Difference between revisions of "Template:Shards/Abyss Lord"
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Revision as of 04:02, 22 January 2024
List of Abyss Lord-specific Item Shards:
Name | Effect | Item | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Helmet | Chest | Boots | Gloves | Relic | |||
Abyss Knight's Bargain | Reduces the mana cost of Knight of the Abyss by 4-39%.(39% -> 52%) | |||||||
Abyss Stone Attunement | Reduces the mana cost of Abyss Stone by 1-15%. (14% -> 19%) | |||||||
Abyssal Mandate | Reduces the mana cost of Direct Command by 4-39%. (39% -> 52%) | |||||||
Darkest Syphon | Increases the angle of Dark Syphon by 3-30. (30 -> 42) | |||||||
Fan Of Knights | Skeletal Knight also fires two additional Knights that deal 20-500% of your Ability Power in damage. (500% -> 596%) | |||||||
Fiery Brimstone | Adds 2-36% Hero Damage to Your Attacks as Magical Fire Damage. (36% -> 50%) | |||||||
Flaming Knight | Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% of your Ability Power in fire damage over 5 seconds. (500% -> 600%) | } | ||||||
Fountain Of Speed | Abyss Fountain increases allied movement speed by 50-650 for 5 seconds. (650 -> 850) | |||||||
Mana Leech | Dark Syphon drains 3-39% additional mana. (39% -> 52%) | |||||||
Power Of The Knight | Increases the damage of Knight of the Abyss by 3-64%. (64% -> 84%) | |||||||
Power Overwhelming | Increases your Ability Power by 10-50%, but increase your ability resource cost by 50-70%. (50% -> 58%, 70% -> 74%) | |||||||
Ramster Power | Increases the damage of Ramster Direct Command by 5-35%. (35% -> 47%) | |||||||
Shattering Stones | After an Abyss Stone expires, it detonates dealing 40-2500% of your Ability Power as crushing damage to nearby enemies. (2500% -> 3047%) | |||||||
Volatile Gemstone | Increases the damage of Abyss Stone by 4-40%. (40% -> 52%) | |||||||
Withering Fountain | Abyss Fountain withers enemies inside it reducing the damage they deal by 2-20%. (20% -> 28%) | |||||||
Berserk Master | Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. (5 seconds -> 7 seconds) | |||||||
Colossal Fissure | Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70%. Usable once every 60 seconds. (2050% -> 2450%, 70% -> 78%) | |||||||
Double Tap | Your Skeletal Archers have a 15-45% chance to fire twice in succession. (45% -> 51%) | |||||||
Electric Fingers | Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% of their Defense Health as storm damage. Bounces 3 times. (400% -> 480%) | |||||||
Explosive Arrows | Skeletal Archers have a 10-30% chance on hit to fire an explosive arrow dealing an additional 1-25% of Defense Damage. (25% -> 30%) | |||||||
Fleeting Rebirth | Increase the Defense Power and Health of the affected tower by 9-48% for 35 seconds after spawning. (48% -> 60%) | |||||||
Rain Of Oil | Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-8 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% of its Defense Power in fire damage over 1-5 seconds. (600% -> 716%) | |||||||
Titanic Slam | The Colossus’ attack has an 8-18% chance to be a massive overhead slam, creating a shockwave that deals 200-1800% of your Tower Health as earth damage and sends enemies airborne. (18% -> 20%, 1800% -> 2120%) |