Difference between revisions of "Template:Enemy Summary"

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|[[{{{icon|File:Miscellaneous Enemy Icon.png}}}|100px|link=https://wiki.dungeondefenders2.com/wiki/{{{name|}}}]]
 
|[[{{{icon|File:Miscellaneous Enemy Icon.png}}}|100px|link=https://wiki.dungeondefenders2.com/wiki/{{{name|}}}]]
 
|
 
|
<p style="font-size: 170%; font-family: Constantia Bold; font-weight: bolder; transform: scaleX(1.1); color: #CE47FF; margin-left: 1em; margin-bottom: -0.1em;">
+
<p style="font-size: 200%; font-family: Oswald; letter-spacing: .6px; font-weight: 400; color: #cb9022; margin: 0; text-shadow:1.5px 0 0 #9b1112,0 1.5px 0 #9b1112,-1.5px 0 0 #9b1112,0 -1.5px 0 #9b1112;">
 
     {{#switch: {{{lane_type|}}}
 
     {{#switch: {{{lane_type|}}}
         | Ground = [[File:Old Ones Symbol - Ground Icon.png|45px]]
+
         | Ground = [[File:Custom Ground Enemy Icon.png|35px]]
         | Air = [[File:Old Ones Symbol - Air Icon.png|75px]]
+
         | Air = [[File:Custom Air Enemy Icon.png|55px]]
         | Boss = [[File:Old Ones_Symbol - Custom Boss Icon.pngg|75px]]
+
         | Boss = [[File:Custom Boss Enemy Icon.png|35px]]
 
         | {{{lane_type|Lane Type?}}}
 
         | {{{lane_type|Lane Type?}}}
 
     }}
 
     }}
     {{{name|Name?}}}
+
     <span class="no-decoration">[[{{{name|Name?}}}|<span style="color: #cb9022">{{{name|Name?}}}</span>]]</span>
 
</p>
 
</p>
* '''Enemy Types:''' {{{enemy_types|?}}}
+
{{  #if: {{{enemy_types|}}}
{{#if: {{{variants|}}}
+
    | * '''Enemy Types:''' ''{{{enemy_types}}}''
 +
}}{{#if: {{{variants|}}}
 
     | * '''Variants:''' ''{{{variants}}}''
 
     | * '''Variants:''' ''{{{variants}}}''
{{#if: {{{origin_stage|}}}
+
}}{{#if: {{{origin_stage|}}}
 
     | * '''Origin Stage:''' ''{{{origin_stage}}}''
 
     | * '''Origin Stage:''' ''{{{origin_stage}}}''
}}}}
+
}}{{#if: {{{encounter|}}}
 +
    | * '''Encountered in:''' ''{{{encounter}}}''
 +
}}
 
* ''{{{description|Description?}}}''
 
* ''{{{description|Description?}}}''
 
|}<noinclude>
 
|}<noinclude>
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| icon || The icon of the enemy.
 
| icon || The icon of the enemy.
 
|-
 
|-
| name || The name of the enemy. Bracket them with a link and color span style.
+
| name || The name of the enemy.
 
|-
 
|-
| lane type || The lane that the enemy walks in. Could either be Ground, Air or Boss.
+
| lane_type || The type of lane the enemy spawns in. Could either be Ground, Air or Boss.
 
|-
 
|-
 
| enemy_types || The enemy's typing (such as Melee, Chaos, etc).
 
| enemy_types || The enemy's typing (such as Melee, Chaos, etc).
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| variants || The variant of a particular enemy, could be a miniboss etc.
 
| variants || The variant of a particular enemy, could be a miniboss etc.
 
|-
 
|-
| origin_stage || The main region, map, or incursion an enemy is originally from. (only for Special Stage Enemies)
+
| origin_stage || The main region, map, or incursion an enemy is originally from. Only include this field for Special Stage Enemies.
 
|-
 
|-
| description || The gist of what does an enemy do.
+
| encounter || The map the enemy is encountered in. Only used for bosses and certain special enemies.
 +
|-
 +
| description || Short description for the enemy.
 
|}
 
|}
  
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     ---><nowiki>
 
     ---><nowiki>
  
          {{Enemy Summary
+
            {{Enemy Summary
 
             | icon = File:Vanguard Icon.png
 
             | icon = File:Vanguard Icon.png
             | name = '''[https://wiki.dungeondefenders2.com/wiki/Vanguard <span style="color: #CE47FF;">Vanguard</span>]'''
+
             | name = Vanguard
 
             | lane_type = Ground
 
             | lane_type = Ground
 
             | enemy_types = Gobu, Melee, Chaos.
 
             | enemy_types = Gobu, Melee, Chaos.
            | origin_stage = '''None <u>(not needed for Common or Chaos enemy)</u>'''
+
             | variants = [[Shield Goblin Gorbstock]].
             | variants = [[Vanguard#Miniboss_Variant_-_Shield_Goblin_Gorbstock|Shield Goblin Gorbstock.]]
 
 
             | description = Chaos I enemy. Uses a frontal shield to block all incoming frontal projectiles.
 
             | description = Chaos I enemy. Uses a frontal shield to block all incoming frontal projectiles.
 
             }}
 
             }}
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{{Enemy Summary
 
{{Enemy Summary
 
| icon = File:Vanguard Icon.png
 
| icon = File:Vanguard Icon.png
| name = '''[https://wiki.dungeondefenders2.com/wiki/Vanguard <span style="color: #CE47FF;">Vanguard</span>]'''
+
| name = Vanguard
 
| lane_type = Ground
 
| lane_type = Ground
 
| enemy_types = Gobu, Melee, Chaos.
 
| enemy_types = Gobu, Melee, Chaos.
| origin_stage = '''None <u>(not needed for Common or Chaos enemy)</u>'''
+
| variants = [[Shield Goblin Gorbstock]].
| variants = [[Vanguard#Miniboss_Variant_-_Shield_Goblin_Gorbstock|Shield Goblin Gorbstock.]]
 
 
| description = Chaos I enemy. Uses a frontal shield to block all incoming frontal projectiles.
 
| description = Chaos I enemy. Uses a frontal shield to block all incoming frontal projectiles.
 
}}
 
}}

Latest revision as of 23:32, 12 June 2024

Miscellaneous Enemy Icon.png

Lane Type? Name?

  • Description?

Parameters

Parameter Description
icon The icon of the enemy.
name The name of the enemy.
lane_type The type of lane the enemy spawns in. Could either be Ground, Air or Boss.
enemy_types The enemy's typing (such as Melee, Chaos, etc).
variants The variant of a particular enemy, could be a miniboss etc.
origin_stage The main region, map, or incursion an enemy is originally from. Only include this field for Special Stage Enemies.
encounter The map the enemy is encountered in. Only used for bosses and certain special enemies.
description Short description for the enemy.

Example

Wiki Text Result
{{Enemy Summary | icon = File:Vanguard Icon.png | name = Vanguard | lane_type = Ground | enemy_types = Gobu, Melee, Chaos. | variants = [[Shield Goblin Gorbstock]]. | description = Chaos I enemy. Uses a frontal shield to block all incoming frontal projectiles. }}
Vanguard Icon.png

Custom Ground Enemy Icon.png Vanguard

  • Enemy Types: Gobu, Melee, Chaos.
  • Variants: Shield Goblin Gorbstock.
  • Chaos I enemy. Uses a frontal shield to block all incoming frontal projectiles.