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==Equipment Types==
 
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.
 
 
===Weapons===
 
[[Weapons|Weapons]] are hero-specific gear.
 
 
''Primary Stat: [[Heroes#Power|Hero Power (Damage)]]''
 
 
===Armor===
 
[[Armor|Armor]] has four different types, each having their own equipment slot.
 
 
''Primary Stat: [[Heroes#Resistance|Hero Physical/Magical Resist]]''
 
  
 
===Relics===
 
===Relics===
[[Relics|Relics]] come in four different forms. Each Relic has its own Primary Stat. The four relics and their primary stat are: <br /><br/>
 
[[File:Totem.jpg|thumb|left]]
 
[[Totems]] ([[Defense#Health|Defense Health]]) - Increased HP of your tower/aura<br />
 
[[File:Medallion.jpg|thumb|left]]
 
[[Medallions]] ([[Defense#Power|Defense Power]]) - Increased base damage of your tower/aura <br />
 
[[Marks]] ([[Defense#Crit|Defense Crit]]) - Increased critical hit damage of your tower/aura <br />
 
[[Orbs]] ([[Defense#Speed|Defense Speed]]) - Increased attack rate of your tower/aura<br /><br/>
 
  
All four gain additional stats and slots based on drop rarity. They come with 1 to 3 additional tower stats and 0 to 3 shard sockets. <br/>
+
[[Relics]] are a type of equipment for your [[defenses]] to increase their stats. <br />
 +
[[Relics]] have a primary and secondary stats that are listed respectively below.
  
Each Relic slot in the hero equipment page corresponds to the tower/aura on the hero hotkey bar. As an example for the Squire:<br/>
+
<gallery widths=60px heights=60px perrow=4 style="text-align: Center;">
 +
:File:Medallion.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
 +
:File:Totem.png|[[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]] <br> [[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]]
 +
:File:Orb Fridge.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
 +
:File:Mark Fridge.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
  
1st relic slot affects the Barricade.<br/>
+
</gallery>
2nd relic slot affects the Cannonball Tower. <br/>
 
3rd relic slot affects the Ballista. <br/>
 
4th relic slot affects the Training Dummy. <br/><br/>
 
  
<h4>Relic Stat Weights</h4>
+
===Weapons===
  
<i>Need math done</i><br />
+
[[Weapons]] are hero-specific gear to increase stats. <br>
Conventional wisdom dictates:<br/>
+
[[Weapons]] have a primary and secondary stats that are listed respectively below.
Defense Health for walls (path blockers like barricade). <br/>
 
Defense Critical Damage for damage towers/auras. <br/>
 
Defense Power for damage towers/auras as secondary stat. <br/>
 
Defense Speed is worst stat. <br/>
 
  
Defense Critical Hit Chance is said to be capped around 33% chance so it's not needed much after you cap it with your ascension level points.
+
<gallery widths=60px heights=60px perrow=1 style="text-align: Center;">
 +
:File:Ryoken Blade Icon.png|[[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] <br> [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|25px]]
  
<h4>Relic Shards</h4>
+
</gallery>
  
{| class="wikitable sortable" style="width:100%; text-align:center;"
+
===Shields===
! rowspan="2" style="width:15%; text-align:center;" | Name
 
! rowspan="2" style="width:45%; text-align:center;" | Effect
 
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
 
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
 
! colspan="8" style="width:31%; text-align:center;" | Valid for
 
|-
 
! style="width:10%;" | Hero
 
! style="width:3%;" | Weapon
 
! style="width:3%;" | Shield
 
! style="width:3%;" | Helmet
 
! style="width:3%;" | Chest
 
! style="width:3%;" | Gloves
 
! style="width:3%;" | Boots
 
! style="width:3%;" | Relic
 
|-
 
| {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Crumbling Stone}} || Enemies petrified by Maw of the Earth Drake receive 2-22% more damage and explode on death for 10-250% Defense Power magical damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by 2-34%. || 16 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Electric Fingers}} || Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% of their Defense Health as storm damage. Bounces 3 times. || 18 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Empowered Flame}} || Flamethrower tower has a 1-15% chance to hit the target again for 20-180% damage. || 20 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Laser Boost}} || Picking up Mega Death Laser increases EV2's movements speed by 50-350 and Hero Damage by 4-40% for 15 seconds. || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Rippling Explosions}} || Enemies that die inside the boost aura have a 5-25% chance to detonate, dealing 20-80% of the Boost aura's Tower Damage stat as damage in a small area around the enemy. || 20 || Chaos 1 || {{Valid for Monk}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Stun Fire}} || Cannonball Tower has a 2-17% chance on hit to stun target for 1-2.4 seconds. || 14 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Atomic Capacity}} || This shard gives your Atomic Launcher an additional missile when the shard is upgraded to 4/8 and then another at 8/8. || 8 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Berserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. || 8 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Blazing Phoenix}} || A Phoenix emerges from the flames of a Blaze Balloon after a short delay, dealing 150-550% of the tower's damage stat as damage. || 20 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Combined Power}} || Enemies affected by both Serpent's Coil and Sand Viper receive 25-385% Defense Power as magical damage each second. || 18 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional 2-15%. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Encroaching Flames}} || Flame aura has a 5-25% chance to deal 4-40% more damage. || 12 || Chaos 2 || {{Valid for Monk}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Frosty Duet}} || Reduce Frost towers range to 60-35%. When fully upgraded this shard allows the frost tower to slow an additional target. || 10 || Chaos 2 || {{Valid for Apprentice}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Magma Maelstrom}} || Rate at which Fissures of Embermount generate Molten Power reduced by 4-40%. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Panic Fire}} || When the affected tower takes damage, it has a 5-15% chance to increase it's Attack Rate by 50% for 1-4 seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Power Bolts}} || Ballista has a 4-40% chance on hit to deal 5-50% extra magical damage. || 15 || Chaos 2 || {{Valid for Squire}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Press Your Luck}} || When the affected tower takes damage, it has a 5-15% chance to increase it's Critical Hit Chance by 30% for 1-4 seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|World Tree Mcbufferson}} || Every 20 seconds, the world tree places a leafy shield on a blockade within its influence that absorbs 10-210% of the Dryad's Defense Health stat and lasts 10 seconds. || 20 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Boosted Grasp}} || Enemies move at 90-60% speed when they are within the Boost Aura. || 10 || Chaos 3 || {{Valid for Monk}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by 4-40%. || 12 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Drenched}} || After your Geyser Trap drenches an enemy, the next source of damages deals an additional 3-35% damage. || 16 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Empowered Bolts}} || Ballista has a 5-30% chance on hit to deal full damage to all targets pierced for the next 10-40 seconds. || 10 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Empowered Frostbite}} || Frostbite has a 5-45% to freeze the target for 1-7 seconds. || 20 || Chaos 3 || {{Valid for Apprentice}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Empowering Blasphemy}} || Obelisk Hero Stat boost increased to 10-50% and polymorph duration increased by 1-6 seconds. || 10 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Numerous Reflection}} || Increases the nodes of EV2’s Reflect Beam can sustain by 1-6. || 5 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Oil Spill}} || Gives oil geyser a 5-25% chance to stun all enemies hit for 2s || 10 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Rain Of Oil}} || Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-12 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% of its Defense Power in fire damage over 1-11 seconds. || 20 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Shielding Guard}} || When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps. || 20 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Defense Rate}} || Increases the Attack Rate of the affected tower by 1-33% || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Earth Toss}} || Earthshatter tower has an 4-30% chance to launch enemies into the air. || 18 || Chaos 4 || {{Valid for Apprentice}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Empowering Flames}} || Flame Aura increases the damage of heroes standing inside it by 5-25%. || 20 || Chaos 4 || {{Valid for Monk}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Explosive Surprise}} || Geyser Trap has a 5-65% chance to fire an exploding shard dealing 50-650% Defense Power damage in an area. || 20 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Lateral Blast}} || Volcano attacks spawn three random meteors that drop nearby, each dealing 125% Defense Power as magical Fire damage. || 20 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Power Transfer}} || Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power. || 14 || Chaos 7 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Puncturing Bolts}} || Ballista can now pierce an additional 1-4 targets. || 6 || Chaos 4 || {{Valid for Squire}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Sandstorm Warrior}} || The Snaking Sands sandstorm increases Hero Damge and Ability Power by 101-125% for 1-25 seconds. || 12 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Boosted Blockade}} || Boost Aura increases blockade health by 2-20%. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Cthulu’s Influence}} || While under the effects of corruption, Angry Nimbus has a 3-27% chance to charm enemies for 1-7 seconds. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Explosive Arrows}} || Skeletal Archers have a 15-x% chance on hit to fire an explosive arrow dealing an additional 110-x% of their Defense Power in damage. || 20 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Explosive Guard}} || When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 125-500% of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. Does not destroy the tower. || 18 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Explosive Poison}} || If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing 10%-150% of the tower’s damage stat as damage in a small area around the enemy. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Fire For Effect}} || Your explosive Trap has a 5-25% chance to detonate twice without consuming an additional charge. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Frosty Beams}} || 5% chance for Proton Node to freeze all enemies it touches for 1-5 seconds. || 20 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Frosty Bind}} || Frostbite slow strength increased by 1-10%. || 12 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Heavy Cannonball}} || Cannonball tower has a 5-25% chance to spawn a heavy cannonball that pierces up to 1-10 target(s) stunning them for 1-4 second and dealing 120-400% of the Cannonball tower's damage. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Split Vipers}} || Sand Viper May Target up to 0-2 additional enemies, but no longer ramps up damage. || 10 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Vampiric Empowerment}} || Increases the Defense Power of the affected tower by 4-60% of its Defense Health. || 14 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Volcanic Shock}} || Volcano has a 2-20% chance to stun all enemies hit for 1-7s. || 12 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Boosted Power}} || Increases the power of the Boost Aura by 2-20%. || 18 || Chaos 6 || {{Valid for Monk}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Colossal Fissure}} || Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70%. Usable once every 60 seconds. || 20 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Enhanced Poison}} || Modifies the poison proc rate of the Poison Dart Tower's poison by 1-25%. || 12 || Chaos 6 || {{Valid for Huntress}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Flaming Death}} || EV2’s mega death laser sets enemies it hits on fire dealing 50-2,050% of EV2’s Ability Power stat as damage over 10 seconds. || 20 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Frosty Power}} || Frostbite tower passes 10-50% of its Defense Power stat to defenses within its frost aura. || 20 || Chaos 6 || {{Valid for Apprentice}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Mark Targets}} || This defence has a 5-45% chance to place an Apprentice Mark on its target. || 20 || Chaos 6 || {{Valid for Apprentice}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Megarock}} || Volcano launches a huge rock dealing 150-1150% Defense Power damage once every 10 volleys. || 20 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Serpent God’s Protection}} || Tower's and Blockades near the Obelisk take -1% damage. || 9 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Sharpened Spikes}} || Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds. || 14 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Health Pylon}} || Increases the Defense Health of nearby defenses to 102-130%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 20 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Manufacturer’s Overcharge}} || Weapon Manufacturer charges 4-40% faster. || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Node Increase}} || EV2 can create 1-4 extra node(s) in any single Weapon Manufacturer chain. || 6 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Obelisk Shield}} || Obelisk Shield absorption increased to 10-70%. || 15 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Oily Entrapment}} || Increases Oil Geyser slow rate by 3-15%. || 12 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Power Pylon}} || Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 18 || Chaos 7 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Splody Harpoon}} || Ballista projictiles have a 10-30% chance to detonate on each target hit dealing 150-350% of the Ballista's defence power stat as extra damage in small area. || 20 || Chaos 7 || {{Valid for Squire}} || {{Valid for Relic}}
 
|-
 
|}
 
  
==Levels==
+
[[Shields]] are hero-specific gear to increase stats. <br>
Each item has a few numbers which demonstrate what level it is at.  These values, along with [[:Category:Prefixes|prefix]] quality, determines the value of its [[:Category:Stats|stats]] and its sell value.
+
[[Shields]] have a primary and secondary stats that are listed respectively below.
  
===Item Power===
+
<gallery widths=60px heights=60px perrow=1 style="text-align: Center;">
The raw potential result of the specific item (iPWR)s.
+
:File:Shield.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Health]] [[File:Hero Health_Icon.png|20px]]
  
===Required Level===
+
</gallery>
Determines the effective [[Experience#Levels|Level]] of the item.  When used in rooms with a max level lower than the required level, the item is down leveled to that room, reducing its stats.
 
  
===Upgrade Level===
+
===Armor===
The amount of times an item can be upgraded at the Upgrade Station. Each time an item is leveled up, the player is given a point to add to one of the items stats
 
 
 
==Prefixes==
 
An Item's [[Prefixes|Prefix]] defines its stats,  gg
 
based on its type and quality, split into two key words.
 
 
 
==Passives==
 
An Item's [[Passives|Passive]] offers one or two special stats, mentioned at the end of the item.
 
 
 
==Unique Items==
 
Certain unique items exist for each of the four starter classes. They are 100% guaranteed from the Victory Chest unless otherwise stated. The drop locations are as follows:
 
 
 
*Siphon Site D: Huntress Harbinger Bow (Defense)
 
 
 
*Dragonfall Sewers: Monk Harbinger Polearm (Defense)
 
 
 
*Forgotten Ruins: Squire Harbinger Sword (Hero)
 
 
 
*The Ramparts: Monk Harbinger Polearm (Hero)
 
 
 
*Ramparts Siege: Huntress Harbinger Bow (Hero)
 
 
 
*Liferoot Forest: Apprentice Harbinger Staff (Hero)
 
 
 
*The Wyvern Den : All Betsy Weapons (100% for one weapon when Betsy is slain)
 
 
 
*The Dead Road: Squire Harbinger Sword (Defense)
 
 
 
*Temple of the Necrotic: Apprentice Harbinger Staff (Defense)
 
 
 
(Spooky Weapons also drop here. You must perform the Spooky Secret to summon the Skeletal versions of the 4 Heroes and then slay them. The weapons are not guaranteed to drop and can only be obtained from the Skeletal Heroes themselves and not the Victory Chest)
 
 
 
*Harbinger’s Warship: Squire Harbinger Shield
 
 
 
*Nimbus Reach: Storm Boots
 
 
 
*Greystone Plaza: Storm Chest
 
 
 
*Assault on Throne Room: Storm Gloves
 
 
 
*Buried Bastille: Storm Helm
 
 
 
*Wyvern Enthusiasts Incursion: Huntress Phantom Phoenix Bow
 
 
 
*Griblok’s Horde Incursion: Squire Impaling Cutter Sword
 
 
 
*Chrome Enemies Incursion: Huntress Toxic Shock Bow
 
 
 
*Forest Poachers Incursion: Apprentice Chilling Touch Staff
 
 
 
*Unholy Catacombs Incursion: Squire Sword of Unholy Fire
 
 
 
*Kobold Bling King Incursion: Huntress Bling O’ Midas Bow
 
 
 
*Bastille Master Incursion: Apprentice Ghastly Halberd Staff
 
 
 
*Power Surge Incursion: Monk Glaive of the Storms Polearm
 
 
 
*Malthius Incursion: Monk Infernal Combustor Polearm
 
 
 
(Chance to get either Apprentice Armageddon Staff, Squire Scarlet Enforcer Sword or Huntress Armored Cleanser Bow from Malthius in addition to the Victory Chest drop)
 
  
*Maldonis Incursion: Wailing Glaive, Raven Staff, Pumpkinator, Howling Reaver (100% for one weapon directly from Maldonis when slain)
+
[[Armor]] is used to boost [[Heroes|hero]] stats.
 +
There is 4 pieces of [[Armor|armor]] (Helmet, Chest, Gloves, and Boots). <br >
 +
[[Armor]] have a primary and secondary stats that are listed respectively below.
  
(Maldonis is the only way to get the 710-750 ipwr Spooky Weapons in Nm4. You can also obtain the Spooky Weapons from slaying the Skeletal Heroes that spawn.
+
<gallery widths=60px heights=60px perrow=4 style="text-align: Center;">
 +
:File:Helmet.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
 +
:File:Chest.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
 +
:File:Gloves.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
 +
:File:Boots.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
  
*Dawn of the Bloodmoon Incursion: All Spooky Weaponry
+
</gallery>
  
(Skeletal versions of the 4 heroes will occasionally spawn and slaying them has a chance to drop the Spooky Weaponry. You can also obtain Soul of Night here from the Victory Chest to buy the Terraria weapons.
+
===Rings===
  
(This map drops Soul of Night which can also be used to purchase Terraria Weaponry.  
+
[[Rings]] are equipped in the ring slot and provide addition hero stats with an exclusive mod.  <br>
 +
[[Rings]] have a primary and secondary stats that are listed respectively below.
  
*The Demon’s Lair Incursion: Abyss Lord Molten Tome
+
<gallery widths=60px heights=60px perrow=1 style="text-align: Center;">
 +
:File:Ring of Fire Icon.png|[[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] <br> [[Stats|Armor]] [[File:Armor_Icon.png|20px]] / [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
  
==ipower 750 Items==
+
</gallery>
The following items have a chance to drop at 700 - 750 ilevel on the specified maps on Nightmare IV difficulty. The Prefixes will be random.
 
  
*Helm:  Bastille Master Incursion
 
*Chest:  Unholy Catacombs Incursion
 
*Boots:  Power Surge Incursion
 
*Gloves:  Kobold Bling King Incursion
 
*Medallion:  The Demon's Lair Incursion
 
*Ring: Altar of the Althame Incursion
 
  
 
[[Category:Dungeon Defenders 2]]
 
[[Category:Dungeon Defenders 2]]

Latest revision as of 07:56, 31 January 2024

Relics

Relics are a type of equipment for your defenses to increase their stats.
Relics have a primary and secondary stats that are listed respectively below.

Weapons

Weapons are hero-specific gear to increase stats.
Weapons have a primary and secondary stats that are listed respectively below.

Shields

Shields are hero-specific gear to increase stats.
Shields have a primary and secondary stats that are listed respectively below.

Armor

Armor is used to boost hero stats. There is 4 pieces of armor (Helmet, Chest, Gloves, and Boots).
Armor have a primary and secondary stats that are listed respectively below.

Rings

Rings are equipped in the ring slot and provide addition hero stats with an exclusive mod.
Rings have a primary and secondary stats that are listed respectively below.