Difference between revisions of "Template:Shards/Hunter"
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Revision as of 20:50, 27 October 2023
List of Hunter-specific Item Shards:
Name | Effect | Item | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Helmet | Chest | Boots | Gloves | Relic | |||
Ambush | Increase Hero Critical Strike Damage by 8~32% while Cloaked is active. (32% -> 40%) | |||||||
Blood Ritual | Reduces the blood cost of your abilities by 2~30%. After using an ability, take damage equal to 10% of your maximum Health. (30% -> 36%) | |||||||
Bloody Strikes | 2~22% chance on hit to Bleed target, dealing 10~35% of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5~15% more damage. (22% -> 26%, 35% -> 40%, 15% -> 17%) | |||||||
Effigy Overdrive | Increases the damage of Blood Effigy by 3~21% but reduces the lifespan by 10~6 seconds. (21% -> 30%, 6 Seconds -> 4 Seconds) | |||||||
Enhanced Effigy | Increases the damage of Blood Effigy by 4~40%. (40% -> 52%) | |||||||
Exploding Effigy | When Blood Effigy expires it explodes dealing 500~900% of your ability power and stunning for 3 seconds. (900% -> 1,100%) | |||||||
Exsanguination | Gain 1~6 blood upon defeating an enemy. (6 -> 7) | |||||||
Extended Cloak | Increase Cloaked duration by 0.5~2.5 seconds. (2.5 Seconds -> 3.5 Seconds) | |||||||
Hunter's Instinct | Gain an 4~20% chance to Dodge an incoming attack, taking 0 damage. (20% -> 24%) | |||||||
Lasting Siphon | Increases the duration of Blood Siphon by 1~5 seconds. (5 Seconds -> 6 Seconds) | |||||||
Poison Siphon | Blood Siphon is replaced with Poison Siphon dealing 20~500% of your ability power as magical Poison Damage over 5 seconds. (500% -> 596%) | |||||||
Sharpened Stake | Increases the damage of Wooden Stake by 4~40%. (40% -> 52%) | |||||||
Stunning Surprise | At the end of cloaked, stun all nearby enemies for 1~3 seconds. (3 Seconds -> 4 Seconds) | |||||||
Surging Siphon | Increases the damage of Blood Siphon by 4~40%. (40% -> 52%) | |||||||
Tri-Stake | The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden Stakes by 70~50%. (50% -> 45%) | |||||||
Wound | Wooden Stake causes the target to bleed, dealing 20~40% of your Ability Power stat as magical damage. Wound enemies take 5~13% more damage. (40% -> 45%, 13% -> 15%) | |||||||
EMP Gargoyles | Gargoyles have an 8~15% chance on hit to stun the target for 0.2~3 seconds. (15% -> 17%, 3 Seconds -> 3.8 Seconds) | |||||||
Frosty Blades | Enemies attacked by Spectral Knights move at 90~60% speed while taking 10~20% extra frost damage for 1~3.5 seconds. (60% -> 48%, 20% -> 24%, 3.5 Seconds -> 4.5 Seconds) | |||||||
Napalm Gargoyles | When Gargoyles explode there is a 20% chance to ignite their target's armor, causing them to take 5~17% extra damage for 1~5 seconds. (17% -> 20%, 5 Seconds -> 6 Seconds) | |||||||
Natural Frequency | Enemies explode when killed dealing 30~110% of the tower's base damage. (110% -> 130%) | |||||||
Overpowering Screech | Increases the Defense Power of the Sonic bat tower by 5~41% but removes the stun. (41% -> 50%) | |||||||
Rebounding Strike | Attacks against the Werewolf Commander have an 4~16% chance to do no damage and it deals 120~480% Physical Tower Damage to the attacker. (16% -> 20%, 480% -> 600%) | |||||||
Spectral Amplification | Increases the Defense Range of the Spectral Knight by 3~22% and increases the AoE of its attacks by 3~46%. (22% -> 27%, 46% -> 60%) | |||||||
Werewolf General | Increases the Defense Power of nearby defenses to 102~110% Does not buff the Werewolf Commander, but the Werewolf Commander gains 6~30% Defense Health. (110% -> 112%, 30% -> 36%) |