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Genie King

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Returned Returning from the nether, the supernatural creature who is able to manipulate the elements known as the Genie King is a boss only encountered in Tornado Highlands within Expeditions gamemode.
''Credits to this [https://cdnwiki.discordappdungeondefenders2.com/attachmentsimages/9519056126299587111/11852451151371387681d/boss-infoProtobot_Database_Boss_Info.png?ex=65fda688&is=65eb3188&hm=b936358b888073433260dde1a955efee6fc98479342d79be9bf8d46e8e024f0c& image] from the Protobot Database for a good amount of info that this article uses.''
== Behavior and Mechanics ==
* The Genie King is a stationary boss, meaning that he can only be fought in one or several specific areas in the map. In this boss fight's case, the Genie King has a specific starting spot and will later teleports to either one of 5 other spots whenever a health breakpoint is reached.
* The Genie King boss fight cycles through two types of phases - a damage phase and immunity phase. Every time a quarter of the boss' max HP is lowered, a health breakpoint has been reached and the Genie King will teleport on another spot, entering his immunity phase (indicated with a bubble shield). Multiple Wind Lords ''(see below)'' will spawn around the map to sustain the Genie King's immunity, they will need to be defeated for the boss to re-enter the his damage phase. Once another quarter of HP has been taken away, the process begins immunity phase starts again. Rinse and repeat until the Genie King's fully out of health.
* The Genie King's attack pattern generally revolves around spitting his elemental projectiles twice before and after firing his eyebeams. Should any heroes end up getting too close to the boss, the Genie King will use his close combat attacks.
* The Genie King is untargetable by defenses and immune to defense damage/crowd control effects. The boss also has no damage reduction resistance.
=== Eyebeams ===
One of the Genie King main means of attack, these eyebeams has map-wide targeting coverage along with aimbot-level of tracking targeted players when they're within the boss' line-of-sight. The eyebeams are able to pierce through Reflect Beams but can be blocked by terrainand will also deal minor continuous knockback to any heroes being struck. Each eyebeam attack last for 5 seconds <br/>
There are 5 types of eyebeams, each inflicting a crippling debuff. Most of the time the Genie King will utilize two types of eyebeams at the same time (one from each eye) - if there's only one player both eyebeams will be focused on the direction of that player and if there's two players or more, the eyebeam will be fired in two different directions dependent on the location of both targeted players. Note that the different debuffs' crippling effects (excluding duration) are able to be stacked with each other and conventional elemental combo logic does not apply with these attacks.
If you're using a melee hero, having tenacity along with a tanky build (eg. using a Barbarian with Turtle Stance) will make your life much easier with the mitigation of the Genie King's and Wind Lords' CC effects but be prepared to still get knocked back by tongue sweeps a lot when directly attacking the boss. But it will be even better if you utilize both types of characters - ranged for Genie King and melee for Wind Lords since that's where both types excel in tackling.
Using [[World Tree]] with World Tree Mcbufferson, [[Obelisk]] with Empowering Blasphemy or [[Flame Aura|Flame]]/[[Water Aura]] with Empowering Aura shard will also help increase damage done to the boss. And furthermore, the Genie King can also be affected by debuffs (which increases his damage taken) from;
* Sundering Blow shard.
Gameplay-wise, while both Genie Kings shares the same types of attacks and behaviors (such as Tongue Sweeps, Elemental Eyebeams/Projectiles, Minion Summoning and Health Breakpoints), that's where the similarities ends as the mechanics utilizing those behaviors has major differences between both iterations.
* DD1's Genie King has only three types of Eyebeams and Projectiles. They do not inflict any crippling debuffs and is only has a different short to mid-rangedattack patterns.
* DD1's Genie King has a hiding phase (instead of an immunity phase) where he teleports to inside one of many hidden lamps within the map once a health breakpoint has been reached. To re-enter his damage phase again, players will need find and activate the targeted lamp to release the boss.
* Instead of summoning Wind Lord minions, the Genie King in DD1 summons Djinnlets, smaller-sized versions of the DD1 enemy [https://dungeondefenders.fandom.com/wiki/Djinn Djinns].
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