80 Hero Health. || 200
 +
|-
 +
| Hero Damage || Hero gains 80 Hero Damage. || 200
 +
|-
 +
| Starfall Damage || Starfall gains 30 Ability Power. || 200
 +
|-
 +
| Corrupt Blessing Damage || Corrupt Blessing gains 45 Ability Power. || 200
 +
|-
 +
| Powder Toss Damage || Corrupt Powder Toss gains 45 Ability Power. || 200
 +
|-
 +
| Powder Toss Duration || Powder Toss Slow/Stun duration increased by 0.1 seconds. || 20
 +
|-
 +
| World Tree Heal || World Tree Healing increased by 2.5%. || 20
 +
|}
 +
|-
 +
'''Defense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Hornet’s Nest Damage || Hornet’s Nest gains 20 Defense Power.  || 200
 +
|-
 +
| Hornet’s Nest Health || Hornet’s Nest gains 15  Defense Health. || 200
 +
|-
 +
| Harpy’s Perch Damage || Harpy’s Perch gains 20 Defense Power. || 200
 +
|-
 +
| Harpy’s Perch Health  || Harpy’s Perch gains 15 Defense Health. || 200
 +
|-
 +
| Slime Pit Damage || Slime Pit gains 20 Defense Power. || 200
 +
|-
 +
| Slime Pit Health || Slime Pit gains 15 Defense Health. || 200
 +
|-
 +
| Angry Nimbus Damage || Angry Nimbus gains 20 Defense Power. || 200
 +
|-
 +
| Angry Nimbus Health || Angry Nimbus gains 15 Defense Health. || 200
 +
|-
 +
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
 +
|-
 +
| World Tree Health || World Tree gains 30 Defense Health. || 200
 +
|}
 +
|-
 +
'''Utility'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Celestial Power || Celestial Power increased by 5. || 20
 +
|-
 +
| Movement Speed || Movement Speed increased by 10. || 20
 +
|-
 +
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 +
|-
 +
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 +
|-
 +
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
 +
|-
 +
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
 +
|-
 +
| Hornet’s Nest Range Gambit || Hornet’s Nest gains 30 Defense Range but loses -30 Defense Power. || 50
 +
|-
 +
| Harpy’s Perch Range Gambit || Harpy’s Perch gains 30 Defense Range and loses -30 Defense Power. || 50
 +
|-
 +
| Slime Pit Range Gambit || Slime Pit gains 30 Defense Range and loses -30 Defense Power. || 50
 +
|-
 +
| Angry Nimbus Range Gambit || Angry Nimbus gains 30 Defense Range and loses -30 Defense Power. || 50
 +
|}
 +
|}
 +
|-|Initiate=
 +
{|
 +
'''Offense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Hero Health || Hero gains 80 Hero Health. || 200
 +
|-
 +
| Hero Damage || Hero gains 80 Hero Damage. || 200
 +
|-
 +
| Chi Stomp Damage || Chi Stomp gains 30 Ability Power. || 200
 +
|-
 +
| Crippling Chi Wave Damage || Crippling Chi Wave gains 30 Ability Power. || 200
 +
|-
 +
| Talisman Of Empowerment Range || Increases Range on Defenses by 1%. || 20
 +
|-
 +
| TOE Damage Protection || Defense damage protection increased by 1%. || 20
 +
|}
 +
|-
 +
'''Defense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Water Aura Damage || Water Aura gains 20 Defense Power.  || 200
 +
|-
 +
| Water Aura Health || Water Aura gains 15  Defense Health. || 200
 +
|-
 +
| Frost Aura Damage || Frost Strikes Aura gains 20 Defense Power. || 200
 +
|-
 +
| Frost Aura Health  || Frost Strikes Aura gains 15 Defense Health. || 200
 +
|-
 +
| Firework Cannon Damage || Firework Cannon Tower gains 20 Defense Power. || 200
 +
|-
 +
| Firework Cannon Health || Firework Cannon Tower gains 15 Defense Health. || 200
 +
|-
 +
| Chi Spirit Tower Damage || Chi Spirit Tower gains 20 Defense Power. || 200
 +
|-
 +
| Chi Spirit Tower Health || Chi Spirit Tower gains 15 Defense Health. || 200
 +
|-
 +
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
 +
|}
 +
|-
 +
'''Utility'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Ability Mana || Maximum Ability Mana increased by 5. || 20
 +
|-
 +
| Movement Speed || Movement Speed increased by 10. || 20
 +
|-
 +
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 +
|-
 +
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 +
|-
 +
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
 +
|-
 +
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
 +
|-
 +
| Firework Range Gambit || Firework Cannon Tower gains 30 Defense Range but loses -30 Defense Power. || 50
 +
|-
 +
| Water Aura Range Gambit || Water Aura gains 30 Defense Range and loses -30 Defense Power. || 50
 +
|-
 +
| Frost Range Gambit || Frost Strikes Aura gains 30 Defense Range and loses -30 Defense Power. || 50
 +
|-
 +
| Chi Spirit Range Gambit || Chi Spirit Tower gains 30 Defense Range and loses -30 Defense Power. || 50
 +
|}
 +
|}
 +
|-|Adept=
 +
{|
 +
'''Offense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Hero Health || Hero gains 80 Hero Health. || 200
 +
|-
 +
| Hero Damage || Hero gains 80 Hero Damage. || 200
 +
|-
 +
| Arc Lightning Damage || Arc Lightning gains 30 Ability Power. || 200
 +
|-
 +
| Tornado Damage || Tornado gains 30 Ability Power. || 200
 +
|-
 +
| Tornado Duration || Tornado Knockup duration increased by 0.1 seconds. || 20
 +
|-
 +
| Arcane Bubble Duration || Arcane Bubble duration increased by 0.1 seconds. || 20
 +
|}
 +
|-
 +
'''Defense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Flameburst Damage || Flameburst Tower gains 20 Defense Power.  || 200
 +
|-
 +
| Flameburst Health || Flameburst Tower gains 15  Defense Health. || 200
 +
|-
 +
| Tesla Coil Damage || Tesla Coil Tower gains 20 Defense Power. || 200
 +
|-
 +
| Tesla Coil Health  || Tesla Coil Tower gains 15 Defense Health. || 200
 +
|-
 +
| Hailstorm Damage || Hailstorm Tower gains 20 Defense Power. || 200
 +
|-
 +
| Hailstorm Health || Hailstorm Tower gains 15 Defense Health. || 200
 +
|-
 +
| Crystal Hammer Damage || Crystal Hammer Tower gains 20 Defense Power. || 200
 +
|-
 +
| Crystal Hammer Health || Crystal Hammer Tower gains 15 Defense Health. || 200
 +
|-
 +
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
 +
|}
 +
|-
 +
'''Utility'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Ability Mana || Maximum Ability Mana increased by 5. || 20
 +
|-
 +
| Movement Speed || Movement Speed increased by 10. || 20
 +
|-
 +
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 +
|-
 +
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 +
|-
 +
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
 +
|-
 +
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
 +
|-
 +
| Flameburst Range Gambit || Flameburst Tower gains 30 Defense Range but loses -30 Defense Power. || 50
 +
|-
 +
| Tesla Coil Range Gambit || Tesla Coil gains 30 Defense Range and loses -30 Defense Power. || 50
 +
|-
 +
| Hailstorm Range Gambit || Hailstorm Tower gains 30 Defense Range and loses -30 Defense Power. || 50
 +
|-
 +
| Crystal Hammer Range Gambit || Crystal Hammer Tower gains 30 Defense Range and loses -30 Defense Power. || 50
 +
|}
 +
|}
 +
|-|Barbarian=
 +
{|
 +
'''Fury'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Tornado Stance Fury || Tornado Stance Fury drain reduced by 0.5%. || 100
 +
|-
 +
| Turtle Stance Fury || Turtle Stance Fury drain reduced by 0.5%. || 100
 +
|-
 +
| Furious Slash Damage || Furious Slash gains 30 Ability Power. || 200
 +
|-
 +
| Siphon Stance Fury || Siphon Stance Fury drain reduced by 0.5%. || 100
 +
|-
 +
| Fury Capacity || Maximum Fury capacity increased by 5. || 20
 +
|}
 +
|-
 +
'''Wrath'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Lightning Stance Wrath ||  Lightning Stance Wrath drain reduced by 0.5%.  || 100
 +
|-
 +
| Whirlwind Wrath || Whirlwind Wrath drain reduced by 0.5%. || 100
 +
|-
 +
| Whirlwind Damage || Whirlwind Damage increased by 20 Ability Power. || 200
 +
|-
 +
| Hawk Strike Damage || Hawk Strike gains 30 Ability Power. || 200
 +
|-
 +
| Wrath Capacity || Maximum Wrath capacity increased by 5. || 200
 +
|}
 +
|-
 +
'''Hero'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Hero Health || Hero gains 80 Hero Health. || 200
 +
|-
 +
| Hero Damage || Hero gains 80 Hero Damage. || 200
 +
|-
 +
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 +
|-
 +
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 +
|-
 +
| Movement Speed || Movement Speed increased by 10. || 20
 +
|}
 +
|}
 +
|-|Mercenary=
 +
{|
 +
'''Offense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Hero Health || Hero gains 80 Hero Health. || 200
 +
|-
 +
| Hero Damage || Hero gains 80 Hero Damage. || 200
 +
|-
 +
| Fan Of Knives Damage || Fan Of Knives gains 30 Ability Power. || 200
 +
|-
 +
| Dagger Throw Damage || Poison Dagger Throw gains 30 Ability Power. || 200
 +
|-
 +
| Preparation Damage || Preparation Damage Boost increased by 1%. || 20
 +
|-
 +
| Sweeping Strikes Damage || Sweeping Strikes gains 30 Ability Power. || 200
 +
|-
 +
| Predatory Instinct Healing Boost || Predatory Instinct Heal Increased by 5%. || 20
 +
|}
 +
|-
 +
'''Defense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Royal Guard Blockade Damage || Royal Guard gains 20 Defense Power.  || 200
 +
|-
 +
| Royal Guard Blockade Health || Royal Guard gains 30 Defense Health. || 200
 +
|-
 +
| Nether Spider Damage || Nether Spider gains 20 Defense Power. || 200
 +
|-
 +
| Nether Spider Health  || Nether Spider gains 15 Defense Health. || 200
 +
|-
 +
| Nether Archer Damage || Nether Archer gains 20 Defense Power. || 200
 +
|-
 +
| Nether Archer Health || Nether Archer gains 15 Defense Health. || 200
 +
|-
 +
| Elvish Artillery Damage || Elvish Artillery Cannon Tower gains 20 Defense Power. || 200
 +
|-
 +
| Elvish Artillery Health || Elvish Artillery Cannon Tower gains 15 Defense Health. || 200
 +
|-
 +
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
 +
|}
 +
|-
 +
'''Utility'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Ability Mana || Maximum Ability Mana increased by 5. || 20
 +
|-
 +
| Movement Speed || Movement Speed increased by 10. || 20
 +
|-
 +
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 +
|-
 +
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 +
|-
 +
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
 +
|-
 +
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
 +
|-
 +
| Spider Range Gambit || Flameburst Tower gains 30 Defense Range but loses -30 Defense Power. || 50
 +
|-
 +
| Archer Range Gambit || Tesla Coil gains 30 Defense Range and loses -30 Defense Power. || 50
 +
|-
 +
| Artillery Range Gambit || Hailstorm Tower gains 30 Defense Range and loses -30 Defense Power. || 50
 +
|}
 +
|}
 +
|-|Countess=
 +
{|
 +
'''Offense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Hero Health || Hero gains 80 Hero Health. || 200
 +
|-
 +
| Hero Damage || Hero gains 80 Hero Damage. || 200
 +
|-
 +
| Flame Surge Damage || Flame Surge gains 30 Ability Power. || 200
 +
|-
 +
| Call To Arms Damage || Call To Arms Damage Boost increased by 1%. || 20
 +
|-
 +
| Valiant Charge Damage || Valiant Charge gains 30 Ability Power. || 200
 +
|-
 +
| Holy Fire Heal || Holy Fire Heal increased by 1%. || 20
 +
|-
 +
| Fury Damage || Fury Damage increased by 2%. || 20
 +
|}
 +
|-
 +
'''Defense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Flak Cannon Damage || Flak Cannon gains 20 Defense Power.  || 200
 +
|-
 +
| Flak Cannon Health || Flak Cannon gains 15 Defense Health. || 200
 +
|-
 +
| Oil Catapult Damage || Oil Catapult gains 20 Defense Power. || 200
 +
|-
 +
| Oil Catapult Health || Oil Catapult gains 15 Defense Health. || 200
 +
|-
 +
| Dragon’s Nest Damage || Dragon’s Nest gains 20 Defense Power. || 200
 +
|-
 +
| Dragon’s Nest Health || Dragon’s Nest gains 15 Defense Health. || 200
 +
|-
 +
| Elder Dragon Damage || Elder Dragon gains 20 Defense Power. || 200
 +
|-
 +
| Elder Dragon Health || Elder Dragon gains 15 Defense Health. || 200
 +
|-
 +
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
 +
|}
 +
|-
 +
'''Utility'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Ability Mana || Maximum Ability Mana increased by 5. || 20
 +
|-
 +
| Movement Speed || Movement Speed increased by 10. || 20
 +
|-
 +
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 +
|-
 +
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 +
|-
 +
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
 +
|-
 +
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
 +
|-
 +
| Flak Cannon Range Gambit || Flak Cannon gains 30 Defense Range but loses -30 Defense Power. || 50
 +
|-
 +
| Oil Catapult Range Gambit || Oil Catapult gains 30 Defense Range but loses -30 Defense Power. || 50
 +
|-
 +
| Dragon’s Nest Range Gambit || Dragon’s Nest gains 30 Defense Range but loses -30 Defense Power. || 50
 +
|-
 +
| Elder Dragon Range Gambit || Elder Dragon gains 30 Defense Range but loses -30 Defense Power. || 50
 +
|}
 +
|}
 +
|-|Engineer=
 +
{|
 +
'''Offense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Hero Health || Hero gains 80 Hero Health. || 200
 +
|-
 +
| Hero Damage || Hero gains 80 Hero Damage. || 200
 +
|-
 +
| Bunker Buster Damage || Bunker Buster gains 30 Ability Power. || 200
 +
|-
 +
| Drill Smash Damage || Drill Smash gains 30 Ability Power. || 200
 +
|-
 +
| Orbital Cannon Damage || Orbital Cannon gains 30 Ability Power. || 200
 +
|-
 +
| Steam Blast Damage || Steam Blast gains 30 Ability Power. || 200
 +
|-
 +
| Nanobots Healing Boost || Nanobots Healing increased by 5%. || 20
 +
|-
 +
| Heat Damage Scaling || Increases Engineer Damage by up to 4% scaling with Heat Percentage. || 20
 +
|}
 +
|-
 +
'''Defense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| EMP Trap Damage || EMP Trap gains 20 Defense Power.  || 200
 +
|-
 +
| EMP Trap Health || EMP Trap gains 15 Defense Health. || 200
 +
|-
 +
| Sentry Turret Damage || Sentry Turret gains 20 Defense Power. || 200
 +
|-
 +
| Sentry Turret Health || Sentry Turret gains 15 Defense Health. || 200
 +
|-
 +
| Magnetic Knight Damage || Magnetic Knight gains 20 Defense Power. || 200
 +
|-
 +
| Magnetic Knight Health || Magnetic Knight gains 15 Defense Health. || 200
 +
|-
 +
| Rail Gun Damage || Rail Gun Tower gains 20 Defense Power. || 200
 +
|-
 +
| Rail Gun Health || Rail Gun Tower gains 15 Defense Health. || 200
 +
|-
 +
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
 +
|}
 +
|-
 +
'''Utility'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Maximum Heat Capacity || Maximum Heat Capacity increased by 5. || 20
 +
|-
 +
| Movement Speed || Movement Speed increased by 10. || 20
 +
|-
 +
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 +
|-
 +
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 +
|-
 +
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
 +
|-
 +
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
 +
|-
 +
| EMP Trap Range Gambit || EMP Trap gains 30 Defense Range but loses -30 Defense Power. || 50
 +
|-
 +
| Sentry Range Gambit || Sentry Turret gains 30 Defense Range but loses -30 Defense Power. || 50
 +
|-
 +
| Magnetic Knight Range Gambit || Magnetic Knight gains 30 Defense Range but loses -30 Defense Power. || 50
 +
|-
 +
| Rail Gun Range Gambit || Rail Gun Tower gains 30 Defense Range but loses -30 Defense Power. || 50
 +
|-
 +
|}
 +
|}
 +
|-|Hunter=
 +
{|
 +
'''Offense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Hero Health || Hero gains 80 Hero Health. || 200
 +
|-
 +
| Hero Damage || Hero gains 80 Hero Damage. || 200
 +
|-
 +
| Wooden Stake Damage || Wooden Stake gains 30 Ability Power. || 200
 +
|-
 +
| Blood Effigy Damage || Blood Effigy gains 30 Ability Power. || 200
 +
|-
 +
| Cloaked Crit Damage || While Cloaked crit damage is increased by 1%. || 20
 +
|-
 +
| Blood Syphon Damage || Blood Syphon damage gains 30 Ability Power. || 200
 +
|-
 +
| Blood Leach Empowerment || Increase Blood Leach Mana Amount by 0.5 mana per hit. || 20
 +
|-
 +
| Blood Syphon Heal|| Increase Blood Syphon Heal Amount by 0.2% of your max Health. || 20
 +
|}
 +
|-
 +
'''Defense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Spectral Knight Damage || Spectral Knight gains 20 Defense Power.  || 200
 +
|-
 +
| Spectral Knight Health || Spectral Knight gains 15 Defense Health. || 200
 +
|-
 +
| Sonic Bat Damage || Sonic Bat gains 20 Defense Power. || 200
 +
|-
 +
| Sonic Bat Health || Sonic Bat gains 15 Defense Health. || 200
 +
|-
 +
| Gargoyle Statue Tower Damage || Gargoyles gais 20 Defense Power. || 200
 +
|-
 +
| Gargoyle Statue Tower Health || Gargoyles gain 15 Defense Health. || 200
 +
|-
 +
| Werewolf Commander Damage || Werewolfs gain 20 Defense Power. || 200
 +
|-
 +
| Werewolf Commander Health || Werewolfs gain 15 Defense Health. || 200
 +
|-
 +
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
 +
|}
 +
|-
 +
'''Utility'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Ability Mana || Maximum Ability Mana increased by 5. || 20
 +
|-
 +
| Movement Speed || Movement Speed increased by 10. || 20
 +
|-
 +
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 +
|-
 +
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 +
|-
 +
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
 +
|-
 +
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
 +
|-
 +
| Knight Range Gambit || Knights gain 30 Defense Range but lose -30 Defense Power. || 50
 +
|-
 +
| Sonic Bat Range Gambit || Sonic Bat gains 30 Defense Range but loses -30 Defense Power. || 50
 +
|-
 +
| Gargoyle Range Gambit || Gargoyles gain 30 Defense Range but lose -30 Defense Power. || 50
 +
|-
 +
| Werewolf Range Gambit || Werewolfs gain 30 Defense Range but lose -30 Defense Power. || 50
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
 
</tabber>
 
</tabber>

Revision as of 10:38, 25 October 2023

Not to be confused with the Ascension patch, part of the Open Alpha release

Ascension is an account-wide system in which players continue to gain virtually limitless power past level 50. It was added in the Trials: Endgame Update.

Description

The Ascension system allows players to upgrade their Heroes and Defense stats in unique ways through the use of Ascension points. Once any Hero in an account reaches level 50, experience will go into increasing Ascension Level. An Ascension Point is earned for every Ascension Level increase. Heroes under level 50 cannot apply any ascension points, however, upon reaching level 50, heroes can apply all ascension points that have been earned on that account.

Ascension points are spent on Ascension Powers by accessing the "Ascension" tab on a hero in the inventory. Once ascension points have been spent, they cannot be recovered unless the player pays a fee of either 200 Defender Medals or 50 Gems to reset the ascension points on a hero.

Ascension points are awarded every time the player levels up and fall into one of three categories: Offense, Defense and Utility. Offense deals with hero and ability stats, Defense focuses on defense power and health and utility focuses on miscellaneous upgrades such as movement speed and ability mana.

Ascension Powers

Ancient Power Resets have the capability to raise the point cap from some of the ascension powers, including Hero Health, Hero Damage, specific Ability Damage, Defense Power and Health, elevating them from 200 to 999 points.

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Arcane Volley Damage Arcane Volley gains 30 Ability Power. 200
Tornado Damage Tornado gains 30 Ability Power. 200
Mana Bomb Damage Mana Bomb gains 30 Ability Power. 200
Tornado Duration Tornado Knockup duration increased by 0.1 seconds. 20

Defense

Power Name Description Points Cap
Flamethrower Damage Flamethrower Tower gains 20 Defense Power. 200
Flamethrower Health Flamethrower Tower gains 15 Defense Health. 200
Arcane Barrier Damage Arcane Barrier gains 15 Defense Power. 200
Arcane Barrier Health Arcane Barrier gains 30 Defense Health. 200
Frostbite Slow Frostbite Tower slow increased by 0.5%. 20
Frostbite Health Frostbite Tower gains 15 Defense Health. 200
Earthshatter Damage Earthshatter Tower gains 20 Defense Power. 200
Earthshatter Health Earthshatter Tower gains 15 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Defense Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Earthshatter Range Gambit Earthshatter Tower gains 30 Defense Range and loses -30 Defense power. 50
Flamethrower Range Gambit Flamethrower gains 30 Defense Range and loses -30 Defense power 50

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Sword Beam Damage Sword Beam gains 30 Ability Power. 200
Provoke Duration Provoke duration increased by 0.1 seconds. 20
Seismic Slam Damage Seismic Slam gains 30 Ability Power. 200
Seismic Slam Duration Seismic Slam's stun duration increased by 0.1 seconds. 20

Defense

Power Name Description Points Cap
Cannonball Tower Damage Cannonball Tower gains 20 Defense Power. 200
Cannonball Tower Health Cannonball Tower gains 15 Defense Health. 200
Spike Blockade Damage Spike Blockade gains 15 Defense Power. 200
Spike Blockade Health Spike Blockade gains 30 Defense Health. 200
Ballista Damage Ballista gains 20 Defense Power. 200
Ballista Health Ballista gains 15 Defense Health. 200
Training Dummy Damage Training Dummy gains 15 Defense Power. 200
Training Dummy Health Training Dummy gains 30 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Defense Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Shield Block Power Shield Block power increased by 1%. 20
Cannonball Range Gambit Cannonball Tower gains 30 Defense Range and loses -30 Defense power. 50
Ballista Range Gambit Ballista gains 30 Defense Range and loses -30 Defense power 50

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Concussive Shots Damage Concussive Shots gains 30 Ability Power. 200
Oil Flask Damage Oil Flask gains 30 Ability Power. 200
Piercing Shot Damage Piercing Shot gains 30 Ability Power. 200
Concussive Shot Stun Duration Concussive Shots stun duration increased by 0.1 seconds. 20
Oil Flask Slow Duration Oil Flask Slow duration increased by 0.1 seconds. 20

Defense

Power Name Description Points Cap
Explosive Trap Damage Explosive Trap gains 20 Defense Power. 200
Explosive Trap Health Explosive Trap gains 15 Defense Health. 200
Geyser Trap Damage Geyser Trap gains 20 Defense Power. 200
Geyser Trap Health Geyser Trap gains 15 Defense Health. 200
Poison Dart Tower Damage Poison Dart Tower gains 20 Defense Power. 200
Poison Dart Tower Health Poison Dart Tower gains 15 Defense Health. 200
Blaze Balloon Damage Blaze Balloon gains 20 Defense Power. 200
Blaze Balloon Health Blaze Balloon gains 15 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Defense Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Explosive Range Gambit Explosive Trap gains 30 Defense Range and loses -30 Defense power. 50
Geyser Trap Range Gambit Geyser Trap gains 30 Defense Range and loses -30 Defense power 50
Poison Dart Range Gambit Poison Dart Tower gains 30 Defense Range and loses -30 Defense power 50
Blaze Balloon Range Gambit Blaze Balloon gains 30 Defense Range and loses -30 Defense power 50

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Pole Smash Damage Pole Smash gains 30 Ability Power. 200
Chi Blast Damage Chi Blast gains 30 Ability Power. 200
Heroic Presence Heal Heroic Presence Heal increased by 1%. 20
Heroic Boost Damage Heroic Presence Damage Boost percentage increased by 1%. 20

Defense

Power Name Description Points Cap
Flame Aura Damage Flame Aura gains 20 Defense Power. 200
Flame Aura Health Flame Aura gains 15 Defense Health. 200
Lightning Aura Damage Lightning Strikes Aura gains 20 Defense Power. 200
Lightning Aura Health Lightning Strikes Aura gains 15 Defense Health. 200
Boost Aura Damage Boost Aura's damage boost gains 20 Defense Power. 200
Boost Aura Health Boost Aura gains 15 Defense Health. 200
Sky Guard Damage Sky Guard gains 20 Defense Power. 200
Sky Guard Health Sky Guard gains 15 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Defense Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Sky Guard Slow Duration Sky Guard Slow duration increased by 0.1 seconds. 20
Flame Aura Range Gambit Flame Aura gains 30 Defense Range and loses -30 Defense power. 50
Lightning Aura Range Gambit Lightning Strikes Aura gains 30 Defense Range and loses -30 Defense power 50
Sky Guard Range Gambit Sky Guard Tower gains 30 Defense Range and loses -30 Defense power 50

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Abyss Stone Damage Abyss Stone gains 30 Ability Power. 200
Abyss Knight Damage Abyss Knight gains 30 Ability Power. 200
Abyss Fountain Heal Fountain Heal rate increased by 1%. 20
Abyss Knight Radius Abyss Knight radiud increased by 1%. 20

Defense

Power Name Description Points Cap
Skeletal Orc Damage Skeletal Orc gains 15 Defense Power. 200
Skeletal Orc Health Skeletal Orc gains 30 Defense Health. 200
Ramster Damage Ramster gains 20 Defense Power. 200
Ramster Health Ramster gains 15 Defense Health. 200
Skeletal Archer Damage Skeletal Archer gains 20 Defense Power. 200
Skeletal Archer Health Skeletal Archer gains 15 Defense Health. 200
Colossus Damage Colossus gains 15 Defense Power. 200
Colossus Health Colossus gains 30 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Hero Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Abyss Fountain Range Abyss Fountain gains 10 Range. 20
Ramster Range Gambit Ramster gains 30 Defense Range and loses -30 Defense power. 50
Archer Range Gambit Skeletal Archer gains 30 Defense Range and loses -30 Defense power 50

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Anti Gravity Bot Damage Anti Gravity Bot gains 30 Ability Power. 200
Decoy Explosion Damage Decoy Explosion gains 30 Ability Power. 200
Proton Charge Damage Proton Charge gains 30 Ability Power. 200

Defense

Power Name Description Points Cap
Proton Beam Damage Proton Beam gains 20 Defense Power. 200
Proton Beam Health Proton Beam gains 15 Defense Health. 200
Reflect Beam Damage Reflect Beam gains 20 Defense Power. 200
Reflect Beam Health Reflect Beam gains 15 Defense Health. 200
Weapon Manufacturer Damage Weapon Manufacturer gains 20 Defense Power. 200
Buff Beam Damage Buff Beam gains 20 Defense Power. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Heat Capacity Maximum Heat Capacity increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Defense Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Death From Above Duration Death From Above duration increased by 0.1 seconds. 20
Proton Beam Slow Proton Beam Slow potency increases by 1%. 15

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Book Drop Duration Book Drop duration increased by 0.1 seconds. 20
Two At Twice The Price Duration TATTP duration increased by 0.1 seconds. 20
Broom Swarm Damage Broom Swarm gains 25 Ability Power. 200

Defense

Power Name Description Points Cap
Blunder Broom Buster Damage Blunder Broom Buster gains 25 Ability Power.. 200
Scatter Sweep Damage Scatter Sweep gains 25 Ability Power. 200
Broom Vault Damage Broom Vault gains 25 Ability Power. 200
Ice Needle Damage Ice Needle gains 25 Ability Power. 200

Utility

Power Name Description Points Cap
Broom Power Capacitor Maximum Broom Power increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Ice Needle Freeze Duration Ice Needle Freeze duration increased by 0.1 seconds. 20
Broom Swarm Radius Broom Swarm Radius increased by 5%. 20

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Molten Core Damage Molten Core gains 30 Ability Power. 200
Inflame Damage Inflame gains 45 Ability Power. 200
Eruption Damage Eruption gains 30 Ability Power. 200
Inflame Duration Inflame Duration increased by 0.1 seconds. 20

Defense

Power Name Description Points Cap
Maw Petrify Duration Maw of the Earth Drake’s petrify duration increased by 0.1 seconds. 20
Earth Drake Health Maw of the Earth Drake gains 30 Defense Health. 200
Oil Geyser Damage Oil Geyser gains 20 Defense Power. 200
Oil Geyser Charges Oil Geyser gains 15 Defense Health. 200
Volcano Damage Volcano gains 20 Defense Power. 200
Volcano Health Volcano gains 20 Defense Health. 200
Fissure Of Embermount Damage Fissure of Embermount gains 20 Defense Power. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Molten Energy Maximum Molten Energy increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Hero Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Oil Geyser Slow Oil Geyser Slow increased by 1%. 20
Fissure Range Gambit Fissure of Embermount gains 30 Defense Range and loses -30 Defense Power. 50
Oil Geyser Range Gambit Oil Geyser gains 30 Defense Range and loses -30 Defense Power. 50
Volcano Range Gambit Volcano gains 30 Defense Range and loses -30 Defense Power. 50

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Lash Out Damage Lash Out gains 30 Ability Power. 200
Call To Madness Duration Call to Madness duration increased by 0.1 seconds. 20
Dark Torment Damage Dark Torment gains 30 Ability Power. 200
Poison Damage Dart Torment and Lash Out poison damage increased by 5%. 20

Defense

Power Name Description Points Cap
Snaking Sands Damage Snaking Sands gains 20 Defense Power. 200
Snaking Sands Health Snaking Sands gains 15 Defense Health. 200
Sand Viper Damage Sand Viper gains 20 Defense Power. 200
Sand Viper Health Sand Viper gains 15 Defense Health. 200
Viper’s Fang Damage Viper’s Fang gains 20 Defense Power. 200
Viper’s Fang Health Viper’s Fang gains 30 Defense Health. 200
Obelisk Damage Obelisk gains 20 Defense Power. 200
Obelisk Health Obelisk gains 30 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20
Serpent Coil Empowerment Serpent Coil gains 20 Defense Power and 15 Defense Health. 200

Utility

Power Name Description Points Cap
Max Appeasement Maximum Appeasement decreased by 1. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Hero Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Snaking Sands Duration Snaking Sands stun duration increased by 0.05 seconds. 20
Sands Range Gambit Snaking Sands gains 30 Defense Range and loses -30 Defense Power. 50
Sand Viper Range Gambit Sand Viper gains 30 Defense Range and loses -30 Defense Power. 50
Serpent Coil Range Gambit Serpent Coil gains 30 Defense Range and loses -30 Defense Power. 50

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Starfall Damage Starfall gains 30 Ability Power. 200
Corrupt Blessing Damage Corrupt Blessing gains 45 Ability Power. 200
Powder Toss Damage Corrupt Powder Toss gains 45 Ability Power. 200
Powder Toss Duration Powder Toss Slow/Stun duration increased by 0.1 seconds. 20
World Tree Heal World Tree Healing increased by 2.5%. 20

Defense

Power Name Description Points Cap
Hornet’s Nest Damage Hornet’s Nest gains 20 Defense Power. 200
Hornet’s Nest Health Hornet’s Nest gains 15 Defense Health. 200
Harpy’s Perch Damage Harpy’s Perch gains 20 Defense Power. 200
Harpy’s Perch Health Harpy’s Perch gains 15 Defense Health. 200
Slime Pit Damage Slime Pit gains 20 Defense Power. 200
Slime Pit Health Slime Pit gains 15 Defense Health. 200
Angry Nimbus Damage Angry Nimbus gains 20 Defense Power. 200
Angry Nimbus Health Angry Nimbus gains 15 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20
World Tree Health World Tree gains 30 Defense Health. 200

Utility

Power Name Description Points Cap
Celestial Power Celestial Power increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Hero Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Hornet’s Nest Range Gambit Hornet’s Nest gains 30 Defense Range but loses -30 Defense Power. 50
Harpy’s Perch Range Gambit Harpy’s Perch gains 30 Defense Range and loses -30 Defense Power. 50
Slime Pit Range Gambit Slime Pit gains 30 Defense Range and loses -30 Defense Power. 50
Angry Nimbus Range Gambit Angry Nimbus gains 30 Defense Range and loses -30 Defense Power. 50

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Chi Stomp Damage Chi Stomp gains 30 Ability Power. 200
Crippling Chi Wave Damage Crippling Chi Wave gains 30 Ability Power. 200
Talisman Of Empowerment Range Increases Range on Defenses by 1%. 20
TOE Damage Protection Defense damage protection increased by 1%. 20

Defense

Power Name Description Points Cap
Water Aura Damage Water Aura gains 20 Defense Power. 200
Water Aura Health Water Aura gains 15 Defense Health. 200
Frost Aura Damage Frost Strikes Aura gains 20 Defense Power. 200
Frost Aura Health Frost Strikes Aura gains 15 Defense Health. 200
Firework Cannon Damage Firework Cannon Tower gains 20 Defense Power. 200
Firework Cannon Health Firework Cannon Tower gains 15 Defense Health. 200
Chi Spirit Tower Damage Chi Spirit Tower gains 20 Defense Power. 200
Chi Spirit Tower Health Chi Spirit Tower gains 15 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Hero Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Firework Range Gambit Firework Cannon Tower gains 30 Defense Range but loses -30 Defense Power. 50
Water Aura Range Gambit Water Aura gains 30 Defense Range and loses -30 Defense Power. 50
Frost Range Gambit Frost Strikes Aura gains 30 Defense Range and loses -30 Defense Power. 50
Chi Spirit Range Gambit Chi Spirit Tower gains 30 Defense Range and loses -30 Defense Power. 50

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Arc Lightning Damage Arc Lightning gains 30 Ability Power. 200
Tornado Damage Tornado gains 30 Ability Power. 200
Tornado Duration Tornado Knockup duration increased by 0.1 seconds. 20
Arcane Bubble Duration Arcane Bubble duration increased by 0.1 seconds. 20

Defense

Power Name Description Points Cap
Flameburst Damage Flameburst Tower gains 20 Defense Power. 200
Flameburst Health Flameburst Tower gains 15 Defense Health. 200
Tesla Coil Damage Tesla Coil Tower gains 20 Defense Power. 200
Tesla Coil Health Tesla Coil Tower gains 15 Defense Health. 200
Hailstorm Damage Hailstorm Tower gains 20 Defense Power. 200
Hailstorm Health Hailstorm Tower gains 15 Defense Health. 200
Crystal Hammer Damage Crystal Hammer Tower gains 20 Defense Power. 200
Crystal Hammer Health Crystal Hammer Tower gains 15 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Hero Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Flameburst Range Gambit Flameburst Tower gains 30 Defense Range but loses -30 Defense Power. 50
Tesla Coil Range Gambit Tesla Coil gains 30 Defense Range and loses -30 Defense Power. 50
Hailstorm Range Gambit Hailstorm Tower gains 30 Defense Range and loses -30 Defense Power. 50
Crystal Hammer Range Gambit Crystal Hammer Tower gains 30 Defense Range and loses -30 Defense Power. 50

Fury
Power Name Description Points Cap
Tornado Stance Fury Tornado Stance Fury drain reduced by 0.5%. 100
Turtle Stance Fury Turtle Stance Fury drain reduced by 0.5%. 100
Furious Slash Damage Furious Slash gains 30 Ability Power. 200
Siphon Stance Fury Siphon Stance Fury drain reduced by 0.5%. 100
Fury Capacity Maximum Fury capacity increased by 5. 20

Wrath

Power Name Description Points Cap
Lightning Stance Wrath Lightning Stance Wrath drain reduced by 0.5%. 100
Whirlwind Wrath Whirlwind Wrath drain reduced by 0.5%. 100
Whirlwind Damage Whirlwind Damage increased by 20 Ability Power. 200
Hawk Strike Damage Hawk Strike gains 30 Ability Power. 200
Wrath Capacity Maximum Wrath capacity increased by 5. 200

Hero

Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Movement Speed Movement Speed increased by 10. 20

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Fan Of Knives Damage Fan Of Knives gains 30 Ability Power. 200
Dagger Throw Damage Poison Dagger Throw gains 30 Ability Power. 200
Preparation Damage Preparation Damage Boost increased by 1%. 20
Sweeping Strikes Damage Sweeping Strikes gains 30 Ability Power. 200
Predatory Instinct Healing Boost Predatory Instinct Heal Increased by 5%. 20

Defense

Power Name Description Points Cap
Royal Guard Blockade Damage Royal Guard gains 20 Defense Power. 200
Royal Guard Blockade Health Royal Guard gains 30 Defense Health. 200
Nether Spider Damage Nether Spider gains 20 Defense Power. 200
Nether Spider Health Nether Spider gains 15 Defense Health. 200
Nether Archer Damage Nether Archer gains 20 Defense Power. 200
Nether Archer Health Nether Archer gains 15 Defense Health. 200
Elvish Artillery Damage Elvish Artillery Cannon Tower gains 20 Defense Power. 200
Elvish Artillery Health Elvish Artillery Cannon Tower gains 15 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Hero Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Spider Range Gambit Flameburst Tower gains 30 Defense Range but loses -30 Defense Power. 50
Archer Range Gambit Tesla Coil gains 30 Defense Range and loses -30 Defense Power. 50
Artillery Range Gambit Hailstorm Tower gains 30 Defense Range and loses -30 Defense Power. 50

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Flame Surge Damage Flame Surge gains 30 Ability Power. 200
Call To Arms Damage Call To Arms Damage Boost increased by 1%. 20
Valiant Charge Damage Valiant Charge gains 30 Ability Power. 200
Holy Fire Heal Holy Fire Heal increased by 1%. 20
Fury Damage Fury Damage increased by 2%. 20

Defense

Power Name Description Points Cap
Flak Cannon Damage Flak Cannon gains 20 Defense Power. 200
Flak Cannon Health Flak Cannon gains 15 Defense Health. 200
Oil Catapult Damage Oil Catapult gains 20 Defense Power. 200
Oil Catapult Health Oil Catapult gains 15 Defense Health. 200
Dragon’s Nest Damage Dragon’s Nest gains 20 Defense Power. 200
Dragon’s Nest Health Dragon’s Nest gains 15 Defense Health. 200
Elder Dragon Damage Elder Dragon gains 20 Defense Power. 200
Elder Dragon Health Elder Dragon gains 15 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Hero Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Flak Cannon Range Gambit Flak Cannon gains 30 Defense Range but loses -30 Defense Power. 50
Oil Catapult Range Gambit Oil Catapult gains 30 Defense Range but loses -30 Defense Power. 50
Dragon’s Nest Range Gambit Dragon’s Nest gains 30 Defense Range but loses -30 Defense Power. 50
Elder Dragon Range Gambit Elder Dragon gains 30 Defense Range but loses -30 Defense Power. 50

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Bunker Buster Damage Bunker Buster gains 30 Ability Power. 200
Drill Smash Damage Drill Smash gains 30 Ability Power. 200
Orbital Cannon Damage Orbital Cannon gains 30 Ability Power. 200
Steam Blast Damage Steam Blast gains 30 Ability Power. 200
Nanobots Healing Boost Nanobots Healing increased by 5%. 20
Heat Damage Scaling Increases Engineer Damage by up to 4% scaling with Heat Percentage. 20

Defense

Power Name Description Points Cap
EMP Trap Damage EMP Trap gains 20 Defense Power. 200
EMP Trap Health EMP Trap gains 15 Defense Health. 200
Sentry Turret Damage Sentry Turret gains 20 Defense Power. 200
Sentry Turret Health Sentry Turret gains 15 Defense Health. 200
Magnetic Knight Damage Magnetic Knight gains 20 Defense Power. 200
Magnetic Knight Health Magnetic Knight gains 15 Defense Health. 200
Rail Gun Damage Rail Gun Tower gains 20 Defense Power. 200
Rail Gun Health Rail Gun Tower gains 15 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Maximum Heat Capacity Maximum Heat Capacity increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Hero Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
EMP Trap Range Gambit EMP Trap gains 30 Defense Range but loses -30 Defense Power. 50
Sentry Range Gambit Sentry Turret gains 30 Defense Range but loses -30 Defense Power. 50
Magnetic Knight Range Gambit Magnetic Knight gains 30 Defense Range but loses -30 Defense Power. 50
Rail Gun Range Gambit Rail Gun Tower gains 30 Defense Range but loses -30 Defense Power. 50

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Wooden Stake Damage Wooden Stake gains 30 Ability Power. 200
Blood Effigy Damage Blood Effigy gains 30 Ability Power. 200
Cloaked Crit Damage While Cloaked crit damage is increased by 1%. 20
Blood Syphon Damage Blood Syphon damage gains 30 Ability Power. 200
Blood Leach Empowerment Increase Blood Leach Mana Amount by 0.5 mana per hit. 20
Blood Syphon Heal Increase Blood Syphon Heal Amount by 0.2% of your max Health. 20

Defense

Power Name Description Points Cap
Spectral Knight Damage Spectral Knight gains 20 Defense Power. 200
Spectral Knight Health Spectral Knight gains 15 Defense Health. 200
Sonic Bat Damage Sonic Bat gains 20 Defense Power. 200
Sonic Bat Health Sonic Bat gains 15 Defense Health. 200
Gargoyle Statue Tower Damage Gargoyles gais 20 Defense Power. 200
Gargoyle Statue Tower Health Gargoyles gain 15 Defense Health. 200
Werewolf Commander Damage Werewolfs gain 20 Defense Power. 200
Werewolf Commander Health Werewolfs gain 15 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Hero Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Knight Range Gambit Knights gain 30 Defense Range but lose -30 Defense Power. 50
Sonic Bat Range Gambit Sonic Bat gains 30 Defense Range but loses -30 Defense Power. 50
Gargoyle Range Gambit Gargoyles gain 30 Defense Range but lose -30 Defense Power. 50
Werewolf Range Gambit Werewolfs gain 30 Defense Range but lose -30 Defense Power. 50