Template:Shards/Abyss Lord
From Dungeon Defenders 2 Wiki
List of Abyss Lord-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
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GearSlot | Shard Pack | |||
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Abyss Knight's Bargain | Reduces the mana cost of Knight of the Abyss by 4-39% (52%). | ![]() |
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Abyss Stone Attunement | Reduces the mana cost of Abyss Stone by 1-14% (19%). | ![]() |
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Abyssal Mandate | Reduces the mana cost of Direct Command by 4-39% (52%). | ![]() |
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Darkest Syphon | Increases the angle of Dark Syphon by 3-30 (42). | ![]() |
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Fan Of Knights | Skeletal Knight also fires two additional Knights that deal 20-500% (596%) of your Ability Power in damage. | ![]() |
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Fiery Brimstone | Adds 2-36% (50%) Hero Damage to Your Attacks as Magical Fire Damage. | ![]() |
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Flaming Knight | Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% (600%) of your Ability Power in fire damage over 5 seconds. | ![]() |
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Fountain Of Speed | Abyss Fountain increases allied movement speed by 50-650 (850) for 5 seconds. | ![]() |
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Mana Leech | Dark Syphon drains 3-39% (52%) additional mana. | ![]() |
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Power Of The Knight | Increases the damage of Knight of the Abyss by 3-64% (84%). | ![]() |
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Power Overwhelming | Increases your Ability Power by 10-50% (58%), but increase your ability resource cost by 50-70% (74%). | ![]() |
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Ramster Power | Increases the damage of Ramster Direct Command by 5-35% (47%). | ![]() |
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Shattering Stones | After an Abyss Stone expires, it detonates dealing 40-2500% (3047%) of your Ability Power as crushing damage to nearby enemies. | ![]() |
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Volatile Gemstone | Increases the damage of Abyss Stone by 4-40% (52%). | ![]() |
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Withering Fountain | Abyss Fountain withers enemies inside it reducing the damage they deal by 2-20% (28%). | ![]() |
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Berserk Master | Increases the duration of Direct Command on your Skeletal Orcs by 1-5 (7) seconds. | ![]() |
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Colossal Fissure | Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% (2450%) of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70% (78%). Usable once every 60 seconds. | ![]() |
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Double Tap | Your Skeletal Archers have a 15-45% (51%) chance to fire twice in succession. | ![]() |
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Electric Fingers | Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% (480%) of their Defense Health as storm damage. Bounces 3 times. | ![]() |
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Explosive Arrows | Skeletal Archers have a 10-30% chance on hit to fire an explosive arrow dealing an additional 1-25% (30%) of Defense Damage. | ![]() |
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Fleeting Rebirth | Increase the Defense Power and Health of the affected tower by 9-48% (60%) for 35 seconds after spawning. | ![]() |
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Rain Of Oil | Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-8 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% (716%) of its Defense Power in fire damage over 1-5 seconds. | ![]() |
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Titanic Slam | The Colossus’ attack has an 8-18% (20%) chance to be a massive overhead slam, creating a shockwave that deals 200-1800% (2120%) of your Tower Health as earth damage and sends enemies airborne. | ![]() |
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